AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13645
13,645
disclosures tracked
+13645 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3483 of 13,645 products
tag: Top-Down Shooter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
V.E.C.T. Arcade code | Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually... | D-BUG Games | - | Mar 18, 2026 | |
Farm&Night general | List of generative AI used in this game - Game Title Text - Game Logo | DH Kim | - | Mar 18, 2026 | |
Tacticell Arena artaudio | Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldier... | Antheed | - | Mar 18, 2026 | |
Robo audio | AI used for music improvement. | Anton Vatchenko | - | Mar 18, 2026 | |
Psionic Machinist art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. | Zodiac GameLab | - | Mar 18, 2026 | |
Doki Doki Sharky Days audio | This game uses background music made with generative ai. | Blue Fin Games | - | Mar 18, 2026 | |
Vietnam Communist art | Some visual assets were generated using AI tools and further edited manually. | AXIMOX | - | Mar 18, 2026 | |
Horde Overrun audio | The music in this game was created using AI. | merius | - | Mar 18, 2026 | |
Cosmic Brothers code | Code with AI | namjo-games | - | Mar 18, 2026 | |
秦屍之亂 art | The promotional video, the art of Capsule and Library assets used AI-generated visuals. | Seasonbean Team | - | Mar 18, 2026 | |
电波挑战者 arttext | Some content, including images and localization translations, was generated using AI. | G-Dawn Studios | - | Mar 18, 2026 | |
Donut Die art | The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI im... | Five Rooms | - | Mar 18, 2026 | |
Handmania code | AI assistance was used during the coding phase of this game. | Just Game Studio | - | Mar 18, 2026 | |
The Fallen Lamb art | Some elements of the game’s visuals were created with the help of generative AI during development (mainly early concept... | RevelationArc | - | Mar 18, 2026 | |
Blast Beam Bang text | AI was used to assist with localization for languages other than English and Polish. | SWAGamesDev | - | Mar 18, 2026 | |
80s Horror Survivors artaudio | Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools du... | Alligator Virtual | - | Mar 18, 2026 | |
Lawnmower game Ufo Chase 2 art | Game logo, banners, headers and game menu icons made with ai tools | Valkeala Software | 10 | Mar 18, 2026 | |
XeGrader plus arttext | This game uses generative AI for the following purposes: ・Image generation for achievement icons ・Language translation o... | Tokihiro NAITO | - | Mar 18, 2026 | |
Magic Fairy Fun Blast general | This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation. One ... | Wow Cool Games | - | Mar 18, 2026 | |
CosmicSurvivor art | We use AI technology to generate some of the character sprites and background images. All assets have been manually revi... | AfterImage | - | Mar 18, 2026 | |
Survivor:Unknown Village codetext | We use AI for some code generation and text translation. We do not use AI for images or audio. | Shobota | - | Mar 18, 2026 | |
Endless TD artaudio | To bring this vision to life as a solo developer, I have utilized generative AI tools to craft the game’s art, music, an... | INFINITE RETRY STUDIO | 10 | Mar 18, 2026 | |
Pixel Canyon text | AI used for translation | MAXDEMAGE.PL | - | Mar 18, 2026 | |
They Are Thousands art | The hero picture at the top of the library was generated by AI. | SNT Studio | - | Mar 18, 2026 | |
Agent C audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
Undead Apocalypse: The Dawn art | Generative AI was used only to create background images for marketing materials. No AI-generated content is used in game... | Laszmoe | - | Mar 18, 2026 | |
Survivors 27 art | AI generates some pictures and icons | Studio 27 | - | Mar 18, 2026 | |
Ironsphere art | AI is used to create some previews and to post-process some images. | Jemie | - | Mar 18, 2026 | |
Autism, ADHD and Syphilis audioart | Voices and some images are AI generated. | ProgenitorWorks | - | Mar 18, 2026 | |
Deployed art | No in - game content was generated by AI The store page capsule background image was generated by AI | Evengy | - | Mar 18, 2026 | |
Misty Land audio | Some background music in this game is produced using artificial intelligence technology | Branches Games | - | Mar 18, 2026 | |
Nightrift art | This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted cont... | AfterEnd Studios | - | Mar 18, 2026 | |
Wasteland Outpost general | Using AI for Marketing Materials | Tarakan Game Studio | - | Mar 18, 2026 | |
Boom Buddies art | Game logo was created by AI. | Nightloop | - | Mar 18, 2026 | |
Princess Khalifa: Legacy of Wrath artaudiotext | Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tool... | Cag | - | Mar 18, 2026 | |
Canyon Raid art | Static images and logos in store where generated with help of AI. | Asto Games | - | Mar 18, 2026 | |
Void Breach general | AI is only used to accelerate development | fp32.ai LLC | - | Mar 18, 2026 | |
Glorio art | Generative AI tools were used in a supportive role for some character visuals and promotional materials. All AI-assisted... | Probably Games Studio | - | Mar 18, 2026 | |
Gunclone Arena art | Background image in the shop is AI. I edited it heavily in photoshop but still counts as AI I think. | Off North Games | - | Mar 18, 2026 | |
Ramming Turtleship - 1592: The Imjin War artcode | AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scri... | Dreampanda | - | Mar 18, 2026 | |
BattleBoat X general | Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the comple... | Glitchfree Games | - | Mar 18, 2026 | |
Blue Blaze codeart | AI was used to help with coding and creating concept art. | SixCats | - | Mar 18, 2026 | |
云隐仙踪CloudShadow textartcode | The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced... | 翼窝鸟游戏 | - | Mar 18, 2026 | |
Blast Grid Battle Grounds art | Some resources/sprites are generated/optimized using ComfyUI | FAN HONGHUI | - | Mar 18, 2026 | |
LOZT: Legion of Zombie Terrors art | Generative AI has been used to create marketing content (game poster, capsule image) for this game. | Wizard Games | - | Mar 18, 2026 | |
The Zyrdain Sands art | This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images. | FifoArts | - | Mar 18, 2026 | |
MeetMeat audioart | Roach english voice. Some marketing images | Cherokee Games | - | Mar 18, 2026 | |
StormBonk art | Includes AI‑assisted artwork. | Edenvind | - | Mar 18, 2026 | |
UltiMage text | I have used the AI only to prepare the rough localizations. Furthermore on the way I'am planing to setup crowd localizat... | CrimsonShaman | - | Mar 18, 2026 | |
Lost Among the Stars code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowled... | Craibos | - | Mar 18, 2026 |
362 results
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