AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13610
13,610
disclosures tracked
+13610 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3473 of 13,610 products
tag: Score Attack
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
МЕМАСИКИ ПО КЛАССИКЕ 2 art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | Mar 18, 2026 | |
V.E.C.T. Arcade code | Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually... | D-BUG Games | - | Mar 18, 2026 | |
Burnstation art | Artwork was created by human artists. AI was used for color adjustments and final rendering only. Character animations w... | Klafti Studio | - | Mar 18, 2026 | |
Drop Jump codeartaudiotext | ⚠ Every element generated by AI has been carefully reviewed, manually tuned, and integrated by the developer to maintain... | F4ntom Games | - | Mar 18, 2026 | |
Hand Almighty art | Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used i... | James Brill | - | Mar 18, 2026 | |
Neural Throttle artcode | This game uses generative AI tools during development to assist with creating some artwork and to support programming an... | Mauro Otonelli | - | Mar 18, 2026 | |
МЕМАСИКИ ПО КЛАССИКЕ art | all the pictures are generated by artificial intelligence. | Reanim Games | 11 | Mar 18, 2026 | |
Porn Pinball art | Generative AI was used only for the creation of the game logo and for assisting with the creation of some static 2D artw... | Samejima | - | Mar 18, 2026 | |
Slotlander art | For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final gam... | Hamster On Coke Games | - | Mar 18, 2026 | |
SHUFF IT art | As a husband and wife team, we use AI tools to help us prototype ideas and styles, but are working with artists to updat... | Spin Axis Studios | - | Mar 18, 2026 | |
Bullet Head art | The game uses some AI-generated images. | Warkuda | - | Mar 18, 2026 | |
Racing Balls artcodeaudio | AI tools have been used in the production pipeline workflow of graphic assets, code and music | Antonio Gioia | - | Mar 18, 2026 | |
OFFICE KEEPER artcode | "Generative AI was used to create posters and book covers within the building. It was also used as a support tool for pr... | Watamos | - | Mar 18, 2026 | |
Type Strike textart | Some elements of the game's store page, including the short and full descriptions, as well as parts of the capsule image... | One64 Games | - | Mar 18, 2026 | |
XeGrader plus arttext | This game uses generative AI for the following purposes: ・Image generation for achievement icons ・Language translation o... | Tokihiro NAITO | - | Mar 18, 2026 | |
Cardora audio | This game contains AI-generated music. | Night Badgers Studio | - | Mar 18, 2026 | |
Magic Fairy Fun Blast general | This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation. One ... | Wow Cool Games | - | Mar 18, 2026 | |
HYPERVOX audio | This game uses Spotify's Basic Pitch, a machine learning model for audio-to-MIDI transcription. This technology assists ... | Stagnant Water Games | - | Mar 18, 2026 | |
Meow Survivors general | The capsules were created using AI tools. | ILYA KURTAEV | - | Mar 18, 2026 | |
Undo My Seal, Senpai! general | storepage capsule | Steve Rambo and Gang | - | Mar 18, 2026 | |
爆走!!おそうじカート codetext | 【プログラム開発の補助】 GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。 【テキストの校正と翻訳】 ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてA... | 33kingusp | - | Mar 18, 2026 | |
PERFECT SNAP: Ultimate Jigsaw Puzzles textaudio | We used generative AI to help draft some puzzles and music during development, the final assets were polished and finali... | Anemone Games | - | Mar 18, 2026 | |
Oonga Boonga code | I used AI only for coding assistance and some questions about the Godot Game Engine. | Pet Pumpkin | - | Mar 18, 2026 | |
Pixel Canyon text | AI used for translation | MAXDEMAGE.PL | - | Mar 18, 2026 | |
Gravscape textcode | Generative AI was used during development to help with text editing and minor code debugging (mostly because I’m a solo ... | Kirocet Studio | - | Mar 18, 2026 | |
Mandala text | Generative AI was used to assist with localization | Divora | - | Mar 18, 2026 | |
けん玉100人シミュレーター text | Using Claude for translation | WINGLAY | - | Mar 18, 2026 | |
第九惑星 audioart | Used as support for certain in-game assets, sound sources, and visuals | haizai | - | Mar 18, 2026 | |
Skyreric code | Puroguramukōdo ni AI o shiyō shimashita. 19 AI was used in the program code. | KEI | - | Mar 18, 2026 | |
BYE BYE! POLICE! arttextaudio | AI was used for the following: Title logo Upgrade icons Multilingual localization BGM for bases, stages, and results scr... | Waterfall Studio | - | Mar 18, 2026 | |
The Debt Collector code | Some of the code is made by AI. Everything else in the game and this store page is made by people. | Wumbology Games | - | Mar 18, 2026 | |
Infernal Descent art | Icon Artwork | Dawg Patch Games | - | Mar 18, 2026 | |
Canyon Raid art | Static images and logos in store where generated with help of AI. | Asto Games | - | Mar 18, 2026 | |
Little Toys art | Only with certain images | YLRG Entertainment | - | Mar 18, 2026 | |
Jom Mat Taeng art | AI tools were used to generate initial drafts for some character and background assets. However, all AI-generated assets... | Upeum | - | Mar 18, 2026 | |
What's in the box art | AI was used to generate some of the images | PALINI | - | Mar 18, 2026 | |
Glorio art | Generative AI tools were used in a supportive role for some character visuals and promotional materials. All AI-assisted... | Probably Games Studio | - | Mar 18, 2026 | |
Bingo! code | Some AI tools were used by the developer for UI design and coding assistance only. No generative AI was used to create i... | Speedic Studio | - | Mar 18, 2026 | |
The Physical codetextart | AI tools were utilized to assist with coding, text generation, and creating some graphical assets. | 2Crispy Studio | - | Mar 18, 2026 | |
Whisker Wars art | Ai was used in the marketing material production and some in game art. | QuarterDrop | - | Mar 18, 2026 | |
Melody Friends audio | Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other vis... | WINE GL | - | Mar 18, 2026 | |
Prision in Clicker art | AI was used to generate the gallery's artwork. | Kitsu Games | - | Mar 18, 2026 | |
SECTOR LOCKDOWN art | few icons | NDDP | - | Mar 18, 2026 | |
Warp Mania audio | The game's soundtrack includes tracks produced with the help of AI-based music generation tools. | DNA Games Studio | - | Mar 18, 2026 | |
Last Shift Standing art | graphic assets used in this game and its marketing materials were created with the help of generative AI tools. | Solo Tactic Games | - | Mar 18, 2026 | |
Attack from Izar 2250 art | Menu images, and select sprites were created using generative AI and manually edited. | Xayba | - | Mar 18, 2026 | |
The Zyrdain Sands art | This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images. | FifoArts | - | Mar 18, 2026 | |
醤油ラーメンFOREVER artaudio | Used for some images, 3D models, and audio. | POCKET HORROR BOX | 48 | Mar 18, 2026 | |
Super Cyber Exorcism art | AI tools were used during development to assist with post-processing of store page images and internal concept art. Ima... | Veibyn | - | Mar 18, 2026 | |
THE KULKA codeart | Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical eleme... | Airem | - | Mar 18, 2026 |
387 results
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