AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13612
13,612
disclosures tracked
+13612 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3473 of 13,612 products
tag: Spectacle fighter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Expiare audio | The game uses generative artificial intelligence to transform the characters' voices. | Triboulet | - | Mar 18, 2026 | |
POTUS vs. The World! general | Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materia... | F.a. Forge | - | Mar 18, 2026 | |
蜀山奇谭 art | 游戏内部分宣传画含AI生成元素 | May Game | - | Mar 18, 2026 | |
爆走!!おそうじカート codetext | 【プログラム開発の補助】 GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。 【テキストの校正と翻訳】 ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてA... | 33kingusp | - | Mar 18, 2026 | |
WEAPON MASTER art | We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering ... | SAM AFEI | - | Mar 18, 2026 | |
Void's Rage art | For the initial demo iteration, the 3D meshes for the main character and enemies were generated from a concept art made ... | Team Void's Rage | - | Mar 18, 2026 | |
B.I.R.D. art | AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (r... | 1234 corp | - | Mar 18, 2026 | |
Pure Combat text | Localization | xiaodu | - | Mar 18, 2026 | |
Appetite for Destruction art | I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens... | Vandal Studio | - | Mar 18, 2026 | |
Valenium text | Artificial intelligence was used to localize the store page and in-game text. | Need3RD | - | Mar 18, 2026 | |
A Camera Duel! general | Only a few of the materials are created by AI. | JamieEng542 | - | Mar 18, 2026 | |
Saveggies text | The translations in this game (excluding English and Polish) were prepared with the assistance of artificial intelligenc... | melancode | - | Mar 18, 2026 | |
Three Kingdoms:Explosive Battle art | 🎮 About the Development of this game As a project developed by a solo creator with limited manpower, Explosive Battle ... | DeerChaser | - | Mar 18, 2026 | |
Battlemage Ascension art | I used AI for generating some images | Alex H | - | Mar 18, 2026 | |
都市传奇之人在江湖当大佬 art | 商店页面和营销素材由AI生成 | Q77 | 30 | Mar 18, 2026 | |
Fast food RAGE general | Some game scenes contain generated content | VICTORIA Games | 12 | Mar 18, 2026 | |
JUST ONE MAN art | Some UI placeholders have been made with AI. The store page capsule art background contains AI generated content. | Raikiri | - | Mar 18, 2026 | |
ShoJinDen art | I used it to edit a single texture that I had drawn myself for an effect. | EigetsuGames | - | Mar 18, 2026 | |
PomPomMomonga text | This title uses lightweight local AI to generate character conversations in real time. Each playthrough features dynamic... | Gentle Giants LLC | - | Mar 18, 2026 | |
Fight Like a Chicken audiocodetext | AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI. | Uncanny Games | - | Mar 18, 2026 | |
Bushidon't: Rhythm battles and the unnecessarily long subtitle codeaudio | I use AI to help me code and convert recorded melodies into full songs and adjust the BPM. | UnbiasedArcade | - | Mar 18, 2026 | |
Mad Bang Bang general | During development, we used some AI tools to speed things up in areas where we weren’t as experienced. That saved us a l... | Tomorrow Baby | - | Mar 18, 2026 | |
Ludus Magnatus: Gladiator Manager Simulator artaudio | AI has been used only for the following things but will be replaced before the full release: -Loading Screens -Voice an... | Contec Games | - | Mar 18, 2026 | |
SuperEats general | Some assets utilize AI. | PoisonGames | - | Mar 18, 2026 | |
Abstract Wars artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
SteelMechBattle audioart | This game uses generative AI for the creation of the title screen background image, the in-game background music, and va... | SteelGearWorks | - | Mar 18, 2026 | |
Beetle Battle Bros artcode | The capsule logo and lots of code were generated with AI. | Zoidburgh | - | Mar 18, 2026 | |
星湾 arttext | Some images and text were generated by AI. | Cfyz | - | Mar 18, 2026 | |
Boxing Pro Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Synergy Strike artaudiocodetext | =HUMAN X MACHINE=ARTIFICIAL INTELLIGENCE SYNERGY= Synergy Strike development was assisted through the use of machine le... | strangeboltz | - | Mar 18, 2026 | |
The Grass Reaper art | Background image generated by AI. | Canary Yellow Games | 13 | Mar 18, 2026 | |
小小大Boss art | The store page is drawn by AI | SouthStar | - | Mar 18, 2026 | |
Knight vs Monsters art | The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affe... | Berke Uruş | - | Mar 18, 2026 | |
Enlil Rise Of the End artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Gorilla Smash artaudio | AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generat... | Lavaworks | - | Mar 18, 2026 | |
Mitos.is: The Game OG text | Help with translations and copywriting. | Freakinware Studios | 97 | Mar 18, 2026 | |
Bondage Arena art | AI was used to create some of the pictures and 3d models. | Captive DreamDev | - | Mar 18, 2026 | |
Horror Night with Tung Tung Tung Sahur arttext | Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may a... | Source Byte | - | Mar 18, 2026 | |
Doom Drive artaudio | Some visuals and audio in the game have been created using generative AI technology. | Berk Kalfa | - | Mar 18, 2026 | |
Gangsters Way art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
TOGATSUNAGI Chapter 1 text | ChatGPT was used only to assist with the translation of originally written Japanese text into English. All translated te... | ちき | - | Mar 18, 2026 | |
Code Ragnarok art | The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced... | 吴健002 | - | Mar 18, 2026 | |
Outlanders: Hunt and Survive art | promo materials | Uberbax-Gaming | - | Mar 18, 2026 | |
Drunkn Bar Fight 2 art | DBF2 contains 2D posters generated using Mid Journey Mostly at the level that was made first (Irish Pub) Will be consis... | Yooperlite | 56 | Mar 18, 2026 | |
Struggle Weapon Girl text | AI is used in some of the in-game text. | Sedy | - | Mar 18, 2026 | |
The Shadow Cosmos text | The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game ... | MadMedois | - | Mar 18, 2026 | |
Fight Against Corona art | The store page header image was generated using AI tools. All assets are original and not based on copyrighted works. We... | 09 Atom | - | Mar 18, 2026 | |
Rage Click textart | Everything in the game (every line of code, every 2d, 3d, and audio asset) is written/made by either Kiyasui-Hito (the s... | Kiyasuihito | - | Mar 18, 2026 | |
The Second Circle art | Ai used in generation of store art | DemonLabs Interactive | - | Mar 18, 2026 | |
Exterminatus: A Grim Odyssey art | AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of ... | Victor Sardinha Bexiga | - | Mar 18, 2026 |
111 results
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