AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13633
13,633
disclosures tracked
+13633 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3479 of 13,633 products
tag: 2.5D
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Coin Harvest art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Argonauts Agency: Secret of the Labyrinth art | Marketing and game assets | 8floor ltd | - | Mar 18, 2026 | |
Hentai Senpai: Fuck Hotel artaudiotext | As a solo developer, I utilize AI tools throughout the development process to bring this game to life. AI assists with i... | Kink Master Studios | - | Mar 18, 2026 | |
The charming and beautiful proprietress general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20006 | - | Mar 18, 2026 | |
I am a bad guy in school bullying general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20007 | - | Mar 18, 2026 | |
Nun and Vampire general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20007 | - | Mar 18, 2026 | |
我主沉浮-Master of Fate's Tides art | This game uses generative AI tools to assist in creating some pre-generated background images and concept art during dev... | 马鹏飞 | - | Mar 18, 2026 | |
Agrocracy audioart | Several audio and video assets are generated. Store assets and capsule arts contain generated parts. | Pluvio Studio | - | Mar 18, 2026 | |
Laur's Small Game code | Some code was written with the help of AI. | iTzMeLaur | - | Mar 18, 2026 | |
Project: Story about art | AI-generated content is temporarily being used, specifically images. It will be replaced in the future. | DRT Games | - | Mar 18, 2026 | |
政通人和 artaudio | This game uses integrated AI for in-game interactions, and incorporates AI-generated art assets and music assets. | SuBaiism | - | Mar 18, 2026 | |
Cosmic Order Fleet artaudio | Visual Assets: We utilized AI tools to assist in the creation of certain static visual assets, including cutscene CGs, c... | DotSpark Studio | - | Mar 18, 2026 | |
Ocean Otter Swim audio | for BGM | GomDanZi | - | Mar 18, 2026 | |
Resonant audioart | AI tools were used during development to assist a solo developer. This includes AI-generated voice-overs and the creati... | PRONWAN Video Game Productions | - | Mar 18, 2026 | |
A Spiritual Adventure arttext | The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that. It also has th... | Solar Sausage | - | Mar 18, 2026 | |
Soluna Explorers: Tether Curse of Slimus audiotext | Some music is AI generated. Writing is also checked by AI. | Swineboss | - | Mar 18, 2026 | |
Agent C audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
The Glorious Cause audioart | This game uses limited AI-generated content. This includes pre-generated voice lines for certain unit command audio cues... | ThinkByte Studio | - | Mar 18, 2026 | |
More fish - Idle Clicker art | AI has been used for initial drafts of some of the images in the game. | Broad Street Indie Games | - | Mar 18, 2026 | |
第九惑星 audioart | Used as support for certain in-game assets, sound sources, and visuals | haizai | - | Mar 18, 2026 | |
Great Library art | For the development of Great Library, generative AI tools were used to assist in the creation of static visual assets, i... | Bodley Games | - | Mar 18, 2026 | |
Prime Protocol artcode | Prime Protocol used generative AI tools during development to assist with drafting and iterating on code and to create s... | Prime Protocol Interactive | - | Mar 18, 2026 | |
Cursed Ghost art | This game uses generative AI tools during development to create certain pre-rendered visual assets. These include some ... | Tugay Studios | - | Mar 18, 2026 | |
Memory alteration general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0007 | - | Mar 18, 2026 | |
DIY AI Perfect Girlfriend general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | LIN YIPENG | - | Mar 18, 2026 | |
ShotSun Man & His Beauties general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0007b | - | Mar 18, 2026 | |
The pleasure of immorality general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0006a | - | Mar 18, 2026 | |
Sexy female ghost love me general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0006 | - | Mar 18, 2026 | |
Beauties love my quantum entanglement wine general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0001b | - | Mar 18, 2026 | |
La Cosa Nostra audiotext | Artificial Intelligence was used for all in-game characters' vocalization, as well as for subtitles and UI in all langua... | Zi Zi Games | - | Mar 18, 2026 | |
FRAGMENT FANTASY SHORT -N- arttextcode | This game uses AI technology for the following purposes: - Generation of some assets - Assistance in text and scenario ... | えむげん | - | Mar 18, 2026 | |
Grind TD art | We have some art resources that were created using AI. | Moon Pixel Games | - | Mar 18, 2026 | |
Darkrise: War of the Undead audioart | There is no live AI generation in the game. All maps and characters are hand-crafted. Some audio and a few in-game art e... | Wynand Smit | - | Mar 18, 2026 | |
The Conglomerate textcode | We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight ch... | LemOne Labs | - | Mar 18, 2026 | |
遗物路:Relic Road art | AI-generated content—most of the artwork, aside from the UI, is generated or modified by AI. | ReRoadGame | - | Mar 18, 2026 | |
Soul's Gambit art | We used AI tools to pre-generate visual assets (backgrounds, characters) which were then processed and integrated into t... | Team Husk | - | Mar 18, 2026 | |
Kings Do Not Fall artaudio | The game does use AI filters to generate some of the 2D medieval gravures style during the introduction sequences, the i... | HYPERDEVBOX JAPAN | - | Mar 18, 2026 | |
The Black Breath art | Some game assets were initially created with AI tools and are being gradually replaced as we work with human artists. AI... | Silverland Games | - | Mar 18, 2026 | |
Inearth artaudiocode | AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way. | reynvert | - | Mar 18, 2026 | |
Chess vs All art | I want to be fully transparent with you. Some of the visual assets in this game were created with the help of generative... | else games | - | Mar 18, 2026 | |
DungeonOS general | AI tools were used for helping with certain tasks | Grave Hammer Games | - | Mar 18, 2026 | |
Argonauts Agency: Patterns of Morpheus art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
God's Playground audio | This game includes developer-created AI-generated music. Players do not generate or modify any AI content. | Iron DREAMWORK 5 | - | Mar 18, 2026 | |
Suction Bot code | I used AI to generate code to speed up the development of the game. | GameDesignerSilas | - | Mar 18, 2026 | |
都市传奇之人在江湖当大佬 art | 商店页面和营销素材由AI生成 | Q77 | 30 | Mar 18, 2026 | |
Vampire One Blood art | AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the... | Juan corp studio | - | Mar 18, 2026 | |
Blockaholic text | I used AI to localize my game. No art, no sounds, no code was generated using AI | Oleg Vasilev | - | Mar 18, 2026 | |
GLYPHIS_IO BBS: The Proxy Tapes 1989 general | AI tools have only been used when they add real benefit to the game and where I have full control on the creative output... | James Bradley | - | Mar 18, 2026 | |
Video Editor text | I automatically translated the game using AI for support in a total of 26 languages: Bulgarian, Chinese, Czech, Danish, ... | r2turntrue | - | Mar 18, 2026 | |
Professor mother-in-law begged me to get pregnant general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | CHEN JIAWEI | - | Mar 18, 2026 |
449 results
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