AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Zombies
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
MOLOKAUST text | Artificial intelligence was used to translate the game into all languages. | TAF | - | Mar 18, 2026 | |
OVERDEAD art | The logo was created using AI | rushandev1 | - | Mar 18, 2026 | |
One Of Us general | The voice clips in this game have been rendered on a computer. | One Of Us Games | - | Mar 18, 2026 | |
Carnival Horror text | Some scripts, documentation, and marketing texts in The Clownhouse were created with the assistance of AI-based tools. A... | AxlPlay | - | Mar 18, 2026 | |
Dusk Runners art | I need artwork for my first game so that's generated as a place holder for a human artist in the future. Just the artwor... | MoSifff's Games | - | Mar 18, 2026 | |
Silent home audio | With the help of neural networks, voiceover was made in Silent home. | Red Kraken studio | - | Mar 18, 2026 | |
WHISPERWOOD art | We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing ... | Komakolar | - | Mar 18, 2026 | |
Engine Of Chaos text | UI translations provided by an LLM. | Bitrot Games | - | Mar 18, 2026 | |
Warstate art | Loading Screen Images | AngourGaming | - | Mar 18, 2026 | |
REMNANT: Rebirth art | We utilize generative AI tools to create specific pre-rendered assets used in the game's introduction, including atmosph... | Hysteresis Studio | - | Mar 18, 2026 | |
到达彼岸 art | Some of the images used in the game are generated by AI. | 张崇 | - | Mar 18, 2026 | |
BeastBreak: Monster Horde Shooter art | Used ai to improve graphics in store and in the game. | PHTCompany | - | Mar 18, 2026 | |
Zombie Survival 3D art | Some store page illustrations were created using generative AI tools. The content was reviewed and edited before publica... | doabb | - | Mar 18, 2026 | |
Zombies Per Minute codeaudioart | Generative AI was used to help code the game, create music, create sound effects (including voice lines), and create mar... | Enzed Studio | - | Mar 18, 2026 | |
Quarantine Zombies - Prologue audio | Voiceovers for some NPC characters. | Stones Games | - | Mar 18, 2026 | |
Minus Nine audio | Background Music (BGM) Team Logo | SmallShip | 29 | Mar 18, 2026 | |
Flow textaudio | AI helps with writing simple scripts, voice acting, and music composition | rushandev1 | - | Mar 18, 2026 | |
Girl, Don’t Distract My Zombie Survival artaudiotext | This game uses AI to generate some background images and background music, and a very small portion of the story text is... | Erogenous Moonlight | - | Mar 18, 2026 | |
KILLGUN art | Some images in the game were created using AI, and some screenshots were processed using AI based on original screenshot... | Hunt Studio | - | Mar 18, 2026 | |
Grey Legend: Survivors text | AI will not be used to generate any artwork or audio that ships with the game. Generative AI and AI agents are used as ... | Silver Legend | - | Mar 18, 2026 | |
Apocalypse: The Hunger art | This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was... | Keo R. Bun | - | Mar 18, 2026 | |
New Zombie Era general | Generative AI tools were used during development to assist in creating certain game assets. | VM Games | - | Mar 18, 2026 | |
DeadSlayers artaudiotext | The title image was created with AI. The music was created with AI. AI-generated Steam library images. AI-translated l... | JINI SOFT | - | Mar 18, 2026 | |
VilaGod general | AI was used for the development of the game and its promotion. | Gustavo Benincaza dos Santos | - | Mar 18, 2026 | |
末日旅人 arttext | 本游戏在开发过程中使用了生成式人工智能作为辅助工具,主要用于部分美术素材草稿、文本创作参考与内容构思。所有进入游戏及商店页面的素材均经过人工二次创作、编辑与整合,以确保风格统一与内容质量。生成式工具仅作为创作辅助,不参与游戏运行时内容生成。 | Drifter Studio | - | Mar 18, 2026 | |
Quarantine Market Simulator art | Generative AI was used in the creation of certain visual assets, such as the game logo and selected promotional material... | Arafkan Games | - | Mar 18, 2026 | |
Last Courier art | The store capsule assets for this game were created using generative AI. | Blightcore Studio | - | Mar 18, 2026 | |
Nun and Vampire general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20007 | - | Mar 18, 2026 | |
Farm&Night general | List of generative AI used in this game - Game Title Text - Game Logo | DH Kim | - | Mar 18, 2026 | |
Undead Apocalypse: Hellbreak general | The library assets for this game were generated with the assistance of AI tools. | Laszmoe | - | Mar 18, 2026 | |
Midnight Oil: Prologue art | Midnight Oil Prologue uses assets purchased from the Unreal FAB Marketplace. Therefore, we cannot guarantee that all ass... | RD7 Studios | - | Mar 18, 2026 | |
Shotgun Joe art | AI imagery appears in the Capsule and Library images as well as the Menu and throughout the game | Gameaki | - | Mar 18, 2026 | |
幸存者笔记 general | 游戏中的所有素材均通过AI生成 All in-game materials are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Horde Overrun audio | The music in this game was created using AI. | merius | - | Mar 18, 2026 | |
秦屍之亂 art | The promotional video, the art of Capsule and Library assets used AI-generated visuals. | Seasonbean Team | - | Mar 18, 2026 | |
DeadLands general | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 | |
Supernatural Haven audio | AI-generated resources were used for certain character voice lines in the promotional trailer. | Sleepy Cat Studio | - | Mar 18, 2026 | |
Everyone's dead audio | This game uses generative AI for various voice overs. | Reindeer Grove | - | Mar 18, 2026 | |
Dust general | The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player dete... | Dust Studio | - | Mar 18, 2026 | |
Evac Point audiotext | We use generative AI to create certain marketing assets for the Steam store page and promotional materials. We also use ... | Mousavi Tech | - | Mar 18, 2026 | |
OUTBREAK FALL: BIOHAZARD textart | This game includes pre-generated content created with the assistance of generative AI, including some written text, UI e... | Eclipse Interactive | - | Mar 18, 2026 | |
Lunar Chrysalis art | A small portion of the models and textures in the game were created using AI assistance. | CherryPink | - | Mar 18, 2026 | |
City of Hunger general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | MVCAO Studios | - | Mar 18, 2026 | |
Survivor:Unknown Village codetext | We use AI for some code generation and text translation. We do not use AI for images or audio. | Shobota | - | Mar 18, 2026 | |
Necromancer’s Domain art | During development, generative AI was used as a supplementary tool in the creation of some UI elements and image assets ... | akanecromancer | - | Mar 18, 2026 | |
They Are Thousands art | The hero picture at the top of the library was generated by AI. | SNT Studio | - | Mar 18, 2026 | |
Undead Apocalypse: The Dawn art | Generative AI was used only to create background images for marketing materials. No AI-generated content is used in game... | Laszmoe | - | Mar 18, 2026 | |
Aeternum Infecti art | AI is used only in a limited and supportive role, helping generate a small number of minor assets such as simple object ... | BeyonDivision Studios | - | Mar 18, 2026 | |
Zombies & Battery audio | Some BGM and sound effects | Ransuz Studio | - | Mar 18, 2026 | |
Unbelievers art | Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery a... | 2DOT Games | - | Mar 18, 2026 |
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