AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13597
13,597
disclosures tracked
+13597 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3470 of 13,597 products
tag: Team-Based
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sub Rosa Tournament artaudio | Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork a... | Niv Kor | - | Mar 18, 2026 | |
SIGE 202X general | AI tools are used only to support our workflow. All final assets are manually refined by our team to reflect our origina... | Starry Void Studios | - | Mar 18, 2026 | |
Out West art | This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI too... | Lone Wanderer Studios | - | Mar 18, 2026 | |
HeadBallz art | Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustr... | CAP Games | - | Mar 18, 2026 | |
Team Principal: A Racing Manager art | Generative AI is used sparingly in the game to generate limited artwork and logos, and as development goes on, these ima... | Patrick H | - | Mar 18, 2026 | |
Iron Graves codearttext | AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrat... | Commoditech | - | Mar 18, 2026 | |
Almost Home art | Some store artwork was created with the assistance of generative AI and refined by the developer. | Oyen & Umi | - | Mar 18, 2026 | |
Dice Tumble Pals art | We used AI image-generation tools when creating some in-game images. | OOPS.k | - | Mar 18, 2026 | |
MYTRA: No Escape Protocol art | Generative AI tools were used exclusively in the creation of certain store page visual assets (such as promotional image... | Mytra Games | - | Mar 18, 2026 | |
Backrooms: No Escape art | Some Textures were generated using generative Ai | GameLabyrinth | - | Mar 18, 2026 | |
Wasteland Outpost general | Using AI for Marketing Materials | Tarakan Game Studio | - | Mar 18, 2026 | |
SLOP Crew artaudio | AI assistance has been used sporadically during the creation of some game assets (textures, audio, concept images) | LPM Games | - | Mar 18, 2026 | |
Glorio art | Generative AI tools were used in a supportive role for some character visuals and promotional materials. All AI-assisted... | Probably Games Studio | - | Mar 18, 2026 | |
Bypass art | AI Usage: very few 3D models | Reallique | - | Mar 18, 2026 | |
Appetite for Destruction art | I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens... | Vandal Studio | - | Mar 18, 2026 | |
Grimmloch textartaudio | Grimmloch is designed around emergent player storytelling. AI systems are required to interpret freeform player actions ... | Opulent Code LLC | - | Mar 18, 2026 | |
Cunning Crooks art | I used AIs for Items/Skill Icons | Mardus | - | Mar 18, 2026 | |
Deep Extraction Inc. art | In the game there are 2 posters. 1 poster contains a bouquet of roses that are generated and 1 poster contains a man str... | Depth Charge Interactive | - | Mar 18, 2026 | |
We Are So F*cked: The Last Critter Crew artaudio | Character modeling assisted by AI AI-assisted generation of selected UI graphics AI-assisted creation of background musi... | Gem Rabbit Studio | - | Mar 18, 2026 | |
Last Shift Standing art | graphic assets used in this game and its marketing materials were created with the help of generative AI tools. | Solo Tactic Games | - | Mar 18, 2026 | |
Paws Coven general | Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal dec... | Wintercrow Games | - | Mar 18, 2026 | |
Sheep Way art | AI was used to assist in the creation of graphics | PALINI | - | Mar 18, 2026 | |
BlastForge MFPS art | Some visual assets used in the store page and in-game presentation were initially created with the assistance of AI-base... | BlastForge– Forge your legend Studio | - | Mar 18, 2026 | |
Bird Game 3 art | Bird Game 3 is a franchise heavily influenced by AI meme culture. Bird Game 3 will be referencing this kind of content. ... | Birdgame Studios | - | Mar 18, 2026 | |
Pigmen's Challenge art | AI in Pigmen’s Challenge is used only for creating some store page and in-game promotional images. It is not used in gam... | artix615 | - | Mar 18, 2026 | |
Yayos audio | We use AI to generate songs | Pigeon-G | - | Mar 18, 2026 | |
Vytal Tactics text | AI has been used to develop flavour text of items. | Vytal Studios | - | Mar 18, 2026 | |
Castle Siege Commander textartaudio | This game uses generative AI tools during development for text, art assets, audio content, voice recognition features, a... | Browseluck | - | Mar 18, 2026 | |
Darkest Messia art | At the time of the game's release, we were doing everything ourselves. But the old icons were created by artificial inte... | Spektraz Games | - | Mar 18, 2026 | |
Dungeon Flop art | Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay ... | Roll4d4 | - | Mar 18, 2026 | |
Horny Waifu: Kaiju Strike art | All game content, including 3D models and 2D illustrations/animations, is originally designed and handcrafted by our art... | Naughty Girls | - | Mar 18, 2026 | |
Port Authority: Lanes & Lines text | Utilized AI to help with descriptions and proofread on the store page. No AI was used in the game itself or any code. | Harbor Masters | - | Mar 18, 2026 | |
Don't Crack!! code | An AI Code assistant was used to help write portions of the code for Don't Crack. | Rayleigh Studios LLC | - | Mar 18, 2026 | |
Night Invasion art | Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and som... | Night Invasion Division | - | Mar 18, 2026 | |
Barfender art | Most in-game content in Barfender is created by human artists from our team and external art studios. Generative AI tool... | Proto Division | - | Mar 18, 2026 | |
Galactic Warzones art | Icons and images for abilities and skill trees may be rendered using AI. | Spectre Games LLC | - | Mar 18, 2026 | |
Bomber Cats: Napalm Strike general | Some in-game assets are created using generative AI. | Radio Decadance | - | Mar 18, 2026 | |
War Pawns art | Some visual assets in War Pawns were created with the assistance of generative AI tools during development. These images... | SOKILL | - | Mar 18, 2026 | |
The Umbral Seal art | This game uses AI-generated assets (background images and character tokens). Early Access revenue will go towards commis... | Dominictus Games | - | Mar 18, 2026 | |
SLUTMaster: Pink Peach Edition artaudiotext | AI was used to render some background images and with text proofreading. Also, some songs used in the game are AI genera... | Tough Love Games | - | Mar 18, 2026 | |
Cartel State codeart | This game does not use AI during gameplay. AI tools were used during development to assist with code creation and concep... | Greyline Interactive | - | Mar 18, 2026 | |
Don't Say That audio | Some placeholder music is AI Generated (will eventually be replaced with custom music but AI is easier for now due to no... | Finite Studios | - | Mar 18, 2026 | |
Rags 2 Riches textart | AI is only used in Marketing Materials (Descriptions, Images) | Krysez | - | Mar 18, 2026 | |
PUNCH ARENA art | Generative AI is used only during the initial creation of 2D marketing assets, UI icons, and loading screens, which are ... | Cankivanc Yigit | - | Mar 18, 2026 | |
SCP: ReEnter art | Contains AI-generated textures and images. | Dawid Pawełek | - | Mar 18, 2026 | |
Beards & Brewed general | AI was used temporarily to prototype some UI elements. These will be refined or replaced during development. | TadolakDev | - | Mar 18, 2026 | |
Let Me Catch You art | Some visual elements (paintings and photos) use AI-generated images. All game systems and core mechanics are handcrafted... | Aconite Games | - | Mar 18, 2026 | |
Mage Escape 2000 general | During development, procedural and AI-assisted tools may be used to support content creation. Regardless of the tools in... | Frank Rodger Ivan Tom Tom Zebra | - | Mar 18, 2026 | |
Linkies text | AI tools were used to assist in the translation and localization of the store page descriptions. | Runner Turtle Games | - | Mar 18, 2026 | |
Pigmarines audio | Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an... | NOOPE | - | Mar 18, 2026 |
262 results
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