AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
12405
12,405
disclosures tracked
+12405 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
25
25%
use AI for 2+ purposes
3065 of 12,405 products
tag: Strategy Games
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Modern Durak artaudiotext | Following is generated using AI: AI is used only to generate some pre-created assets. No AI-generated content is produc... | Waldemar Schneider | - | Mar 18, 2026 | |
DuatWayfarer artaudio | Some of the textures, music, and sound effects used in this application are derived from original materials generated by... | BlueWind | - | Mar 18, 2026 | |
Towerlings text | This game uses AI-assisted tools during development for tasks such as text drafting and iteration support. All gameplay ... | Diffuse Games | - | Mar 18, 2026 | |
Bone Marrow 2 art | Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual... | HugePixel | 12 | Mar 18, 2026 | |
Arcade Warlord art | Some 2D images were generated or improved with AI. | eVdaimon Games | - | Mar 18, 2026 | |
The Conglomerate textcode | We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight ch... | LemOne Labs | - | Mar 18, 2026 | |
遗物路:Relic Road art | AI-generated content—most of the artwork, aside from the UI, is generated or modified by AI. | ReRoadGame | - | Mar 18, 2026 | |
Nebula Miner artaudio | Some AI generated images and music. | Tacit Software Solutions | - | Mar 18, 2026 | |
The Board is Yours text | I translated the game with online tools to support other languages than English and French | Draelent | - | Mar 18, 2026 | |
Kula Collection art | Some visual elements in the third game were partially created using AI-assisted tools (Leonardo AI). All gameplay and de... | Mor10 Productions | - | Mar 18, 2026 | |
Card Colony audio | AI was used to generate background music (BGM). | iKiNG | - | Mar 18, 2026 | |
King's Downfall arttext | Store page capsule image was sketched by a human artist and refined using AI. AI was also used for localization. | Lukas Osouch | - | Mar 18, 2026 | |
The Sigil Engine artcode | Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding. The... | Soda Elephant Studio | - | Mar 18, 2026 | |
公主矿工 audio | suno for bgm and elevenlabs for sound effects no Live-generated AI content | 五十游戏 | - | Mar 18, 2026 | |
Poker TD art | Some example art. May not be used in final version. | ViralCloud | 18 | Mar 18, 2026 | |
CrawRefill text | This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provid... | Jiuk | - | Mar 18, 2026 | |
Cybersoul art | Cybersoul features artwork developed with generative AI. | Recoil Mojo | 10 | Mar 18, 2026 | |
Graph TD: Cosmic text | Format reference, polish and localization | GrandpaPit | - | Mar 18, 2026 | |
Black Gold - Shining Town art | All character illustrations and CGs are fully hand-drawn by our art team. For some background artworks, AI tools were u... | YYGames | - | Mar 18, 2026 | |
Lost Among the Stars code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowled... | Craibos | - | Mar 18, 2026 | |
耕战三国 artaudio | Some video, image, and audio files in the game are generated using AI. | 炼神游戏 | - | Mar 18, 2026 | |
The Black Breath art | Some game assets were initially created with AI tools and are being gradually replaced as we work with human artists. AI... | Silverland Games | - | Mar 18, 2026 | |
Stellar Industrialist art | AI generates a few images and icons, reviewed manually. | PcZ Games | 17 | Mar 18, 2026 | |
The Shadow Architect audio | Some of the sound effects in the game were created by artificial intelligence. | StoneBreaker Studios | - | Mar 18, 2026 | |
Foundation: Galactic Frontier art | Used for creating some promotional and marketing materials. | FunPlus International AG | - | Mar 18, 2026 | |
Endless Tiles art | We use AI as a tool to help create some of the game’s artwork, such as characters, items, and backgrounds, to speed up t... | Zemon | - | Mar 18, 2026 | |
Lord Of Anatolia artaudio | This game does not use generative AI during gameplay. Some visual and audio assets were created with the help of AI-assi... | Mustafa Aykut Karacan | - | Mar 18, 2026 | |
Hentai Furry Cow art | Most illustrations are generated with AI and refined by our artist’s hand. | Cyber Keks | - | Mar 18, 2026 | |
Realms Cup art | As a solo developer some art assets used during the development of the game are generated using AI models with art refer... | Berraco | - | Mar 18, 2026 | |
Path of Glory art | Art in concept stage - use in parts and/or overpainted. Ghat GTP for coding advice. | Pick_Nick games | - | Mar 18, 2026 | |
Godfinger artaudio | It is used to assist partial game art asset and music asset creation process. | JaSan | - | Mar 18, 2026 | |
The Last Endure art | We use generative AI tools during development to create some pre-rendered visual assets such as the game logo, key art, ... | Filos Games | - | Mar 18, 2026 | |
Hentai Saki art | Most illustrations are generated with AI and refined by our artist’s hand. | Cyber Keks | - | Mar 18, 2026 | |
Mk50TWL Vehicle Battler Custom Slider art | Some images: campaign backgrounds and project backgrounds. | TimberWoodLumber Games | - | Mar 18, 2026 | |
Gift Drop Machine art | The images used on the store page and in the game were generated using artificial intelligence. | PEGAX Studios | - | Mar 18, 2026 | |
Frontiers of the Realms art | “Generation of images for the shop page as placeholders during the prerelease phase, as well as individual 3D elements a... | Jonas Alber | - | Mar 18, 2026 | |
We Are The Wall audiotextcode | We use AI to generate the music you hear in the trailer(s), and have used it to refine our descriptions of the game as y... | NorthWall Studio | - | Mar 18, 2026 | |
Random Realms Hero Under Siege art | AI tools were used to generate content for both the game and its store presence. Specifically, AI was used to create mar... | KizerGraphics | - | Mar 18, 2026 | |
Tetra Troopers general | As a solo developer, I need to use all the tools available to me. | Richard Ramage | - | Mar 18, 2026 | |
大国崛起:1860 art | Illustration and Cover Art | 班超工作室 | - | Mar 18, 2026 | |
War Land TD art | AI used only for promo materials: - Logos: AI-generated (image tools). - Trailer & banners: AI-assisted. All in-ga... | Nichita Levandovici | - | Mar 18, 2026 | |
Vytal Tactics text | AI has been used to develop flavour text of items. | Vytal Studios | - | Mar 18, 2026 | |
Asteroid Harvester general | The game is developed with assistance of AI. | chrysalistw | - | Mar 18, 2026 | |
Molekraft artaudio | Store: Capsules/Page Background/Library Assets (except Library Hero)/Controls Screenshot/Achievements UI, are pregenerat... | Benjamin B | - | Mar 18, 2026 | |
Five Dice artaudio | This game uses AI Generated background image, icons, bgm. | MeMe Games | - | Mar 18, 2026 | |
Castle Siege Commander textartaudio | This game uses generative AI tools during development for text, art assets, audio content, voice recognition features, a... | Browseluck | - | Mar 18, 2026 | |
GlagStone art | Some visual assets (icons, tiles, and character portraits) were initially generated with AI and then heavily edited, red... | Valerii Krasnoselskii | - | Mar 18, 2026 | |
Command.Override text | Throughout the game, there are displayed lines of code written out that serve as flavor text and effects for many elemen... | Unknown Shadow Games | - | Mar 18, 2026 | |
Age of Resistance art | Only a few images in this game were created with AI. | Luis Humberto | - | Mar 18, 2026 | |
Rogue AI code | The core driver of this game is a large language model (LLM) that generates new gameplay and machanics, including their ... | JoyfulCreation | - | Mar 18, 2026 |
937 results
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