AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Shooter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
哈基米打败绿豆 artaudio | Images and music created by AI | 哈基米高手 | - | Mar 18, 2026 | |
Omnicore: Freiza's Retribution audioart | This game uses AI-generated content in the following areas: select voice lines were produced using text-to-speech, and s... | Freiza | - | Mar 18, 2026 | |
MOLOKAUST text | Artificial intelligence was used to translate the game into all languages. | TAF | - | Mar 18, 2026 | |
Ninja Vs Bomb art | This game uses generative artificial intelligence to enhance visual design and branding assets. Specifically, AI-assiste... | Sprem | - | Mar 18, 2026 | |
Void Rhythm art | Concept art assets. | DeepStream | - | Mar 18, 2026 | |
OVERDEAD art | The logo was created using AI | rushandev1 | - | Mar 18, 2026 | |
The Crimson Hunt art | Only used for the creation of some visual elements. | Farelas | - | Mar 18, 2026 | |
Corgi Survivor artaudio | Some visual and audio assets were created with the assistance of AI tools and further refined by the development team. | Symbolic | - | Mar 18, 2026 | |
Big Theft Valkeala 3 Revenge art | Game logo and steam headers and game menu image made with ai software | Tero Lunkka | 10 | Mar 18, 2026 | |
Space Tormentor code | AI was used as help to develop this Game with resolving bugs etc. | SpeedStealth | - | Mar 18, 2026 | |
QDFracture artcode | Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generat... | Mariano Miguel Lanzi | - | Mar 18, 2026 | |
Operation Moon Walker arttext | Some of the images are generated using AI and then edited and processed. Some of the scripts were also created in consul... | DreamerMoon | - | Mar 18, 2026 | |
RebelZ audio | Only the music in the teaser video is AI-generated. | SoloNode | - | Mar 18, 2026 | |
Silent home audio | With the help of neural networks, voiceover was made in Silent home. | Red Kraken studio | - | Mar 18, 2026 | |
Portable Ops 2 general | Some Menu items that I had trouble with re doing again | Outlaw Games | - | Mar 18, 2026 | |
Edena: Echoes of Magic art | Some visual assets in the game, including icons and promotional illustrations (splash art), were created with the assist... | Éclair Orange | - | Mar 18, 2026 | |
Okay, Panic art | Unfortunately I'm very bad at drawing, so I used Gen AI to create graphical resources for pilots, Mephisto heads, crew i... | GotANormalJob | - | Mar 18, 2026 | |
Super Battle Royale code | Some non-core gameplay code and development assistance were generated with the help of generative AI tools during develo... | Yile Studio | - | Mar 18, 2026 | |
Desolation Arcanist artaudiocode | Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted cont... | MipodasGame | - | Mar 18, 2026 | |
CYBERTOLIA : The Last Canton general | Some materials in this game were created using generative AI tools. | kursad.gamedev | - | Mar 18, 2026 | |
Space Runner X art | As a solo developer, I used AI generation tools to assist in creating a few 2D sprites | AnomalyVN Studio | - | Mar 18, 2026 | |
Kings Archer VR art | Some of the visuals in the game were created using AI. | OttoGames | - | Mar 18, 2026 | |
Save New York 2030 art | I used generative AI tools to assist in the creation of some environmental textures and background concept art. These as... | Black Belt Logic LLC | - | Mar 18, 2026 | |
OBOSRACA art | Artificial intelligence tools were used during development to assist in the creation of certain 3D models. All generated... | Kirill Production Studios | - | Mar 18, 2026 | |
Galaxy Invaders - Eclipse Squadron art | This game has AI generated Images for Store Page Library and In game Movies Characters are AI Generated, thank you for y... | PlayCube Interactive | - | Mar 18, 2026 | |
Planet Killer art | A limited number of visual assets (such as certain icons and ship concepts) were created using AI-assisted tools and ref... | Talisman One Studio | - | Mar 18, 2026 | |
Crazy Fruit Shooter arttext | The store promotional images were generated using AI with manual modifications. Some in-game upgrade icons were generate... | YogurtGames | - | Mar 18, 2026 | |
Rocket Man X art | About half of the fire sprites were drawn by AI (based upon the other fire sprites which were drawn by a human) | Wanton Wolf | - | Mar 18, 2026 | |
The Ghost Of Solaris audio | Generative AI used for: Voiceover Talents. Musics. | MSP Universe | - | Mar 18, 2026 | |
Luna Hollow - Dream Eater Defense audioartcode | Some assets used during development were created with the assistance of AI tools, including background music, background... | CHARON | 25 | Mar 18, 2026 | |
RD Racing art | Some visual assets used in this game were generated with the assistance of AI tools. | See The Sea Std | - | Mar 18, 2026 | |
Dry Meadow artaudio | AI-based tools have been used in editing of some misc. graphics/audio assets. | Crawdeloch | - | Mar 18, 2026 | |
Valkeala Climb Race art | Game logo, headers and game menu logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Cannon Ball art | The following are AI generated content: Main menu background image | Jasontreks | - | Mar 18, 2026 | |
Engine Of Chaos text | UI translations provided by an LLM. | Bitrot Games | - | Mar 18, 2026 | |
Flying PingPong art | AI tools were used to generate in-game graphical elements, such as UI elements, static image assets, flame animations, a... | Linking668668 | - | Mar 18, 2026 | |
Warstate art | Loading Screen Images | AngourGaming | - | Mar 18, 2026 | |
FLEEING ESCAPE audio | This game feature a fictional AI entity, and developer of this game uses AI voice acting for this AI entity, although fi... | Skull Drill Studio | - | Mar 18, 2026 | |
PAVLOV23 general | Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration... | poligon13studio | - | Mar 18, 2026 | |
BeastBreak: Monster Horde Shooter art | Used ai to improve graphics in store and in the game. | PHTCompany | - | Mar 18, 2026 | |
StarshipFighter art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | Daniel Walasinski | - | Mar 18, 2026 | |
Escape 2049 art | The main title image and the in-game short movies were generated using MidJourney. | OrionSoft | - | Mar 18, 2026 | |
<Code Breaker> audio | Generative AI has only been used to create placeholder background music tracks, as a type of "elevator music", while I l... | 0x00_0x01_dev | - | Mar 18, 2026 | |
Morse Depths: WWII art | Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background text... | Sasunia Game Studio | - | Mar 18, 2026 | |
Valkyrie Wave artaudio | The game is being developed by a small team. To speed up development, we used artificial intelligence for character desi... | Valkyrie Wave | - | Mar 18, 2026 | |
SCP:苍白织者 art | Some of the materials used AI-generated images. | why so serious? | - | Mar 18, 2026 | |
J. El Tanquista art | Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente ... | Jorge Damian Rodriguez | - | Mar 18, 2026 | |
Skyblitz art | Our team uses generative AI to develop some in-game 2D assets. | Adarna Entertainment LLC | - | Mar 18, 2026 | |
Minus Nine audio | Background Music (BGM) Team Logo | SmallShip | 29 | Mar 18, 2026 | |
Lusty Bubbles Animated Edition artcodetext | Let’s be real for a moment: while making this game, we used Generative AI as our hands, our eyes, and sometimes even our... | Blackmore Sinners | - | Mar 18, 2026 |
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