AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13641
13,641
disclosures tracked
+13641 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3482 of 13,641 products
tag: Traditional Roguelike
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Satarichi: Heroes De Caelum artaudio | Satarichi: Heroes De Caelum is a work based on the original intellectual property of Jose Luis Matias Martinez (Rol, 201... | Sata Indie Games | - | Mar 18, 2026 | |
正经出口Exit, Seriously? codeart | This is a genuine work of 'Cyber-Stitching.' We employed a never-tiring AI assistant to handle the code architecture (co... | Forbidden | - | Mar 18, 2026 | |
Submarine Homesick Blues arttext | This game uses generative AI tools during development to assist with concept art, visual ideation, and early image draft... | MONOKU SAS | - | Mar 18, 2026 | |
Evil thing art | Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all ... | 穷B没钱做游戏 | - | Mar 18, 2026 | |
Stack & Survive art | AI was used during development to help create some visual assets, including certain textures, logo elements, and backgro... | Deepframe | - | Mar 18, 2026 | |
五行策 art | Generative AI tools were used during development to assist in the creation of some visual assets | 蓬阳君 | - | Mar 18, 2026 | |
TradingLife audio | The game's background music were created using artificial intelligence. | Functor Studio | - | Mar 18, 2026 | |
魔女的数学牌 art | The image was generated using AI. | Lin9973 | - | Mar 18, 2026 | |
Rambler NTE text | We use AI-assisted localization for some translations. | Rimefu | - | Mar 18, 2026 | |
Handmania code | AI assistance was used during the coding phase of this game. | Just Game Studio | - | Mar 18, 2026 | |
Nascentiar artaudio | Cover Art Process Background Music | JustusPan | - | Mar 18, 2026 | |
MAZY art | To help with store visuals I used generative AI tools to assist in creating some promotional artwork and banners for the... | Pierpiero | - | Mar 18, 2026 | |
Pumpkin Survivor textartaudio | Utilized AI to refine drafts, generate some models, and compose the game's music | 多云转晴 | - | Mar 18, 2026 | |
Twisted Ball Pool text | AI was used to assist in writing marketing text and game descriptions. The game itself does not use AI in gameplay or af... | Skibo Games | - | Mar 18, 2026 | |
小小魔法师 art | A small amount of image materials in this game are generated by AI to enrich the game content | 白辰 | - | Mar 18, 2026 | |
21 Dungeons art | The game currently utilizes AI-generated images as placeholder graphics for background images. | Mana Point Games | - | Mar 18, 2026 | |
Stumblepath arttext | Main Logo Application icon Start Menu artwork Some UI visual elements Text icons Location background artwork ... | Baiumka | - | Mar 18, 2026 | |
Text Dungeon: The Ring of Life text | The original version of this game was created in Japanese. Translations into other languages were initially drafted with... | Tawashi Works | - | Mar 18, 2026 | |
What We Carry art | I am a solo indie developer with limited time and funds. I use AI art to help in places where my personal pixel art skil... | LuckXDesign Studio | - | Mar 18, 2026 | |
Hexagon Soup general | In-game assets were generated using generative AI and then retouched for final use. | Sayberry Labs | - | Mar 18, 2026 | |
禁忌长生:低语修真 artaudio | AI assistance was used for the visuals and music, while a large amount of hand-drawn modification was done for the artwo... | 逐梦工作室 | - | Mar 18, 2026 | |
DuatWayfarer artaudio | Some of the textures, music, and sound effects used in this application are derived from original materials generated by... | BlueWind | - | Mar 18, 2026 | |
Syntax:Overload text | During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dial... | Tallen games | - | Mar 18, 2026 | |
Poker TD art | Some example art. May not be used in final version. | ViralCloud | 18 | Mar 18, 2026 | |
三国杀OL general | 游戏内包含少量AI辅助生成内容。 | 杭州游卡网络技术有限公司 | - | Mar 18, 2026 | |
生存的抉择 general | Some of the assets in this game were created using AI. | Altma | - | Mar 18, 2026 | |
LOVEKO art | This work uses CG and background illustrations partially created by image generation AI. | Cotobito Games | - | Mar 18, 2026 | |
Treasurer art | AI was used to generate the characters, backgrounds, and some of the game’s details, which I further refined myself, as ... | Owl's Howls | - | Mar 18, 2026 | |
CharmEdge Deck arttext | Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually... | ChuQingHun | - | Mar 18, 2026 | |
League Of Transmigrators art | Some visual assets in this game were created with the help of AI tools and then reviewed and refined by the developer. T... | Yuan Cao | - | Mar 18, 2026 | |
VÖLUND general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | VÖLUND_DEV | - | Mar 18, 2026 | |
PUPAI audiocodetext | Music is generated with Suno AI as a placeholder, we are validating the concept first, our goal is to hire real artists.... | ThunderBanana | - | Mar 18, 2026 | |
InfinityMine art | We use AI generation tools to create some 2D assets (icons, UI materials, textures, etc.) and 3D assets (Tool's model). ... | HayaseWorks | - | Mar 18, 2026 | |
Ogre Dungeon art | Out of the 996+ files that make up this game, only 5 image files are AI generated. (Title screen, intro screen, game ove... | Durance Gaming | - | Mar 18, 2026 | |
Hollows Of Rogue art | Game application icon and splash screen's initial concepts were generated using Stable Diffusion | r618 | - | Mar 18, 2026 | |
DungeonSweeper art | AI was used to generate pre-rendered content. | Smoketree Studios | - | Mar 18, 2026 | |
Palaxin codeart | Use of AI in Development (Pre-Generated Only) -Our game does not create new content at runtime. During development we u... | Riviera Tech Solutions j.d.o.o. | - | Mar 18, 2026 | |
Silly Survivors art | Some of the graphics were inspired from AI references | DenaZ | 215 | Mar 18, 2026 | |
王异工坊FanCraft general | AI technology was used in the development process of this game | Author王异 | - | Mar 18, 2026 | |
Steam & Steel Railway Tycoon arttext | AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievem... | Apoksoft | - | Mar 18, 2026 | |
The King of Go artaudio | Some background images in the game were drawn using AI, and some background music was created using AI,capsule and libra... | Laying Game | - | Mar 18, 2026 | |
Pokericabra codeartaudio | Used AI for code assistant, steam capsule art, and background music during gameplay. | Pokericabra | - | Mar 18, 2026 | |
Battle Of The Abyss art | Some monster and character images are generated by AI | 1029studio | 34 | Mar 18, 2026 | |
MageGuard Tower art | AI was used to generate the 3D models of the monsters | Daniel Batista | - | Mar 18, 2026 | |
AMazeing Racer textart | As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store co... | ADAIAN | - | Mar 18, 2026 | |
Journey Card art | The scene images were partially generated using AI. | CHENGDU KEBADOU EDUCATION TECHNOLOGY CO.,LTD | - | Mar 18, 2026 | |
異世界港V codetext | Code assist and translation | 零零 | - | Mar 18, 2026 | |
Trial of Ariah text | Some assets were developed working with large language models. | 30 Minute Games | 12 | Mar 18, 2026 | |
Steel Defence art | When creating game resources, AI was used (to generate some 3D models and images). | Storytime Entertainments | - | Mar 18, 2026 | |
Mainelander artaudio | Use AI tools to assist in the development of image materials, video materials, and audio materials | MISTY MOUNTAINS NETWORK TECHNOLOGY CO LTD | - | Mar 18, 2026 |
88 results
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