AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13612
13,612
disclosures tracked
+13612 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3473 of 13,612 products
tag: Stealth
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Getaway Golf art | Some of the store page and in-game art appears to be potentially AI-generated. | schizmo | - | Mar 18, 2026 | |
Libertine: King of Hearts audio | Voice changing AI used so that one voice actor can play multiple characters. | Hasnotalent Media | 19 | Mar 18, 2026 | |
The charming and beautiful proprietress general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20006 | - | Mar 18, 2026 | |
Evil thing art | Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all ... | 穷B没钱做游戏 | - | Mar 18, 2026 | |
Echoes of the Dark Tomb arttext | Some visual and descriptive content in this game was created with the assistance of generative AI tools during developme... | Redorbb studio | - | Mar 18, 2026 | |
MADURO RUN art | Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence. | Biba Production | - | Mar 18, 2026 | |
Trust Me, I Work Here text | NPC dialogue in the game is generated at runtime using a fully local, private AI model that runs entirely on the player’... | Youri | - | Mar 18, 2026 | |
Testimony - Night Underground audioart | We use generative AI as a support tool in development, mainly for music and some textures. The generated material was re... | Testimony | - | Mar 18, 2026 | |
HaCo text | AI is used to translate in-game text. | goromatsu | - | Mar 18, 2026 | |
Everyone's dead audio | This game uses generative AI for various voice overs. | Reindeer Grove | - | Mar 18, 2026 | |
OFFICE KEEPER artcode | "Generative AI was used to create posters and book covers within the building. It was also used as a support tool for pr... | Watamos | - | Mar 18, 2026 | |
Cognitive Fracture audioarttext | During the development of Cognitive Fracture, AI tools were used as assistants to support the creation of certain elemen... | Funny Spritz Interactive | - | Mar 18, 2026 | |
Dirty Business art | Some graffiti textures were created using AI, BASED ENTIRELY ON OUR OWN original in-game/licenced assets. No copyrighted... | Plan Dirty Games | - | Mar 18, 2026 | |
Need For Steal audio | This game contains AI-generated music. | Night Badgers Studio | - | Mar 18, 2026 | |
MAZY art | To help with store visuals I used generative AI tools to assist in creating some promotional artwork and banners for the... | Pierpiero | - | Mar 18, 2026 | |
Crime City Center artaudiocode | The 3D models are standard purchased assets (e.g., Synty Studios) and are NOT AI-generated. Generative AI tools (e.g., ... | MEHMET SIDAR | - | Mar 18, 2026 | |
Memories Loaming artaudiocodetext | AI tools were used throughout development, including limited use for 3D models and sound effects, portions of 2D artwork... | Snowy Plover Games | - | Mar 18, 2026 | |
ZHITEN artaudio | Generative AI was used during the development process to create static background textures, minor prop details (e.g., la... | Black Bear | - | Mar 18, 2026 | |
ROBOT RIOT art | AI generated logos. | TATAMI TEAM | - | Mar 18, 2026 | |
Agent C audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
THE ANOMALY UNIT text | AI has been used to translate the store page as well as in-game text. | Middle Way | - | Mar 18, 2026 | |
Zombies & Battery audio | Some BGM and sound effects | Ransuz Studio | - | Mar 18, 2026 | |
FINIS ACTUS arttext | Generative AI tools were utilized during the development process to create base assets for certain environmental texture... | ShepherdWorks | - | Mar 18, 2026 | |
Gloom art | During the development of Gloom, generative AI technologies were used to create promotional images, concept designs, and... | Alibaz Game Studio | - | Mar 18, 2026 | |
NoWay textart | Generative AI was used only as a supportive tool during development for creating some store page text and visuals; the g... | TwinPaws | - | Mar 18, 2026 | |
NightReaper2 art | Some store capsule, library, and marketing artwork were generated using AI tools and then manually edited by the develop... | DarkGoose4 | - | Mar 18, 2026 | |
Sexy female ghost love me general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0006 | - | Mar 18, 2026 | |
Whispers of Appalachia art | AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and i... | Hidden Frame Interactive | - | Mar 18, 2026 | |
POOLSIDE VIGIL art | "Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and p... | Glare Games | - | Mar 18, 2026 | |
One, Two, Death art | Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster. | Ahnes Studios | - | Mar 18, 2026 | |
Deadrock Salvation art | During the dialogue sequences, the characters avatar representations have been created using AI image generation tools b... | Ghost Machine | 37 | Mar 18, 2026 | |
Rematonia art | The AI is used in game to generate some props (small in-game objects models which make environment look more authentic. ... | Burning Photos | - | Mar 18, 2026 | |
BECOME LIFE audioart | This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was al... | Giovanni Altrui | - | Mar 18, 2026 | |
SISTER LACE audioart | All character voices were generated by AI during development. Some graphic resources were generated by AI in the case of... | Gonzalo Adriel Faraldo | - | Mar 18, 2026 | |
Cunning Crooks art | I used AIs for Items/Skill Icons | Mardus | - | Mar 18, 2026 | |
Paws Coven general | Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal dec... | Wintercrow Games | - | Mar 18, 2026 | |
醤油ラーメンFOREVER artaudio | Used for some images, 3D models, and audio. | POCKET HORROR BOX | 48 | Mar 18, 2026 | |
COLLAPSE COMPANY code | In the development of this game, we use a generative AI to assist in creating some of the source code. | VOLT-TECKS GAME STUDIO | 20 | Mar 18, 2026 | |
The Shadow Architect audio | Some of the sound effects in the game were created by artificial intelligence. | StoneBreaker Studios | - | Mar 18, 2026 | |
Hunted Within: The Metro art | This game does not generate or modify content at runtime. A small portion of assets (around 20%) was created with genera... | LRDev Games | - | Mar 18, 2026 | |
BND Legenden: Operation Blackbox art | In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for thi... | Umami Creative GmbH | 17 | Mar 18, 2026 | |
Slipper [R] art | Generative AI was used to create the background images for the store page and the game's start screen. All other assets,... | AQ Games | - | Mar 18, 2026 | |
Slum Story art | We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This... | Plotrick | - | Mar 18, 2026 | |
HorSteal audiotext | Portions of the game’s audio were generated using AI, and AI technology was used for translating some in-game languages. | JebiDeungDeung | 22 | Mar 18, 2026 | |
Static Voice art | I used AI to create images for store page. | Kaddera Games | 11 | Mar 18, 2026 | |
Ass Escape artaudio | This game uses AI-generated assets such as images and sound effects that were created during development and are pre-ren... | Loser Studio | 23 | Mar 18, 2026 | |
MouseEscape art | Translation Arcade game monitor texture | 41 | - | Mar 18, 2026 | |
Reverie: Who will Remember You art | The images for the page have been slightly improved. | SERLO | - | Mar 18, 2026 | |
Stay Quiet textcode | AI was utilized solely during development for writing and coding support. | Born but with me | - | Mar 18, 2026 | |
Graverobber code | A.I. was used to review code, and offer coding suggestions based on the Unity API. | batwimp | - | Mar 18, 2026 |
401 results
…
Missing a product? Let us know