AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13634
13,634
disclosures tracked
+13634 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3479 of 13,634 products
tag: Survival Horror
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
R.E.G.O arttextaudio | Este jogo utiliza ferramentas modernas de inteligência artificial como apoio em etapas específicas do processo de desenv... | oCarrasco | - | Mar 18, 2026 | |
BioTech Labs art | Some graphical assets were AI-generated. | Tomato Entertainment | - | Mar 18, 2026 | |
卡牌求生:阴暗航线 art | Some of the card artworks were generated with AI assistance | HuHu Game | - | Mar 18, 2026 | |
Love You To Pieces artaudio | The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed t... | Soulsoftea | - | Mar 18, 2026 | |
WitchOver artaudiotext | This game uses some of the following content: ・AI-generated images ・AI-generated illustrations with modifications ・Music... | Luma | - | Mar 18, 2026 | |
Idiom Royale text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate word... | NyxWorks | 85 | Mar 18, 2026 | |
Hey Tom! art | Some 3d models were initially generated using AI tools and later substantially modified and finalized by a human 3D arti... | Browngator | - | Mar 18, 2026 | |
Midnight Oil: Prologue art | Midnight Oil Prologue uses assets purchased from the Unreal FAB Marketplace. Therefore, we cannot guarantee that all ass... | RD7 Studios | - | Mar 18, 2026 | |
蛇女村:祭品 art | All video content and other related materials of this product are first AI-generated and then manually adjusted. | MYSTERY CROWN | - | Mar 18, 2026 | |
Re:Echo art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | Mar 18, 2026 | |
Late Night Manifest art | Store capsules were created with the assistance of generative AI tools and were then edited, curated, and integrated as ... | Bermuda Games | - | Mar 18, 2026 | |
DeadLands general | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 | |
Supernatural Haven audio | AI-generated resources were used for certain character voice lines in the promotional trailer. | Sleepy Cat Studio | - | Mar 18, 2026 | |
Everyone's dead audio | This game uses generative AI for various voice overs. | Reindeer Grove | - | Mar 18, 2026 | |
Night Errors audiotext | AI-generated voice technology was used for some NPC dialogue. All dialogue was written, reviewed, and approved by the de... | Insomnia Interactive | - | Mar 18, 2026 | |
Plura Ingenia: Patient 16 audiotext | AI-generated text-to-speech is used for some in-game Text Lines (Computer Questions) All other voice acting are paid act... | Oblique Interactive | - | Mar 18, 2026 | |
Iron Graves codearttext | AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrat... | Commoditech | - | Mar 18, 2026 | |
Cliché Horror 2000s: The Witch’s Lair art | AI-generated tools were used to assist in the creation of certain promotional artwork displayed on the Steam store page.... | High Room Game studio | - | Mar 18, 2026 | |
Unlatched artaudio | Textures for some assets were generated with AI. Some Voice Acting and Sound Effects were also generated with AI. | Yellow Plague Productions | - | Mar 18, 2026 | |
Cognitive Fracture audioarttext | During the development of Cognitive Fracture, AI tools were used as assistants to support the creation of certain elemen... | Funny Spritz Interactive | - | Mar 18, 2026 | |
Lunar Chrysalis art | A small portion of the models and textures in the game were created using AI assistance. | CherryPink | - | Mar 18, 2026 | |
City of Hunger general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | MVCAO Studios | - | Mar 18, 2026 | |
MAZY art | To help with store visuals I used generative AI tools to assist in creating some promotional artwork and banners for the... | Pierpiero | - | Mar 18, 2026 | |
Foul Deeds of Iblis audio | Voice Acting- AI generated voices used in trailer for few seconds only. Major announcements in the game such as achievem... | DarkDomainUniverse | - | Mar 18, 2026 | |
Contención: Psiquiátrico art | Some visual assets in this project were created or assisted using artificial intelligence tools, including pre-rendered ... | Rodrigo David Cañas Pérez | - | Mar 18, 2026 | |
Marzu textart | This game uses AI tools during development to help generate some dialogue text and pre-rendered promotional materials. A... | Paras Mehra | - | Mar 18, 2026 | |
Grinnel artaudiotext | Generative AI tools were used during the development process to assist with the creation of visual assets and certain su... | Reaskgames | - | Mar 18, 2026 | |
Memories Loaming artaudiocodetext | AI tools were used throughout development, including limited use for 3D models and sound effects, portions of 2D artwork... | Snowy Plover Games | - | Mar 18, 2026 | |
ZHITEN artaudio | Generative AI was used during the development process to create static background textures, minor prop details (e.g., la... | Black Bear | - | Mar 18, 2026 | |
Temlegen: System Breakdown codeart | AI was used to assist with complex coding elements and to process a few specific 3D models for the game. | NeoRolland | - | Mar 18, 2026 | |
THE ANOMALY UNIT text | AI has been used to translate the store page as well as in-game text. | Middle Way | - | Mar 18, 2026 | |
Boo Boo Familys art | Portions of the game's visual assets and certain development assistance were created with the support of generative AI t... | Ducky Studio | - | Mar 18, 2026 | |
Zombies & Battery audio | Some BGM and sound effects | Ransuz Studio | - | Mar 18, 2026 | |
Unbelievers art | Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery a... | 2DOT Games | - | Mar 18, 2026 | |
Backrooms: No Escape art | Some Textures were generated using generative Ai | GameLabyrinth | - | Mar 18, 2026 | |
FINIS ACTUS arttext | Generative AI tools were utilized during the development process to create base assets for certain environmental texture... | ShepherdWorks | - | Mar 18, 2026 | |
Gloom art | During the development of Gloom, generative AI technologies were used to create promotional images, concept designs, and... | Alibaz Game Studio | - | Mar 18, 2026 | |
NoWay textart | Generative AI was used only as a supportive tool during development for creating some store page text and visuals; the g... | TwinPaws | - | Mar 18, 2026 | |
NightReaper2 art | Some store capsule, library, and marketing artwork were generated using AI tools and then manually edited by the develop... | DarkGoose4 | - | Mar 18, 2026 | |
Strange Horizons audio | The voice actors are A.I. generated. | Blue Moose Games | - | Mar 18, 2026 | |
Rahasya general | All audio and music assets used in the game are either original, licensed, or created specifically for the project. Any ... | SuperHorizon Studios | - | Mar 18, 2026 | |
Last Planet art | Some promotional visuals were created using generative AI tools and were then manually edited. | Vertices Art Studio | - | Mar 18, 2026 | |
Dead 4 Now: Escape Together art | We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional gra... | d'Evo | - | Mar 18, 2026 | |
Last Light: Survival audiotext | The opening narrative video contains AI-generated voice narration. Additionally, some in-game character dialogues were g... | BudGamesCorp | - | Mar 18, 2026 | |
House Of Nowhere art | Promotional artwork for the Steam store page was created with the help of generative AI tools during the development pro... | Glassroot Interactive | - | Mar 18, 2026 | |
POOLSIDE VIGIL art | "Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and p... | Glare Games | - | Mar 18, 2026 | |
One, Two, Death art | Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster. | Ahnes Studios | - | Mar 18, 2026 | |
SISTER LACE audioart | All character voices were generated by AI during development. Some graphic resources were generated by AI in the case of... | Gonzalo Adriel Faraldo | - | Mar 18, 2026 | |
Chainsaw Woods text | I use AI for translation. | Ratsuha | - | Mar 18, 2026 | |
Stain general | used for a page in a store | RearmingStudios | - | Mar 18, 2026 |
665 results
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