AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13650
13,650
disclosures tracked
+13650 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3485 of 13,650 products
tag: Underwater
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
PIECES OF THE DEEP 〜海底遺産回収録〜 art | This game uses generative AI in a limited, supportive role during parts of the development process. Specifically, some ... | CoMuCreator | - | Mar 18, 2026 | |
My Fish Friend art | Achievement icons are developed using GenAI image generation | Your Future Heroes LLC | - | Mar 18, 2026 | |
Midnight Aquarium: Idle Clicker audio | The songs are made by suno ai | Taytay | - | Mar 18, 2026 | |
猫船长与环球渔场 art | During the development of this game, AI tools were utilized. Some of the art assets were generated by AI and then furthe... | Happy Universe Studios | 635 | Mar 18, 2026 | |
Deep Extraction Inc. art | In the game there are 2 posters. 1 poster contains a bouquet of roses that are generated and 1 poster contains a man str... | Depth Charge Interactive | - | Mar 18, 2026 | |
Oceanarium Fishing textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
Blobbymite: Hero Of Power code | Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some... | BlobbymiteGames | - | Mar 18, 2026 | |
Protecting seagrass 保护海草 art | The cover was produced using AI | gamescdk | - | Mar 18, 2026 | |
MioAquaria art | AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and imple... | Pixellore Inc | - | Mar 18, 2026 | |
Idle Sailor art | AI generates a few images and icons, reviewed manually. | PcZ Games | 17 | Mar 18, 2026 | |
Ocean Fishooter general | Certain visual elements within the game and marketing materials were manually created by the development team, with AI a... | FALA PTE. LTD. | - | Mar 18, 2026 | |
Lost Diver general | Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using ... | Editmode | - | Mar 18, 2026 | |
Escape: Immersion general | A small portion of the content in the game was created using AI, but the majority was developed by our team. | AzDimension, Royal Games | - | Mar 18, 2026 | |
Hadal artaudio | Some pictures and icons are created and/or modified using AI. Text-to-speech was used for voice recordings. | CoralHeavens | - | Mar 18, 2026 | |
Hook of Abyss general | This game contains some AI-generated content on store page. | 废土钓鱼队 Wasteland Fishermen | - | Mar 18, 2026 | |
Subnautic Raider artaudiotext | Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Soun... | Vandhall | - | Mar 18, 2026 | |
Why's It Getting DARKER?! textaudio | Why's It Getting DARKER?! uses AI-generated creature behavior, companion dialogue, and voice lines to deliver a dynamic ... | Kenan'sGames | - | Mar 18, 2026 | |
Cave Crave VR audio | In developing the game, we used AI (Eleven Labs) for just one voiceover, while the remaining three characters are voiced... | 3R Games S.A. | 86 | Mar 18, 2026 | |
Little island artcode | We used AI tools behind the scenes to make the game more vibrant, varied and polished. AI helped us brainstorm and sketc... | Fantasy Vortex | - | Mar 18, 2026 | |
Pixel Aquarium codeaudio | We use AI for some code implementation, as well as for minor asset and SFX additions | Purple Sector | - | Mar 18, 2026 | |
钓鱼牌 art | Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept... | JianBingGaming | - | Mar 18, 2026 | |
Dockside Dreams – Fish & Cook Simulator art | AI-generated content used only for Steam capulse image. | C51 Games | 20 | Mar 18, 2026 | |
NAMAKORIUM arttext | This game uses AI to generate some of its graphic assets and to assist with translation. | Polyscape Inc. | 103 | Mar 18, 2026 | |
Liminal Salvation audio | The developer has certainly used eleven labs voice tool or AI Audio, for very minimal dialogues' between characters. The... | Rishabh Mehra | 16 | Mar 18, 2026 | |
Dark Sea audiotext | Certain pieces of audio and scripts were created with the help of Artificial Intelligence | DarkSignal Studios | - | Mar 18, 2026 | |
RogueBite art | We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full ... | Leander Edler-Golla | - | Mar 18, 2026 | |
Clicker Clicker Treasure Picker art | Some graphics were recreated, reworked, or replicated using AI. | EYVALON ENTERTAINMENT | - | Mar 18, 2026 | |
Loan Shark text | We used AI to translate this store page. | Studio Ortica | 544 | Mar 18, 2026 | |
Together in Forgotten Lands: Chapter One art | Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powe... | Vellichor Games | 204 | Mar 18, 2026 | |
Aquaville audio | Sound effects and music were created using generative AI tools, then edited and processed in DAW software before being i... | Team Machiavelli | - | Mar 18, 2026 | |
SeaQuest Find the Difference art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Sinking Eternity audiotextart | The use of AI has been minimal. AI has been used in some instances like generating a robotic voice, proofreading certain... | ZeroByte | - | Mar 18, 2026 | |
Dive and Dine Simulator art | AI-generated art object | Alessandro Muscente | - | Mar 18, 2026 | |
RestoRuzz arttext | We use generative AI to assist in the creation of promotional materials such as artwork, and text descriptions. No AI-ge... | Dako Games | - | Mar 18, 2026 | |
Blue Paradise: Joyful Survival artaudio | AI was used to enhance promo art screen and generate song for the trailer. | Digital Melody | - | Mar 18, 2026 | |
Cool Game Pack art | We used generative AI during development (pre-generated only) to create a small number of 2D images (e.g., sketches and ... | COOL 2 Interactive | - | Mar 18, 2026 | |
It was beautiful art | AI-generated art objects | Tudor Croitoru | - | Mar 18, 2026 | |
The Last Minnows art | AI was used to generate the Capsule Art. | Wyrmyr Games | - | Mar 18, 2026 | |
Ecosystem Architect art | Use of some AI-assisted/inspired icons. | Exit 1 Studios | - | Mar 18, 2026 | |
UNPOC artaudio | Generative AI was used to create the marketing materials, ship wreckage meshes, and voice acting for this game. | Danny Ziemer | 52 | Mar 18, 2026 | |
Hydroplane art | The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the fin... | CodingBigTime | - | Mar 18, 2026 | |
Cozy Aquarium art | Some in-game visual assets were generated using AI tools and further refined through manual editing. | Happy Amoeba | 37 | Mar 18, 2026 | |
chill fishing art | Création du Logo du jeu. | Sleepy Giant Creations | 26 | Mar 18, 2026 | |
Dragons Reef art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Collect Mania art | This game uses AI-generated and post-edited content for ingame graphics. | magnussoft | - | Mar 18, 2026 | |
Mythos Mission: Sunken Kingdom art | The AI is used for some parallax backgrounds and for ads | OLIVANGO | - | Mar 18, 2026 | |
Mutant Fish art | Some background elements are generated using AI | Rebels | - | Mar 18, 2026 | |
Sea Of Radiation 2 art | Created some game promotional images and icons using AI tools | NightWalker | 75 | Mar 18, 2026 | |
Sea Town - Fish Market Simulator arttext | Some visual and text materials. | Alice Games | 26 | Mar 18, 2026 | |
CREAMARE - The Game artaudio | Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to ... | 3D Research Srl | 31 | Mar 18, 2026 |
75 results
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