AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13658
13,658
disclosures tracked
+13658 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3487 of 13,658 products
tag: Tactical RPG
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Devilbreath: The First Seal artaudio | Some in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the de... | Tomáš Hellebrand | - | Mar 18, 2026 | |
Rambler NTE text | We use AI-assisted localization for some translations. | Rimefu | - | Mar 18, 2026 | |
奉先勇者:我爹是魔王? art | I used AI to generate many of the images in this game. | 梦华 | - | Mar 18, 2026 | |
天朝远征军 general | The game production resources only involve using AI for reference, and do not involve AI directly generating content. | 柘苻 | - | Mar 18, 2026 | |
Master Thief Simulator art | AI-generated art object | oIHeRe | - | Mar 18, 2026 | |
Usurper Reborn textcode | Language Localizations are AI translated until a Human translator can make edits. The use of AI-coding tools like Claude... | Binary Knight Labs | - | Mar 18, 2026 | |
Elixion text | Language translations | Sweet Levelz | - | Mar 18, 2026 | |
Esports Manager: FPS art | Generative AI has been used during development for concept art, UI mockups, and marketing materials. No generative AI i... | Molin Inc. | - | Mar 18, 2026 | |
Dice'n'Go codetext | Used LLM's for coding some parts and for translation to other languages. | Pupworx | - | Mar 18, 2026 | |
Critternauts art | Some of the art in the game and on the store page was created with the help of AI. | Gergo V | - | Mar 18, 2026 | |
Battle Sages textart | As a solo developer, I have used AI to generate text descriptions and some images related to the game. 99% of the game h... | Jacob Colvin | - | Mar 18, 2026 | |
Evercrown artcode | AI is used to pre-develop concepts and as an aid. Its second role is to optimize and fix code errors. Finally, it genera... | WBA | - | Mar 18, 2026 | |
Protectors of Prucia codeart | Generative AI tools were used during development as a coding assistant. They helped identify issues, suggest improvement... | Harp Games | - | Mar 18, 2026 | |
Extract Game artcode | AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently tho... | Final Pillar | - | Mar 18, 2026 | |
東方エンブレム2 ~EX~ art | The H-scenes in this game are AI-generated. | neronsoft | - | Mar 18, 2026 | |
Magical Girl: Final Simulation artaudio | Some of the game's art and music assets were generated by AI. | silicon foreman | - | Mar 18, 2026 | |
The Rebellion audioarttext | Generative AI was used during development to help create some pre-rendered audio, store/marketing visuals, and concept a... | Cagatay Urfali | - | Mar 18, 2026 | |
Heroes Of Blight Forest text | AI was used to translate the game into French, Spanish and Brazil Portuguese. Friends speaking these languages checked f... | DNA Fox Games | - | Mar 18, 2026 | |
Perfect Loop - Soleris artaudio | Elements of the Pictures during events, videos, character portaits, voices and some of the 3d models are generated with ... | Soleris Games | - | Mar 18, 2026 | |
This Wasn’t In My Job Description general | It contains filtered and edited AI-generated content. | GeckoIndie | - | Mar 18, 2026 | |
No Mana, Just Dice artaudio | - 2D Artwork - Background Music (BGM) - Sound Effects (SFX) | Dice Capital | 100 | Mar 18, 2026 | |
Hero's Guild text | - Art assets - Store description - We wrote it together (with AI assistance) - Marketing materials | Antoni Saez | - | Mar 18, 2026 | |
Vampire's Fall 2 text | For the non-English versions of this game, we have used AI to generate the translations. | Early Morning Studio | 1.7k | Mar 18, 2026 | |
Ironseed 3 : Vigil arttextaudio | This game includes pre-generated visual assets created and edited using MidJourney. Written content was developed with ... | Robert Morgan | - | Mar 18, 2026 | |
2 Hours to Refund arttext | AI-generated images were used for some in-game assets including icons and artworks. These assets were generated using im... | withingrid | - | Mar 18, 2026 | |
Hexagon Soup general | In-game assets were generated using generative AI and then retouched for final use. | Sayberry Labs | - | Mar 18, 2026 | |
3876 AD: Corruption artaudiocode | My game uses AI in various ways to enhance the development process and gameplay experience. Some visual assets, such as ... | OpenSplit | - | Mar 18, 2026 | |
Oberion: Arena Arcana art | AI assistance was used to enhance the quality of the design of some cards in the video game. | Daniel Martinez Martinez | - | Mar 18, 2026 | |
Anpfiff1 - Retro Fussball Manager codearttext | This game was developed with AI assistance for programming and code generation. Some marketing graphics and game picture... | Digitale Manufaktur Rudolstadt | - | Mar 18, 2026 | |
Everfall 2: Idle Dungeon RPG general | AI was used for backup assets that most likely have already been replaced by artists. | GameDevJoey | 14 | Mar 18, 2026 | |
Pixel Chess Idle RPG text | The only use of AI for the game as a whole is the steam page description, everything else is made by me as a solo dev | SHIFT. | - | Mar 18, 2026 | |
Idle Demon Summoner art | Partly AI Logo | Chrio Games | - | Mar 18, 2026 | |
Astralis: Dawnblades text | No image in this game is used exactly as produced by an AI without human editing; all images have been modified, reworke... | Studio Gravenoire | - | Mar 18, 2026 | |
Lost Among the Stars code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowled... | Craibos | - | Mar 18, 2026 | |
耕战三国 artaudio | Some video, image, and audio files in the game are generated using AI. | 炼神游戏 | - | Mar 18, 2026 | |
The Black Breath art | Some game assets were initially created with AI tools and are being gradually replaced as we work with human artists. AI... | Silverland Games | - | Mar 18, 2026 | |
Inearth artaudiocode | AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way. | reynvert | - | Mar 18, 2026 | |
星标4:乐园传说 audioart | Some of the music, illustrations, and character designs were created using AI. | 暗de刺客 | - | Mar 18, 2026 | |
Path of Glory art | Art in concept stage - use in parts and/or overpainted. Ghat GTP for coding advice. | Pick_Nick games | - | Mar 18, 2026 | |
Undying One art | Environment tiles are assisted by AI tools to support the game’s art development. We intend to get rid of this IA asset ... | Novens Studio | - | Mar 18, 2026 | |
Deep Dive Dungeon art | Some of the card image was generated by AI | DP Studio | - | Mar 18, 2026 | |
Mortal Destiny artaudio | Logos, music, and backgrounds | Raick | - | Mar 18, 2026 | |
Vytal Tactics text | AI has been used to develop flavour text of items. | Vytal Studios | - | Mar 18, 2026 | |
Order of Kings art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final... | DW Studio | - | Mar 18, 2026 | |
The Adventure of Fred - The traveler's dial - arttext | AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. A... | FredsGamesStudios | - | Mar 18, 2026 | |
The Last Legion artcode | Partial 3D Asset and coding assistant. | Zhiyuan | - | Mar 18, 2026 | |
Horny Waifu: Kaiju Strike art | All game content, including 3D models and 2D illustrations/animations, is originally designed and handcrafted by our art... | Naughty Girls | - | Mar 18, 2026 | |
荒途 artaudio | 游戏中部分图片、音频会采用AI生成。 | 仿生人 | - | Mar 18, 2026 | |
剑中 artcode | 宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。 智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提... | 石目网络 | - | Mar 18, 2026 | |
Portal Beasts codearttext | Use of AI in Development Artificial intelligence has been used as a creative and technical assistant throughout the dev... | Lasse Valentin | - | Mar 18, 2026 |
370 results
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