AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13625
13,625
disclosures tracked
+13625 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3477 of 13,625 products
tag: Submarine
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Deep Extraction Inc. art | In the game there are 2 posters. 1 poster contains a bouquet of roses that are generated and 1 poster contains a man str... | Depth Charge Interactive | - | Mar 18, 2026 | |
Battleline: Pacific textart | We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by hum... | Gronstedt Group | - | Mar 18, 2026 | |
Pigmarines audio | Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an... | NOOPE | - | Mar 18, 2026 | |
Hadal artaudio | Some pictures and icons are created and/or modified using AI. Text-to-speech was used for voice recordings. | CoralHeavens | - | Mar 18, 2026 | |
Subnautic Raider artaudiotext | Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Soun... | Vandhall | - | Mar 18, 2026 | |
Why's It Getting DARKER?! textaudio | Why's It Getting DARKER?! uses AI-generated creature behavior, companion dialogue, and voice lines to deliver a dynamic ... | Kenan'sGames | - | Mar 18, 2026 | |
Deep Saturation art | There is AI-generated content used only in the store page visuals. | Panic Panda | - | Mar 18, 2026 | |
RogueBite art | We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full ... | Leander Edler-Golla | - | Mar 18, 2026 | |
Sinking Eternity audiotextart | The use of AI has been minimal. AI has been used in some instances like generating a robotic voice, proofreading certain... | ZeroByte | - | Mar 18, 2026 | |
Wake Explorer artaudio | Some images and icons were created with the help of ai. And our music was generated using Suno. | Ocelli | - | Mar 18, 2026 | |
Hydroplane art | The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the fin... | CodingBigTime | - | Mar 18, 2026 | |
Barracks Simulator art | We only use artificial intelligence on the marketing art side | Charlie Games | - | Mar 18, 2026 | |
Space and Lazers art | AI was used to generate the background images in the game | Nomadic Heart Games | - | Mar 18, 2026 | |
Rust Bucket art | AI was used to create some basic meshes in order to save time creating them (this only includes very few meshes), the ma... | Cheese Tart | - | Mar 18, 2026 | |
Mythos Mission: Sunken Kingdom art | The AI is used for some parallax backgrounds and for ads | OLIVANGO | - | Mar 18, 2026 | |
Speedboat Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | 10 | Mar 18, 2026 | |
Uboat Attack art | The loading screen and banners were created using artificial intelligence. | VOODOO | 11 | Mar 18, 2026 | |
CREAMARE - The Game artaudio | Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to ... | 3D Research Srl | 31 | Mar 18, 2026 | |
Marine Quest artaudio | Generative AI has been used to create almost all graphics, the only exceptions being the menus, attack animations, and p... | Greg Terteryan | - | Mar 18, 2026 | |
Ports Of Call Deluxe 3D 2024 arttext | AI is used for prerendered textures in the game and also for translations of languages, the manuals, and images for exam... | Dipl. Ing. Rolf-Dieter Klein | 37 | Mar 18, 2026 | |
Tidal Nexus Online art | We used generative AI tools to create base 3D meshes for some of the NPCs and initial compositions for achievement icons... | Riptide Interactive | - | Mar 18, 2026 | |
神殿 THE TEMPLE art | 1.Partial text adjustment was assisted by AI. 2.Some images were modified in style using AI based on commercially availa... | TAO | - | Mar 18, 2026 | |
Battle Marine art | The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twit... | Yoji Suzuki | - | Mar 18, 2026 | |
Rusted Sea artaudio | Some images and some voice-over in the game are made with generative AI | Meerkatapult Games | - | Mar 18, 2026 | |
South Scrimshaw Part One audio | South Scrimshaw Part One uses voiced narration synthesized from public domain recordings. | Nathan O. Marsh | - | Mar 18, 2026 | |
Sonorous | Deep Down Below codeaudio | This game uses artificial intelligence (AI) tools to help optimize code and improve development efficiency and runtime p... | HOONAYA | - | Mar 18, 2026 | |
Victory At Sea Atlantic audio | We have used an AI voice over for the tutorial and other voice prompts where its is anticipated we will need to quickly ... | Evil Twin Artworks | 84 | Mar 18, 2026 |
27 results
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