AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13641
13,641
disclosures tracked
+13641 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3482 of 13,641 products
tag: Shoot 'Em Up
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Void Sanction audioart | Sound effects, some 3D models and some textures are AI generated. | Buzzdead | - | Mar 18, 2026 | |
Arcane Spellforge: Core Defense general | This game uses generative AI tools during development only. AI is used to support the creative process, such as early pr... | Arcane Labs | - | Mar 18, 2026 | |
Gunshot Survivors VR text | AI-translated | HachiKuGames | - | Mar 18, 2026 | |
UNCHI code | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Blik Ball audio | Sound created by KI | Software - made4you | - | Mar 18, 2026 | |
Psionic Machinist art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. | Zodiac GameLab | - | Mar 18, 2026 | |
Thunderhawk: Danger Close arttext | Thunderhawk: Danger Close uses a minimal amount of AI generated assets, including a handful of textures, marketing art, ... | Funagen Games | - | Mar 18, 2026 | |
Cosmic Brothers code | Code with AI | namjo-games | - | Mar 18, 2026 | |
VILOVEJETS art | The game to contain art assets generated by artificial intelligence | Polka Studio | 11 | Mar 18, 2026 | |
Type Strike textart | Some elements of the game's store page, including the short and full descriptions, as well as parts of the capsule image... | One64 Games | - | Mar 18, 2026 | |
Handmania code | AI assistance was used during the coding phase of this game. | Just Game Studio | - | Mar 18, 2026 | |
Slums: DriveBy textart | I consult with the Chat GPT regularly, use it to write simple scripts, troubleshoot, and most of the stores images are m... | Urban Bear Studio | - | Mar 18, 2026 | |
Omni Kitty audioart | The music and sound effects are AI generated. There are some AI generated art assets. | Revolving Lime | - | Mar 18, 2026 | |
80s Horror Survivors artaudio | Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools du... | Alligator Virtual | - | Mar 18, 2026 | |
XeGrader plus arttext | This game uses generative AI for the following purposes: ・Image generation for achievement icons ・Language translation o... | Tokihiro NAITO | - | Mar 18, 2026 | |
Cosmo Strike: Complete Edition art | AI was used to develop the store and cover pages of the game. | Nikspeaks | - | Mar 18, 2026 | |
Magic Fairy Fun Blast general | This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation. One ... | Wow Cool Games | - | Mar 18, 2026 | |
Frayline art | Art/Visual | Ferenc Novák | - | Mar 18, 2026 | |
The Rift Rebels art | – Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor. – C... | Playthrough Experience | - | Mar 18, 2026 | |
Streets of Miami VR text | I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially... | MDRNgames Inc | - | Mar 18, 2026 | |
Babushka – Old Lady’s Payback audio | We use AI voice on some npc character voices | Gorgeous Rhino Games | - | Mar 18, 2026 | |
WRONG ANSWER art | Some artwork used on the Steam store page and marketing materials for this game was created with the assistance of gener... | WRONG | - | Mar 18, 2026 | |
MG art | AI was used for the creation of some assets, such as the skybox in game, and the sand texture for one of the maps. | Bruce Scott | - | Mar 18, 2026 | |
Miracle Brave art | Das Store-Werbebild ist KI-generiert. Im Spiel selbst gibt es keine KI-generierten Bildressourcen. | 1029studio | - | Mar 18, 2026 | |
Boom Buddies art | Game logo was created by AI. | Nightloop | - | Mar 18, 2026 | |
Princess Khalifa: Legacy of Wrath artaudiotext | Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tool... | Cag | - | Mar 18, 2026 | |
Canyon Raid art | Static images and logos in store where generated with help of AI. | Asto Games | - | Mar 18, 2026 | |
Overtorque text | Generative AI was used to assist in creating some of the game's content, including text, localization, and marketing mat... | Last Tower | - | Mar 18, 2026 | |
Airsoft Allstars general | Because I'm developing this game solo, I use generative to iterate quickly and rapidly produce content. | Nekomata Games LLC | - | Mar 18, 2026 | |
Gumdrop Gladiator art | Used generative AI to make so basic textures used for the floor | Tranc Software | - | Mar 18, 2026 | |
Legacy of Chaos Online general | Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials... | Recovery Team | - | Mar 18, 2026 | |
LOZT: Legion of Zombie Terrors art | Generative AI has been used to create marketing content (game poster, capsule image) for this game. | Wizard Games | - | Mar 18, 2026 | |
MeetMeat audioart | Roach english voice. Some marketing images | Cherokee Games | - | Mar 18, 2026 | |
The X-Type art | We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a founda... | BinaryWriter | - | Mar 18, 2026 | |
THE KULKA codeart | Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical eleme... | Airem | - | Mar 18, 2026 | |
Cropacalypse | AI coding tools assisted in the development of the game. | BecauseImMichael Games | - | Mar 18, 2026 | |
DRUNKEN BARON artaudio | All images used for the game's visuals were generated using the Bing Image Creator (Microsoft Copilot Designer). The bac... | Florian Schäfer | - | Mar 18, 2026 | |
Gridlings general | Generative artificial intelligence tools were used in a limited capacity during development to assist with asset creatio... | GlacierFrame | - | Mar 18, 2026 | |
Molodoy Simulator art | Used only for image generation. | Erich Meurer | - | Mar 18, 2026 | |
STICKMAN DX : MEGA FIGHTERS art | Illustration images created using AI | LITTLE Z | - | Mar 18, 2026 | |
ShoJinDen art | I used it to edit a single texture that I had drawn myself for an effect. | EigetsuGames | - | Mar 18, 2026 | |
DOPAmine Overdrive artaudio | Use of AI: 1. AI is used for creative concepts during the art design phase, while final production is completed manually... | USERJOY Technology CO., LTD | - | Mar 18, 2026 | |
Outbreak Squad art | AI is used to generate some assets for the steam store page and marketing materials, and for some UI assets in the game. | Loner Chaos | - | Mar 18, 2026 | |
Exovore art | Some assets were assisted by AI tools in the art pipeline. AI was not used for final renders. | Tapzilla | - | Mar 18, 2026 | |
Throst artaudio | Pre-generated only. The game contains artwork and music created with generative AI before release. All visuals were edit... | ZiG GAMES | - | Mar 18, 2026 | |
STRECT text | AI is used for the translation of Japanese text into other languages, primarily displayed in settings screens and tutori... | MiddleBit | - | Mar 18, 2026 | |
Particulitix audio | Some of the music is AI generated, but there is an AI toggle (main menu and in the options) | Workshop Geek | - | Mar 18, 2026 | |
Asteroid Patrol art | Background images in game made by a friend, who utilized AI for help. | Metgan Games | - | Mar 18, 2026 | |
Tale of Immortal Ring art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. | Li Yangde | - | Mar 18, 2026 | |
TROID BLASTER 2 art | I used Ai to help with promotional content and improve some of my original artwork ie as a timesaver | KINGSGUARD GAMES | - | Mar 18, 2026 |
329 results
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