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Some visual assets in the game, such as icons, UI elements and loading screen images, were created w...
Most item sprites in the game were AI‑generated. As a solo developer, generative AI has allowed me t...
AI-assisted artwork is used for some promotional materials. All in-game art is hand-crafted pixel ar...
The video game uses Artificial Intelligence for both image generation and translation. The images ar...
AI tools were used alongside traditional methods to produce visual art and audio. all content was di...
Some scripts, documentation, and marketing texts in The Clownhouse were created with the assistance ...
I have used Claude Code to create the game itself code and assets.
The following 3D models were generated using AI : Suit jacket, suit pants, socks, underwear, tie Th...
"Approximately 30 static monster sprites were created using the Nana Banana AI tool to serve as high...
The video game uses Artificial Intelligence for both image generation and translation. The images ar...
Some development tasks, including early draft generation and translation assistance, involved genera...
Some images in the game were created using AI, and some screenshots were processed using AI based on...
AI will not be used to generate any artwork or audio that ships with the game. Generative AI and AI...
AI-generated content is used in the backgrounds and in-game images of this title.
Cube Grinder Factory uses AI only in a few select instances to support creative human work. AI-gene...
Illustrations and visual assets were created using AI image generation tools with manual editing and...
AI music was used, but covers are being sought after. Please contact the support email if you would ...
AI-assisted tools were used to generate initial translations for the game's 30 supported languages. ...
This game uses AI-assisted tools in the creation of certain UI elements, icon images, music, sound e...
AI assisted tooling has been used sparingly during the creation of some in-game content: Music, text...
AI generation tools were utilized to generate initial assets for video and audio sequences. These ou...
voice-over and some store metadata.
AI was used for brainstorming and for assistance with patching the game engine No AI was used to cre...
Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in...
Generative AI is used only for pre generated assets: Voice lines in the indoctrination video (also u...
游戏中的部分美术素材使用了AI生成,包括人物肖像、部分UI素材、船只模型
To restyle ingame screenshots, sort of like a filter on the image guide I create.
- Several sound pieces in the game
I use generative AI tools to help develop some in game assets.
While generative AI is currently used for localization and temporary image assets, I am progressivel...
Serena takes advantage of AI to improve the quality of static images and to help generate animations...
This game uses AI-generated content, including cinematic videos, voices and some images.
This game and its store page use AI generated translations. If you would like to contribute to a bet...
- This game progresses through a pseudo-smartphone chat app that appears within the game. Some messa...
AI tools were used to assist in creating some visual and audio assets. All generated content was rev...
Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual revi...
・Some of the images and textures used here have been manually edited using generative AI. ・We use ge...
Short NPC dialogue uses Text-To-Speech audio Original card art created by a professional artist. W...
1. The breadth of topics and specific life circumstances discussed in dialogues are selected with th...
In the early stages of development, localization uses a mix of AI-assisted translation and human rev...
All textual content of this game, including its worldview, storyline, dialogues, and conceptual docu...
Some in-game UI, images, and audio were created using AI-generated content.
AI was used to create concept art. I'm making the game alone, with no budget, so it was necessary to...
AI was used for production tasks such as background removal on digitized sprites, interpolation fram...
AI was used to assist with fixing code errors and to create placeholder images during development.
The store capsule art was partially created using generative AI tool. The game uses some icons and v...
The main character's dialogue is created with real human performances from the developer and altered...
Optional toggleable AI-generated voiceovers for ingame characters. There are not many voice lines an...
NO generative AI will be in the FINAL game. For the current DEMO only, AI (Adobe Firefly) was used ...
This is a handcrafted project developed entirely by a solo creator. AI tools were used for proofrea...
The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorativ...
Only a small number of placeholder sound effects, assets, and promotional illustrations are used in ...
I use AI-enhanced programming for game scripts and shaders. I do not use AI generation for audio or ...
Songs, image editing, text support, Video generation (trailer)
The majority of the game's pixel art assets (approx. 80%) are hand-drawn. Generative AI tools were u...
Linework help for the art of the women/men/trans-women. Music made by AI.
The Artwork for the story telling cutscenes where the player character remembers what happened are m...
All visual art, textures, and visual effects were created entirely by our human artists. All game ...
Players can generate unique textures for character outfits and various items based on text input. Th...
The game is almost entirely handcrafted. However, AI was used very minimally to help validate some t...
Some textures and assets are AI-assisted. Some audio tracks are AI-assisted.
Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are use...
Some in-game icons were created with the assistance of AI tools.
Some store artwork and promotional images were created with the assistance of AI image generation to...
Some store page images and portions of the code were assisted by AI tools during development. All ga...
Cover art and localizations were made with the help of generative artificial intelligence.
Some 2D icons in the game were generated by AI and then modified manually.
Some narrative content, artwork, and code were created with the assistance of AI tools and reviewed,...
The game utilizes various visuals generated by artificial intelligence...
Some images in the game use AI.
The background images and girls pictures are pre-rendered AI art
Store page artwork, most in-game assets, and promotional images were created with the assistance of...
Pre-Generated: This game includes art and video assets created with the assistance of AI generation ...
The game logo were created using AI-assisted tools. All other assets are handcrafted.
Some development and marketing materials may have been assisted by generative AI during pre-producti...
Some assets used on the store page have been optimized with AI.
The game's artwork is AI-assisted.
Some code snippets and store page images were edited or generated using artificial intelligence.
Some imagery was created with the help of AI
Includes AI-generated sound assets and localized text.
Visuals are powered by artificial intelligence.
AI allowed us to pre-generate : - the character's images - the voices - the backgrounds images - the...
Only poster for the steam shop. Will be done by a real artist in Early Access phase.
Moment Hunter features content entirely created with generative AI tools, including all level enviro...
The music in the game was carefully crafted alongside AI to provide a wide variety of songs for back...
Some illustrations on the store page were created using AI.
Some image assets were generated using AI.
AI has been used to create some assets of this game
Character, monsters artworks and capsule arts.
AI is used for translation only. This includes storefront and in game dialogue. AI has been guided ...
Some promotional or artistic visual assets in Teckel Adventure were initially generated with the hel...
Some visual assets and icons were created using generative AI tools and then edited by the developer...
Visuals are powered by artificial intelligence.
Some visual assets were produced using AI-assisted tools
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-ga...
The loading and main menu background picture was generated by AI.
During development, generative AI tools were used to assist in creating the following content: Imag...
AI was used in the production of this game: • Programming — Anthropic Claude AI Code • Music and som...
Some background music in this game was created with the assistance of AI music generation tools.
2D Visual Assets: All in-game card illustrations—including the retro pixel art items, weapons, and r...