AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13650
13,650
disclosures tracked
+13650 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3485 of 13,650 products
tag: Turn-Based Combat
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
末日旅人 arttext | 本游戏在开发过程中使用了生成式人工智能作为辅助工具,主要用于部分美术素材草稿、文本创作参考与内容构思。所有进入游戏及商店页面的素材均经过人工二次创作、编辑与整合,以确保风格统一与内容质量。生成式工具仅作为创作辅助,不参与游戏运行时内容生成。 | Drifter Studio | - | Mar 18, 2026 | |
Turnveil artaudio | AI was used to create the Steam page capsule art and some sound effects (including music) | CBT Games | - | Mar 18, 2026 | |
Stellar Descending codeaudio | AI using in coding and music. | abys | - | Mar 18, 2026 | |
Jungbung's Life art | Some images are generated by AI. | EAST SOFT | - | Mar 18, 2026 | |
灵劫变 art | 部分游戏资源使用AI工具生成了初始概念内容,并由人类艺术家手动进行了大量修改、调整及加工制作,最终作品结合了AI与人类艺术家的创作。 | 剑笛制作组 | - | Mar 18, 2026 | |
龙扬传1:白与黑 artaudio | The game art and music are generated by artificial intelligence AI trained and tuned by the author. | 龙扬 | - | Mar 18, 2026 | |
Emoji Squad textartaudio | The game uses AI to generate game content, such as text, images, and sound effects. | Acidic Substance Studio | - | Mar 18, 2026 | |
聲姿迴響 artaudiotextcode | This game utilized generative AI technologies during development to assist in creating specific assets. The details are ... | Ocean Memory | - | Mar 18, 2026 | |
Tank General art | Image generation | RokDooM | - | Mar 18, 2026 | |
最狂進化 EVO Card arttext | "The Strongest Evolution: EVO Card" utilizes Generative AI not as a shortcut, but as a core "Mutation Engine" to fit the... | WalkTone | - | Mar 18, 2026 | |
Devilbreath: The First Seal artaudio | Some in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the de... | Tomáš Hellebrand | - | Mar 18, 2026 | |
糖霜与灰烬之森 The forest of sweet lies audio | 游戏内配乐为人工智能生成。 | 零露 | - | Mar 18, 2026 | |
对决深渊:拉提亚 / Duel Abyss Latia art | Character art generated with AI assistance. | WU ZHANGHUA | - | Mar 18, 2026 | |
Tower of Ascension art | To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation. | adeliea | - | Mar 18, 2026 | |
Choiceline Brawl art | Artificial intelligence was used in the creation of in-game artworks. These assets were curated, reviewed, and integrate... | Toni Bingenheimer | - | Mar 18, 2026 | |
Nascentiar artaudio | Cover Art Process Background Music | JustusPan | - | Mar 18, 2026 | |
Usurper Reborn textcode | Language Localizations are AI translated until a Human translator can make edits. The use of AI-coding tools like Claude... | Binary Knight Labs | - | Mar 18, 2026 | |
Last Light Left text | Localization from English done using DeepL and AI. | MrManInATie | - | Mar 18, 2026 | |
Iron Graves codearttext | AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrat... | Commoditech | - | Mar 18, 2026 | |
Freyline codeartaudio | Im not going try and hide the fact that this game was made using many AI tools and using them deeply. specifically: - Cl... | Ravens Walk | - | Mar 18, 2026 | |
Glyph Gambit: Endgame art | This game includes a small number of pre-generated visual assets created with the assistance of generative AI tools duri... | AutoIntellect | - | Mar 18, 2026 | |
Slavic Warband arttext | AI helped with creation of the graphic assets and texts translation. | Jar Games | - | Mar 18, 2026 | |
Scorched Legacy art | Generative AI-assisted edits in photoshop were used in the creation of the cover image of this game. | Whitemarsh Games, LLC | - | Mar 18, 2026 | |
Cosmo Strike: Complete Edition art | AI was used to develop the store and cover pages of the game. | Nikspeaks | - | Mar 18, 2026 | |
Critternauts art | Some of the art in the game and on the store page was created with the help of AI. | Gergo V | - | Mar 18, 2026 | |
Black Sword art | Some artwork assets were created/edited using AI tools. | Nexus Media | - | Mar 18, 2026 | |
Age of Failon - Birth of the Hero art | Our game utilizes generative AI to create and iterate on user interface elements, icons, and environmental character art... | Unstoppable Games | - | Mar 18, 2026 | |
Rise of the Insurged art | Generative AI tools were used to create some pre-rendered visual assets, including promotional artwork and certain in-ga... | Destiny Forge Studio | - | Mar 18, 2026 | |
五行侠录 codeart | 此游戏代码和美术均有AI生成 | CATWO | - | Mar 18, 2026 | |
Cartapli : Fold Quest general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | ManduPod | 257 | Mar 18, 2026 | |
吞天食地666(二)卧龙传 art | “Some of the in-game 2D artwork was created with the assistance of generative AI tools.” | YUANG CHEN | - | Mar 18, 2026 | |
Lilithia's Dungeon code | Game code is written with AI acceleration | ahao | - | Mar 18, 2026 | |
GLADIMAKER : Auto Battle RPG audio | AI is used only for generating music tracks. All artwork and visual assets are fully hand-created, and no AI is used dur... | Team_Chunjin | - | Mar 18, 2026 | |
Soulbound Odyssey art | Our team uses generative AI tools For Marketing/Promotional Images and some in game assets. | Could Care Less | - | Mar 18, 2026 | |
Evercrown artcode | AI is used to pre-develop concepts and as an aid. Its second role is to optimize and fix code errors. Finally, it genera... | WBA | - | Mar 18, 2026 | |
WarDeck artcode | The visual assets for the cards used in the game were created using generative AI tools during the development process. ... | Furkan Gürel | - | Mar 18, 2026 | |
Armita's Search art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be rem... | Raiders World Studio | - | Mar 18, 2026 | |
Void Combat Disk artcode | A very small number of images and a minimal amount of code were generated using AI. | reRC | - | Mar 18, 2026 | |
山海搜神录 art | I applied AI technology to character illustrations and game scenes. However, on this basis, I also carried out manual se... | 山海搜神录工作室 | - | Mar 18, 2026 | |
逃出三国塔 Escape the Dynasty art | Some background images and item icons in the game utilize AI technology, but they are not rendered in real-time. | CoolStar Games | - | Mar 18, 2026 | |
PoliCromix artaudio | Board/scene backgrounds, some video footage and a few character variations are made with the help of generative AI. Vide... | LAVA Softworks | - | Mar 18, 2026 | |
21 Dungeons art | The game currently utilizes AI-generated images as placeholder graphics for background images. | Mana Point Games | - | Mar 18, 2026 | |
Silan: Monster Girl Island! art | 部分美术素材由AI生成 | 愛の勇者 | - | Mar 18, 2026 | |
Stumblepath arttext | Main Logo Application icon Start Menu artwork Some UI visual elements Text icons Location background artwork ... | Baiumka | - | Mar 18, 2026 | |
Great Library art | For the development of Great Library, generative AI tools were used to assist in the creation of static visual assets, i... | Bodley Games | - | Mar 18, 2026 | |
Heroines Paradox - 英雌悖论 - Nữ Anh Hùng art | Some cutscenes and the game title are AI-generated images. | Succubella Games | - | Mar 18, 2026 | |
奥卡米亚的骑士 art | AI was used to optimize image assets during the game’s development. | SS工作室 | - | Mar 18, 2026 | |
Sword of Shandar art | Some artwork assets were created/edited using AI tools. | Nexus Media | - | Mar 18, 2026 | |
Heroes Of Blight Forest text | AI was used to translate the game into French, Spanish and Brazil Portuguese. Friends speaking these languages checked f... | DNA Fox Games | - | Mar 18, 2026 | |
Tunnel Escape Fates Entwined art | AI was used to help creating some of the game's background images. | Elzee | - | Mar 18, 2026 |
735 results
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