AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Trading
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
TapeSurfer codeartaudio | AI tools were used alongside traditional methods to produce visual art and audio. all content was directed, reviewed, an... | TapeSurfers | - | Mar 18, 2026 | |
东方求财史记 Touhou: Records of Wealth-Seeking art | Some of the image resources in the game are created using AI-generated art. | 理塘时报游戏制作组 | - | Mar 18, 2026 | |
A Game About Day Trading code | Claude code was used to generate code. | We Are the Dolphins | - | Mar 18, 2026 | |
Eon Empires arttext | Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and ... | Aeonforge Studio | - | Mar 18, 2026 | |
Fun Park Simulator textart | Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refi... | Flugames | - | Mar 18, 2026 | |
Tides of Trade: Eastern Horizons artaudio | Some of the game's visuals and sound effects were created using artificial intelligence. | alpha | - | Mar 18, 2026 | |
Grand Cru: The Wine Maker arttext | AI was used to generate content that ships with the game: - NPC portrait artwork (AI-generated illustrations) - Localiza... | hAi Corp | - | Mar 18, 2026 | |
Aye! My Liege arttext | Some in-game assets and localized texts were generated or translated with the assistance of AI tools and have been manua... | Tappole Software | - | Mar 18, 2026 | |
Salt & Storms artaudio | Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and ... | Shoogar Games | - | Mar 18, 2026 | |
MechaCorps Draft general | Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our t... | MechaCorps Games | - | Mar 18, 2026 | |
Starship Contractor: Galactic Tycoon art | Generative AI was used strictly as a technical tool to digitize original, hand-drawn pencil sketches. Each asset in the ... | Decha Studio/Rashaun | - | Mar 18, 2026 | |
Ashen Sky art | AI was used exclusively to create temporary placeholder images for character skill and perk descriptions. This decision ... | Vallat | - | Mar 18, 2026 | |
SELF MADE: Investment Life Sim art | Some image assets were made with the assistance of AI | Billmeade Gaming | 13 | Mar 18, 2026 | |
Home Store Simulator art | Artificial intelligence was used only to generate the woman in the Steam capsule artwork. All other assets, including in... | GOSOVEN | - | Mar 18, 2026 | |
Build It Up! - The Holy Roman Empire arttext | AI was used for graphics and translations. | Tec Enterprise | - | Mar 18, 2026 | |
TradingLife audio | The game's background music were created using artificial intelligence. | Functor Studio | - | Mar 18, 2026 | |
Weed Supermarket Simulator: Prologue audio | Artificial intelligence was used to generate the in-game songs. | DreamWay Games | 35 | Mar 18, 2026 | |
Isekai Guild Simulation art | AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and art... | Berkay Turkmen | - | Mar 18, 2026 | |
Market Hours text | Market Hours features an opt-in Enhanced Al runtime which offers more immersive and realistic dialogue through a local L... | ACB Studios LLC | - | Mar 18, 2026 | |
Supermarket Life Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Game Saloon Simulator: Prologue general | We used A.I. in some assets of our game. | Gnome Games | 26 | Mar 18, 2026 | |
From Aristocrat's Pet to Culinary Queen: Reigning Over Flavors and Forbidden Desires audioart | Music was generated by AI. Art was generated by AI and rework by human | Myriad | - | Mar 18, 2026 | |
Extract Game artcode | AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently tho... | Final Pillar | - | Mar 18, 2026 | |
European Logistics Tycoon art | This game uses generative AI tools for the creation of certain static visual assets, including background images, icons,... | Warnicke Gamedesign | - | Mar 18, 2026 | |
Ironsphere art | AI is used to create some previews and to post-process some images. | Jemie | - | Mar 18, 2026 | |
Shaking Hands art | The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generat... | Space Potato Studios | - | Mar 18, 2026 | |
Gold and Wars artaudio | AI was used as a supporting tool for specific visual and audio elements and is not used in gameplay, story, mechanics, o... | DeilRoXEntertainment | - | Mar 18, 2026 | |
Arcane Store text | The store page text was drafted and refined with the assistance of generative AI, with all content being ultimately revi... | ChrisYU | - | Mar 18, 2026 | |
Smart Lab art | some images generated with AI | ZD Games | - | Mar 18, 2026 | |
Cafe Life Simulator art | Generative AI was used to create the promotional images and marketing assets for the store page. | Karakaya Inc. | - | Mar 18, 2026 | |
Wanderer Wheels audio | Generative AI was used to create pre-rendered assets, including music generated with Suno AI and voice-over dialogue gen... | Sabotage Games | - | Mar 18, 2026 | |
Life.exe art | Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for... | EasyDev | - | Mar 18, 2026 | |
Rivendale art | Generative AI is used to create Steam capsule. | AlexsusDev | - | Mar 18, 2026 | |
墨仙箓 art | 游戏图标、steam商店页面以及库页面的所有宣传图(不包括游戏截图)皆是使用AI生成 | Gixi | 59 | Mar 18, 2026 | |
BookStore Simulator art | Artificial intelligence was only used to generate book covers, as there were a huge number of them and they were only us... | Dark Mind | - | Mar 18, 2026 | |
Arcade Warlord art | Some 2D images were generated or improved with AI. | eVdaimon Games | - | Mar 18, 2026 | |
Antique Dealer Simulator art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | Karul Interactive | - | Mar 18, 2026 | |
Smart Farm art | some images generated with AI | ZD Games | 33 | Mar 18, 2026 | |
Traders Life Simulator art | It has been used as an additional aid in drawing store visuals. | Ronin Games | - | Mar 18, 2026 | |
Wander general | Some marketing materials for Wander involve the use of AI-assisted tools during development. | Wander Games | - | Mar 18, 2026 | |
The Long Way Home audioart | This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production. ... | Cihan Kuzu | - | Mar 18, 2026 | |
Guild Simulator art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be rem... | Dreamer | - | Mar 18, 2026 | |
Convenience Store Simulator art | Contains AI generated images | Cavumono | - | Mar 18, 2026 | |
RolemIAster text | In RoleMIAster, a local AI acts as your personal Game Master. It creates worlds, characters, quests, and items in real t... | ABAFE | 13 | Mar 18, 2026 | |
Town Diggers codeart | I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered pr... | Alin Games | - | Mar 18, 2026 | |
HorSteal audiotext | Portions of the game’s audio were generated using AI, and AI technology was used for translating some in-game languages. | JebiDeungDeung | 22 | Mar 18, 2026 | |
First Sin art | As developers, we only used AI to create the game's logo and some marketing materials. In-game gameplay, maps, character... | OHO Games | - | Mar 18, 2026 | |
Son Of A Dealer art | This game features pre-generated visual assets and 3D models created with the help of generative AI during the developme... | EFAL GAMES | - | Mar 18, 2026 | |
Lost & Found Simulator general | We used AI as a reference generation for our game | TimKen | - | Mar 18, 2026 | |
Money Garden Simulator text | During the development of Money Garden Simulator, we used artificial intelligence to assist with certain text elements a... | Sector Games | - | Mar 18, 2026 |
355 results
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