AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13620
13,620
disclosures tracked
+13620 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3476 of 13,620 products
tag: Military
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Void Sanction audioart | Sound effects, some 3D models and some textures are AI generated. | Buzzdead | - | Mar 18, 2026 | |
Rival Commanders art | Some visual assets and images in this game were created using pre-generated AI tools. No AI is used during gameplay. | Miz | - | Mar 18, 2026 | |
摸鱼争霸 artaudio | Some of the game's art assets, sound effects, and music are AI-generated. | Choice Studio | - | Mar 18, 2026 | |
デモンズゲート with サバゲでGo! audioartcode | AI‑generated content is used in the following parts of this game: • AI music composition based on original lyrics: TopMe... | ZQT labo | - | Mar 18, 2026 | |
Novorsk art | AI Content Disclosure This game uses a combination of traditional game development tools, image editing software, and AI... | Phantom Byte Interactive | - | Mar 18, 2026 | |
Tacticell Arena artaudio | Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldier... | Antheed | - | Mar 18, 2026 | |
Havana Blood artaudio | There are images produced that have been rendered using the help of Ai, there are also musical components that have been... | BRYPER INDUSTRIES | - | Mar 18, 2026 | |
Lost In Dimensions audio | This game uses generative artificial intelligence to produce some voice over audio. All AI generated voice content is pr... | IdecoGames | - | Mar 18, 2026 | |
The Lyra Signal arttext | Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has b... | ESTREA | - | Mar 18, 2026 | |
Thunderhawk: Danger Close arttext | Thunderhawk: Danger Close uses a minimal amount of AI generated assets, including a handful of textures, marketing art, ... | Funagen Games | - | Mar 18, 2026 | |
政通人和 artaudio | This game uses integrated AI for in-game interactions, and incorporates AI-generated art assets and music assets. | SuBaiism | - | Mar 18, 2026 | |
War Commander art | Generative AI tools are used in War Commander to modify existing art assets. Some 2D animations are created using our ow... | KIXEYE | - | Mar 18, 2026 | |
Scorched Legacy art | Generative AI-assisted edits in photoshop were used in the creation of the cover image of this game. | Whitemarsh Games, LLC | - | Mar 18, 2026 | |
Battle Sages textart | As a solo developer, I have used AI to generate text descriptions and some images related to the game. 99% of the game h... | Jacob Colvin | - | Mar 18, 2026 | |
历史模拟器:崇祯 general | 游戏内使用了生成式人工智能以响应玩家行为。 | 青干工作室 | - | Mar 18, 2026 | |
Wartide art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Operation Together VR audio | Some sound effects and music in the game were created using AI-assisted tools. | Vnow Games | - | Mar 18, 2026 | |
MG art | AI was used for the creation of some assets, such as the skybox in game, and the sand texture for one of the maps. | Bruce Scott | - | Mar 18, 2026 | |
Agent C audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
The Glorious Cause audioart | This game uses limited AI-generated content. This includes pre-generated voice lines for certain unit command audio cues... | ThinkByte Studio | - | Mar 18, 2026 | |
99 Lives - Russian Roulette art | Used AI for Game logo and icons | Gamma Games LLC | - | Mar 18, 2026 | |
Industrial Legion audioart | I use AI to supplement as a stand in for what will eventually become human made content, currently its just music and so... | Utilitarium Interactive Development | - | Mar 18, 2026 | |
93, Kuindzhi audio | AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a decea... | Nikita Igorevich Studio | - | Mar 18, 2026 | |
Approach Control: Remastered text | ChatGPT was used to create trophies for the trophy case. All in-game art was created myself using Photoshop. The splas... | Big Fat Simulations Inc. | - | Mar 18, 2026 | |
Castle art | This uses AI-assisted tools within software like Adobe Photoshop, Adobe Illustrator, or programs such as Topaz Gigapixel... | ReignFall Games | - | Mar 18, 2026 | |
Operation Obliteration 2 art | Some promo graphics were AI generated. All screenshots and videos are of actual gameplay. | Oblit Gamewerks | - | Mar 18, 2026 | |
Ramming Turtleship - 1592: The Imjin War artcode | AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scri... | Dreampanda | - | Mar 18, 2026 | |
Clicker Arsenal art | Generative AI was used to create visual assets, such as icons and UI elements, as well as promotional materials for this... | Zzz Idle Games | - | Mar 18, 2026 | |
DreadHold code | We use tools like GitHub Copilot during development. However, all code is verified by our 2 member team, with over 30 ... | Sam Parton | - | Mar 18, 2026 | |
BlastForge MFPS art | Some visual assets used in the store page and in-game presentation were initially created with the assistance of AI-base... | BlastForge– Forge your legend Studio | - | Mar 18, 2026 | |
Lord Of Anatolia artaudio | This game does not use generative AI during gameplay. Some visual and audio assets were created with the help of AI-assi... | Mustafa Aykut Karacan | - | Mar 18, 2026 | |
BND Legenden: Operation Blackbox art | In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for thi... | Umami Creative GmbH | 17 | Mar 18, 2026 | |
Truck Clash Duel art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Clownfield 6 art | Generative AI was used to create a pre-rendered promotional artwork (store page and capsules) and faction logos used in ... | RIVERSIDE SPORTS | - | Mar 18, 2026 | |
Battleline: Pacific textart | We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by hum... | Gronstedt Group | - | Mar 18, 2026 | |
Mk50TWL Vehicle Battler Custom Slider art | Some images: campaign backgrounds and project backgrounds. | TimberWoodLumber Games | - | Mar 18, 2026 | |
Frontiers of the Realms art | “Generation of images for the shop page as placeholders during the prerelease phase, as well as individual 3D elements a... | Jonas Alber | - | Mar 18, 2026 | |
Tetra Troopers general | As a solo developer, I need to use all the tools available to me. | Richard Ramage | - | Mar 18, 2026 | |
大国崛起:1860 art | Illustration and Cover Art | 班超工作室 | - | Mar 18, 2026 | |
Castle Siege Commander textartaudio | This game uses generative AI tools during development for text, art assets, audio content, voice recognition features, a... | Browseluck | - | Mar 18, 2026 | |
Age of Resistance art | Only a few images in this game were created with AI. | Luis Humberto | - | Mar 18, 2026 | |
Order of Kings art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final... | DW Studio | - | Mar 18, 2026 | |
Ragdoll Operations general | This game uses traditional, non-generative AI only for gameplay logic such as enemy navigation, combat behavior, and bas... | Mehmet Bilici | - | Mar 18, 2026 | |
三国俱乐部经理 art | Some game images are generated by AI. | COSO | - | Mar 18, 2026 | |
Stealth Employee audio | Dialouges dubbed with "Elevenlabs". | Mr. Lemon Games | - | Mar 18, 2026 | |
Only Tactics audio | Using AI for voice generating of some characters | Halynskyi Oleksandr | - | Mar 18, 2026 | |
War Pawns art | Some visual assets in War Pawns were created with the assistance of generative AI tools during development. These images... | SOKILL | - | Mar 18, 2026 | |
Panzer Fantasy 16 Bits codeart | "This is an author's project to adapt a novel into a visual format. The text is 100% human-written (and imperfect), whil... | Kynos Studio | - | Mar 18, 2026 | |
BidKing art | The developer's description of how AI-generated content is used in the game is as follows: Certain artistic assets in t... | LingZhu Tech Ltd. | - | Mar 18, 2026 | |
Bridge Orders - Outrim: The Unseen Enemy codearttext | ・Program Development Support: Using GitHub Copilot and OpenAI ChatGPT for code completion and refactoring. ・Graphic and ... | POISOFT | - | Mar 18, 2026 |
427 results
…
Missing a product? Let us know