AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: eSports
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Chess Kingdom code | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | Mar 18, 2026 | |
Splatsplasm art | Some AI generated images and textures | PRPVFX Ltd. | - | Mar 18, 2026 | |
SuperTag audio | Some temporary in-game music used during development was generated with AI tools as placeholder audio. The intention is ... | Michael Abid | - | Mar 18, 2026 | |
Rush B: Esports Manager arttext | Image generation for fictional players (“NEWgens”) – creating visual portraits for entirely fictional characters. Local... | Lazy Penguin Studios | - | Mar 18, 2026 | |
Cybersport Manager art | Player photos and team logos are generated by AI. | Glitch Tactics | - | Mar 18, 2026 | |
Blik Ball audio | Sound created by KI | Software - made4you | - | Mar 18, 2026 | |
Quantum Lotto Machine code | In the upper left corner of the game screen (highlighted in yellow), AI-generated numbers are selected based on an analy... | Quantum Studio | - | Mar 18, 2026 | |
Pai Gow Poker by Pokerist art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of ... | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Cosmic Order Fleet artaudio | Visual Assets: We utilized AI tools to assist in the creation of certain static visual assets, including cutscene CGs, c... | DotSpark Studio | - | Mar 18, 2026 | |
Catch the Turtle art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Esports Manager: FPS art | Generative AI has been used during development for concept art, UI mockups, and marketing materials. No generative AI i... | Molin Inc. | - | Mar 18, 2026 | |
Speedway Challenge 2026 arttext | AI used for generating some riders avatars and description in the store page | Artur Berkowski Berobasket | - | Mar 18, 2026 | |
QuestLog Pro art | Generative AI is used exclusively for promotional and environmental elements, such as trailer backgrounds and screenshot... | Mana Morph Studios | - | Mar 18, 2026 | |
News Roll artaudio | Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations. | Koma | - | Mar 18, 2026 | |
Anpfiff1 - Retro Fussball Manager codearttext | This game was developed with AI assistance for programming and code generation. Some marketing graphics and game picture... | Digitale Manufaktur Rudolstadt | - | Mar 18, 2026 | |
FPSCore art | Store page uses AI generated Art | OptimGames Studios Inc. | - | Mar 18, 2026 | |
Tennis Manager 26 arttext | We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants. | Rebound CG | - | Mar 18, 2026 | |
Casual Sport Series: Boxing arttext | AI was used to support the creation of 2D graphics and localization. | Revulo Games | - | Mar 18, 2026 | |
Undying War:Gate Of Pioneer artaudio | The lobby and character information screen backgrounds in this game were created using images generated by AI, which wer... | RealityMakerLab | - | Mar 18, 2026 | |
Backstage Football art | Artificial intelligence is only used to generate pre-rendered visual and marketing content, such as promotional screensh... | Infrangible Devs | - | Mar 18, 2026 | |
eBaseball™: PRO SPIRIT audio | To achieve more flexible play-by-play commentary, this game has an AI-generated voice feature. *Only available in Japan... | KONAMI | 235 | Mar 18, 2026 | |
Kinmen Kill code | Kinmen Kill uses a custom-built AI agent that operates directly within the Unity Editor to write code and develop the ga... | Kongroth | - | Mar 18, 2026 | |
Football Club Inside general | The in-game assets generated by AI | Vladimir Pliashkun | - | Mar 18, 2026 | |
SHIKA-Q artaudio | Some visual and audio assets in this game were initially created with the assistance of AI tools. All final game content... | AGNI-FLARE CO., LTD. | - | Mar 18, 2026 | |
Soccer Fan - Online Multiplayer art | Marketing materials only | UnikhGames | - | Mar 18, 2026 | |
Big Flip Basketball art | Use of AI for User Interface art and Library art. | PT185 | - | Mar 18, 2026 | |
Type Drivers text | We are using AI to generate texts that players will type in the game. | Toonik Games | - | Mar 18, 2026 | |
AMazeing Racer textart | As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store co... | ADAIAN | - | Mar 18, 2026 | |
Heroes and Forsaken: The Official Wheel of Time Digital Card Game art | Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewe... | Witsteen BV | - | Mar 18, 2026 | |
Jingle Strike VR art | AI tools were used only to draft/iterate on poster/store imagery featuring our in-game elf characters. All in-game asset... | Spooky Pictures Games | - | Mar 18, 2026 | |
Street Soccer Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Truck Titans art | SPLASH GFX - FOR BIG AIR TRICK FLIP | Outlaw Games | - | Mar 18, 2026 | |
Soccer Penalty Kick art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Billiards Pro Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Bang Banger! Aim Trainer art | Some visual elements in this game were created with the assistance of AI and were later edited by humans. | Kopon Games | - | Mar 18, 2026 | |
BRESH art | Some visual elements, such as pavement textures, were partially created using AI tools during development. | Vladislav Surin | - | Mar 18, 2026 | |
SailFront art | Certain graphical elements utilize generative AI for graphical enhancements and generation. | RJTech | 12 | Mar 18, 2026 | |
Stadium VR art | The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our league... | Madstages | - | Mar 18, 2026 | |
Anime Feet Aim Trainer art | Some of the art is edited with AI assistance from base images. | Pantsu Productions | 33 | Mar 18, 2026 | |
Gym Simulator art | This game does not include AI-driven gameplay elements. However, the store page features custom artwork generated using ... | Studio Bolt | - | Mar 18, 2026 | |
Gridiron Remastered general | No art, code or anything related to the game has used generative AI. If AI was used at all, it was to optimize repetitiv... | 1336 Studios Inc. | - | Mar 18, 2026 | |
CyberPong AI art | Ai used mildy for art | kosafo | - | Mar 18, 2026 | |
Golf Of America codeart | Code and store page artwork is made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
Speedway Club Manager 25 art | AI was used to generate some graphic content (as logos, pictures) of Speedway Club Manager 2025 | Marcin Dopierała | 89 | Mar 18, 2026 | |
Pro Eleven artaudio | We use AI-generated background images, icons, and sounds within the game. | DONTEL | 48 | Mar 18, 2026 | |
Dot Clicker general | Slight use of AI for Store Page materials. | Wraith Esports | - | Mar 18, 2026 | |
Soap audio | Voice generation for the trailer and some in-game vocals | Decoy | - | Mar 18, 2026 | |
Only Jump On Pogo codeartaudio | In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints... | Chewie Games | - | Mar 18, 2026 | |
Ultimate Mythic Ski Jumping League audioart | There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock,... | Eric Behme | - | Mar 18, 2026 | |
Fireteam Breach art | Cosmetics like logos | DCSA Studios | - | Mar 18, 2026 |
136 results
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