AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13653
13,653
disclosures tracked
+13653 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3485 of 13,653 products
tag: Alternate History
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
幻想家的白夜 artaudio | 游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI | 林诗语 | - | Mar 18, 2026 | |
摸鱼争霸 artaudio | Some of the game's art assets, sound effects, and music are AI-generated. | Choice Studio | - | Mar 18, 2026 | |
Restoration: Chronicles of Survival art | Some assets in this game were created with the assistance of AI-generated tools, including in-game building artwork, res... | ALGaming | - | Mar 18, 2026 | |
之人重生 textart | Some text and images on the game and store pages are generated by AI | 从零通关 | - | Mar 18, 2026 | |
Magine: War of Restoration / 魔蒸复国战 textart | AI tools are used for localization and generating some icons | GreatZaochen | - | Mar 18, 2026 | |
历史模拟器:崇祯 general | 游戏内使用了生成式人工智能以响应玩家行为。 | 青干工作室 | - | Mar 18, 2026 | |
Paradoxical双界诗 Paradoxical Twin Worlds Saga artaudio | Please note that the audiovisual materials in this game (character illustrations, backgrounds, CG, BGM, voice acting) an... | 蓕朩蓕骉 | - | Mar 18, 2026 | |
The Glorious Cause audioart | This game uses limited AI-generated content. This includes pre-generated voice lines for certain unit command audio cues... | ThinkByte Studio | - | Mar 18, 2026 | |
Green Button artcode | Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since th... | FANTOM INK | - | Mar 18, 2026 | |
I WAS A KING textaudio | AI is used to generate the voices and advice of two opposing royal advisers (Left and Right Councillor). Each turn they ... | Heritage Incorporation | - | Mar 18, 2026 | |
Unbelievers art | Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery a... | 2DOT Games | - | Mar 18, 2026 | |
Industrial Legion audioart | I use AI to supplement as a stand in for what will eventually become human made content, currently its just music and so... | Utilitarium Interactive Development | - | Mar 18, 2026 | |
塔防山贼模拟器 art | Part of the game's art is pre generated using AI tools. | 游戏养家工作室 | - | Mar 18, 2026 | |
掌舵人 BIZ Helmsman audiotext | Use AI for 3 things: 1、BGM; 2、voice acting in PV; 3、localization. | 22°N explorer studio | - | Mar 18, 2026 | |
La Cosa Nostra audiotext | Artificial Intelligence was used for all in-game characters' vocalization, as well as for subtitles and UI in all langua... | Zi Zi Games | - | Mar 18, 2026 | |
Operation Obliteration 2 art | Some promo graphics were AI generated. All screenshots and videos are of actual gameplay. | Oblit Gamewerks | - | Mar 18, 2026 | |
Protocol 86: Chernobyl artaudiotext | This game uses generative AI tools to create certain 3D models, 2D visuals, audio, localization, and the intro video. Al... | Core Interactive | - | Mar 18, 2026 | |
The Conglomerate textcode | We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight ch... | LemOne Labs | - | Mar 18, 2026 | |
The Xu Jing Chronicle: Illusory Dream art | Some sequence frame animations, UI, images, and other art assets are generated using AI, accounting for about 30% of the... | Dicheng Cultural Media | - | Mar 18, 2026 | |
The Archive art | AI was used exclusively to generate the people’s photos; all other content was created manually. | WILD Studios | - | Mar 18, 2026 | |
10ⁿ - Ten Power N artaudiocode | AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every ele... | Raphael Lepuschitz | - | Mar 18, 2026 | |
Inearth artaudiocode | AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way. | reynvert | - | Mar 18, 2026 | |
Great Meme Reset 2026 art | Just like additional helper (for faster 3d models creation) | Meme Masters 1337 | - | Mar 18, 2026 | |
Chrono CCG art | Generative AI was used in the prototyping stage to develop card art concept alternatives and communicate with human arti... | Infinite or Bust Games Inc. | - | Mar 18, 2026 | |
BND Legenden: Operation Blackbox art | In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for thi... | Umami Creative GmbH | 17 | Mar 18, 2026 | |
金烬秋明 audio | 游戏内部分背景音乐使用Suno AI生成 | 光羽造物 | - | Mar 18, 2026 | |
The Second Initiation general | This game has some AI-generated assets. | Game Factory 12 Studio | - | Mar 18, 2026 | |
GLYPHIS_IO BBS: The Proxy Tapes 1989 general | AI tools have only been used when they add real benefit to the game and where I have full control on the creative output... | James Bradley | - | Mar 18, 2026 | |
噬丹 audio | In the creation of music and sound effects, we made use of AI-assisted tools. However, all AI-generated materials were f... | 泉游工作室 | - | Mar 18, 2026 | |
CLEAN it DRY it art | This game’s cover art, store visuals, and certain in-game elements were created with the assistance of artificial intell... | Tifonne | - | Mar 18, 2026 | |
Alteration art | Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and ... | Asteria Interactive | - | Mar 18, 2026 | |
New Lands: The Shadow of Alvaria art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
永安百年 art | AI assisted generation of most art resources | dd_dog_bb | - | Mar 18, 2026 | |
Potuzhna country art | Icons of items and characters were generated using artificial intelligence. | N1claszGames | - | Mar 18, 2026 | |
Get In Get Out audiocode | This game utilizes artificial intelligence for: - High-quality AI-generated narrator voice (placeholder for now) - Vis... | Wessi | 10 | Mar 18, 2026 | |
Gallipoli Trenches: The Forgotten Front art | AI based tools were used to create some of the in-game textures and visual effects. Additionally, AI supported tools wer... | Fronty Games | - | Mar 18, 2026 | |
无尽勇者冒险 arttext | 1.Partial promotional materials. 2.English translation content. 3.Some in-game monster characters. | waterfall21 | - | Mar 18, 2026 | |
回到明朝升升官 artaudiotext | Portions of the game's art, audio, and text utilized AI-generated original materials that were subsequently edited and e... | YCX GameStudio | - | Mar 18, 2026 | |
Xuande art | Certain interface icons and logos in this game were generated using GPT Image 1, while some 3D models were created with ... | ValarFerys | - | Mar 18, 2026 | |
Hyperborea: Hornysolation art | AI generation was used for the backgrounds of the game and was processed by the artists. | Hue Axis Entertaiment | - | Mar 18, 2026 | |
Tower Survivors arttext | Marketing materials, pre-rendered in-game visual effects, textures and materials for characters, props, and environments... | Denpixel | - | Mar 18, 2026 | |
KAIBIL audioarttext | AI Disclosure All writing, directing, editing, art direction and production, and all music and sprite work were fully c... | Salazar Productions | - | Mar 18, 2026 | |
Fire & Crown: A Romantic Tale of the Hundred Years' War art | All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer. Cu... | IrisCrownStudio | - | Mar 18, 2026 | |
Mirrors Castle art | My approach to AI is that it's better for a game to come out with graphics drawn by a computer than not at all! I have h... | Siorinex | - | Mar 18, 2026 | |
Logistics Battalion art | I have used AI to create some of the environments such as the office. | Awful Waffle Studio | - | Mar 18, 2026 | |
Sex On The Beach art | Use of artificial intelligence to generate images subsequently corrected and embellished by human artists. | MAGNA GAMES | 39 | Mar 18, 2026 | |
Lost Artifacts The Ghost of Florence art | Background and assets. | 8floor ltd | - | Mar 18, 2026 | |
FAFO Executive Order Simulator general | Yes AI is used. Just like the other 90% of games in development today. Hey, at-least we are one of the honest ones. | 1981 Games | - | Mar 18, 2026 | |
手撕道祖,脚踩大乘 arttext | During the creative process, we utilized artificial intelligence (AI) technology as an assistive tool for inspiration, p... | Jinglin Games | 15 | Mar 18, 2026 | |
Bussy Master: Count Fuckula's Cum Castle artaudiotext | As a solo developer, I utilize AI tools throughout the development process to bring this game to life. AI assists with i... | Kink Master Studios | - | Mar 18, 2026 |
314 results
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