AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13782
13,782
disclosures tracked
+13782 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3531 of 13,782 products
tag: World War I
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Stuck in a Trench general | - Human‑led first. The core research, design, and code were produced by the development team. - AI used as an advisor. A... | Iron Otter | - | Mar 18, 2026 | |
Gallipoli Trenches: The Forgotten Front art | AI based tools were used to create some of the in-game textures and visual effects. Additionally, AI supported tools wer... | Fronty Games | - | Mar 18, 2026 | |
Real Flight Simulator: RC Aircraft Model Remote Control 2026 audiotext | The mission dialogues and character voices were created using AI. Since the game is fully offline, the voices are pre-ge... | Thetis Games | - | Mar 18, 2026 | |
Skyborne Chronicles art | We used generative AI for the studio's logo design and for the panels displayed in the cutscene when the new game starts... | Ivan Gvozdanovic | - | Mar 18, 2026 | |
Flying Aces: Legend of the Red Baron art | AI is being used in your Store Page capsule art. Specifically in the Library Header and Hero. The picture of the man on ... | GS2 Games | - | Mar 18, 2026 | |
Auto Jurassic Knights arttext | Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI. | Proelium Games | - | Mar 18, 2026 | |
Of Crowns & Chains text | AI is used for localization (pre-generated translations of English interface text to supported languages for accessibili... | BlueJayAvis | 15 | Mar 18, 2026 | |
Bolsheviktion 3D artaudio | Some textures and sound effects had their source as an AI generation. | Pelican Blue Software | 37 | Mar 18, 2026 | |
Museums of History art | Museums of History uses AI technology to enhance the visual quality of menu background images. These backgrounds showcas... | Zaid Wajid | - | Mar 18, 2026 | |
Age of History II Definitive Edition art | The game contains some images, such as terrain types, generated by AI. | Łukasz Jakowski | - | Mar 18, 2026 | |
Titans of Commerce art | Game contains character portraits and generated by AI. | Magna Sententia | - | Mar 18, 2026 | |
Mythos Mission: Sunken Kingdom art | The AI is used for some parallax backgrounds and for ads | OLIVANGO | - | Mar 18, 2026 | |
GENERAL IDLER art | We used AI to create the capsules for the game's store page and some small in game icons. | Istikan Studio | - | Mar 18, 2026 | |
帝国末日前的学院狂想 art | AI technology was used in the production of game related art resources. | 左宗棠 | - | Mar 18, 2026 | |
Quadrillion artaudio | Textures, Pictures, dubbing. | RE:WOLVES Studio | - | Mar 18, 2026 | |
Age of History 3 art | Game contains images of units, buildings, characters generated by AI. | Łukasz Jakowski | - | Mar 18, 2026 | |
A Taste of History art | AI was used to generate some of the images and to animate the historical characters. | Mama Makes Games | - | Mar 18, 2026 | |
Tactics of World War One audio | AI-generated voices are used in cutscenes. | Headless Horseman Games | 10 | Mar 18, 2026 | |
Aircraft Evolution art | The game includes several textures that were initially generated using AI and subsequently refined through manual editin... | Satur Entertainment | 212 | Mar 18, 2026 | |
Warnament art | Some of our artwork is generated via an AI and then re-rendered by our artist. | Luden.io | 333 | Mar 18, 2026 |
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