AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Underground
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Visual Novel: Requiem for Noodles art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | Mar 18, 2026 | |
背包地牢 art | Some pixel art assets (item icons, monster sprites) were created with AI assistance. | NightCat | - | Mar 18, 2026 | |
An Odd Walk: Shinjuku Alley audio | AI was only used to generate some sound effects. Everything else including all music and artwork was made without using ... | BoxLoafEnd | - | Mar 18, 2026 | |
Prison Freak art | This game uses generative AI tools in a limited capacity during development. A small number of environmental textures we... | OrcaLab Studios™ | - | Mar 18, 2026 | |
Static Condition artaudiotext | Static Condition utilizes generative AI to assist in creating certain environmental textures, audio elements, and locali... | Static Game Labs | - | Mar 18, 2026 | |
1K-Nights textart | Generative AI tools were employed to assist with localization and the creation of some art assets. | TokishigeMasaki | - | Mar 18, 2026 | |
The Long Mine text | Some localization text was generated using AI translation. | Cold Lynx | - | Mar 18, 2026 | |
The Excavation : Beneath The Cathedral text | Some in-game written notes were initially drafted with AI assistance and later refined by the developer. | Wyrmfang Forge | - | Mar 18, 2026 | |
ARALSK 7 audioart | We used generative AI tools to assist in creating the game's soundtrack and some ambient background audio to enhance the... | MIR GAMES | - | Mar 18, 2026 | |
Portal Fall art | Our current build utilizes generative tools for specific visual assets to help our small team maintain a consistent aest... | Double Jester | - | Mar 18, 2026 | |
Riches in the Deep art | Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and ... | Berk Arifoglu | - | Mar 18, 2026 | |
CHWÆST: A Creeping Parasite Horror codeart | Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical eleme... | Airem | 14 | Mar 18, 2026 | |
Planet of Lava – Save the Planet arttext | Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet This Game uses generative artificial inte... | Leschev Game Studio | - | Mar 18, 2026 | |
Dirty Business art | Some graffiti textures were created using AI, BASED ENTIRELY ON OUR OWN original in-game/licenced assets. No copyrighted... | Plan Dirty Games | - | Mar 18, 2026 | |
Marzu textart | This game uses AI tools during development to help generate some dialogue text and pre-rendered promotional materials. A... | Paras Mehra | - | Mar 18, 2026 | |
Rabbit vs Mole arttextaudio | AI-generated content includes: * Promotional graphics for the Steam Store page. (GPT) * UI icons and game main icon. (GP... | Atrox Studio | - | Mar 18, 2026 | |
NoWay textart | Generative AI was used only as a supportive tool during development for creating some store page text and visuals; the g... | TwinPaws | - | Mar 18, 2026 | |
Miner's Nook arttextaudiocode | The primary visual assets (images) in this game were created using generative AI tools. Furthermore, AI was utilized as ... | 三百兩 | - | Mar 18, 2026 | |
Veil: Project Conductor arttext | Character illustrations and background scenes were created using AI. The text was translated from Russian into other lan... | Rebro Broni | - | Mar 18, 2026 | |
Far Below art | This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fi... | Small Rock Studios | - | Mar 18, 2026 | |
COLLAPSE COMPANY code | In the development of this game, we use a generative AI to assist in creating some of the source code. | VOLT-TECKS GAME STUDIO | 20 | Mar 18, 2026 | |
Blobbymite: Hero Of Power code | Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some... | BlobbymiteGames | - | Mar 18, 2026 | |
GLYPHIS_IO BBS: The Proxy Tapes 1989 general | AI tools have only been used when they add real benefit to the game and where I have full control on the creative output... | James Bradley | - | Mar 18, 2026 | |
Caves of Madness art | We are a small group of creators, and we don’t have the funds to hire professional or semi-professional artists. That’s ... | Forgotten Games | - | Mar 18, 2026 | |
Apocalyptic Love artaudiotextcode | The images, sounds, and videos in the game are generated by AI. The prompts, writing, code, and editing are done by Hype... | HypeTales21 | - | Mar 18, 2026 | |
Hardcore and Death art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 74 | Mar 18, 2026 | |
Mutate! Fight! Purr! art | We use AI tools to support our development process by accelerating early concept creation and iteration. This helps our ... | Sandman Team | - | Mar 18, 2026 | |
InfinityMine art | We use AI generation tools to create some 2D assets (icons, UI materials, textures, etc.) and 3D assets (Tool's model). ... | HayaseWorks | - | Mar 18, 2026 | |
Hell Loop art | “Some promotional images include AI-assisted lighting, glow and post-processing.” | Tuncay Ayanoglu | - | Mar 18, 2026 | |
Idle Rat: Island Digger art | Some promotional artwork and visual assets for this game were created with the help of AI tools. | Whiskerbit | - | Mar 18, 2026 | |
Hollows Of Rogue art | Game application icon and splash screen's initial concepts were generated using Stable Diffusion | r618 | - | Mar 18, 2026 | |
Project Substrata arttextcode | About the Use of AI During the early stages of development, Project Substrata utilized generative AI tools (such as imag... | Studio Substrata | - | Mar 18, 2026 | |
Escobar Simulator art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
IWA Retro Adventure art | AI was used to generate some of the graphics, which were then further edited by me (or a family member). All content ge... | vito74m (A100N) | - | Mar 18, 2026 | |
Cell 413 : Mine & Survive general | Game Capsule has been done with help from AI tools | Meerkatt Studio | - | Mar 18, 2026 | |
IT LURKS text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Rift Miner textaudioart | - AI-assisted localization - AI-generated logbook voice - AI-assisted creation of select icons | TIDERAFT | - | Mar 18, 2026 | |
Air Defender audio | Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles w... | ROTOR3 | 234 | Mar 18, 2026 | |
MeloDancer general | Some in-game assets are developed with the help of generative AI tools | Livinskii Aleksandr | - | Mar 18, 2026 | |
Old Ninja : UnderWorld artaudiotext | Generating background images for the store page's cover, header, and banner Trailer and in-game BGM generation Creating ... | Waterfall Studio | - | Mar 18, 2026 | |
Demon with a Pickaxe audioart | Generative AI was used to help create music, sounds, and some UI elements. | Challenging Games | - | Mar 18, 2026 | |
Miner to Die audio | Only for music. | Mercimek Games | - | Mar 18, 2026 | |
Relic of the Dungeon art | The magic circle pattern was generated by AI. | RainBlitz | - | Mar 18, 2026 | |
Dig For Riches art | Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have ... | OxygenStudio | 13 | Mar 18, 2026 | |
Rock and Stone art | Graphical assets were created with assistance of generative AI. | Pinecone Studios | 52 | Mar 18, 2026 | |
FARCRAFT artaudioaudio | Most StoryBay images are AI generated. Most of the Radio musical song tracks are AI generated. Most of the spoken dialog... | Riitoken | - | Mar 18, 2026 | |
Cave Crave VR audio | In developing the game, we used AI (Eleven Labs) for just one voiceover, while the remaining three characters are voiced... | 3R Games S.A. | 86 | Mar 18, 2026 | |
Kola Аbyss artcode | two image templates, coding assistance | TwoDogs | - | Mar 18, 2026 | |
Signal Lost: The Silence Between Words audio | Signal Lost uses generative artificial intelligence for pre-generated voiceover lines only. - The voiceovers are create... | signallosthorror | - | Mar 18, 2026 | |
Rune Rhythm Realm art | app icon generated by ai | 红骑士独立游戏 | - | Mar 18, 2026 |
135 results
Missing a product? Let us know