AI Usage Disclosure
This game uses limited AI-generated content. This includes pre-generated voice lines for certain unit command audio cues (such as orders to advance or retreat), as well as an early placeholder logo used during development. These assets are static and do not involve real-time, adaptive, or player-driven AI during gameplay. All other audio effects, including musket fire, horse galloping, and environmental sounds, are sourced from open-license audio libraries. The development team is actively working with historical reenactment groups to record authentic, period-accurate sound effects to replace temporary assets used in early builds. Our professional 2D artist on the development team is also in the process of creating a new hand-crafted logo, box art, and promotional artwork to replace all AI-generated placeholder visuals prior to full release. All gameplay systems, programming, and final art assets are developed by the human development team.
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