AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13647
13,647
disclosures tracked
+13647 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3483 of 13,647 products
tag: Runner
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
BioTech Labs art | Some graphical assets were AI-generated. | Tomato Entertainment | - | Mar 18, 2026 | |
UNCHI code | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Drop Jump codeartaudiotext | ⚠ Every element generated by AI has been carefully reviewed, manually tuned, and integrated by the developer to maintain... | F4ntom Games | - | Mar 18, 2026 | |
Racing Balls artcodeaudio | AI tools have been used in the production pipeline workflow of graphic assets, code and music | Antonio Gioia | - | Mar 18, 2026 | |
Spacebound Sprint textart | The translations into Simplified Chinese were done using AI, as were some of the store images. The game itself does not ... | Kriki Studio | - | Mar 18, 2026 | |
Zombies & Battery audio | Some BGM and sound effects | Ransuz Studio | - | Mar 18, 2026 | |
小球冲刺 code | During the development of this game, generative AI (such as ChatGPT / Gemini) was used to assist in writing parts of the... | Yu | - | Mar 18, 2026 | |
Wacky Coursers text | Enhanced and translated store page text using AI. | Creamative | - | Mar 18, 2026 | |
Up to the top! artaudiotext | Generating some of the children's drawings used in the game. Generating sound effects (SFX). Supporting localization, in... | We Grow Old | - | Mar 18, 2026 | |
FastBall 2 text | AI is used to enhance the store page description(s). | Creamative | - | Mar 18, 2026 | |
Pure Combat text | Localization | xiaodu | - | Mar 18, 2026 | |
ノースウェスタの子供 textartaudio | AI is used for translation, 3D assets, music, movie, and part of the UI. | Ituki Ebina | - | Mar 18, 2026 | |
Sunset Sprinters '98 codeartaudio | As a solo developer project, this game leverages generative AI technologies to enable a full-scale production. AI tools ... | TrihermesGames LLC | - | Mar 18, 2026 | |
Endless Racing art | This game makes significant use of pre-generated AI content. Usage Details: Almost all visual 2D assets, specifically c... | Fearless Games Studio | - | Mar 18, 2026 | |
Warp Mania audio | The game's soundtrack includes tracks produced with the help of AI-based music generation tools. | DNA Games Studio | - | Mar 18, 2026 | |
Cube Dodger 3D arttext | I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and d... | Darren Keathley | - | Mar 18, 2026 | |
AIZASIA art | The game’s logo + the level's images list was generated using AI and then manually edited and finalized by the developer... | LLC Onisino | - | Mar 18, 2026 | |
Unreal Parkour Running artaudio | AI Pictures AI Voiceover | Zeus159REG | - | Mar 18, 2026 | |
Parkour Racing art | I use AI to generate the store covers and then refine them in Photoshop, but the game screenshots are real and were take... | SD Game Company | - | Mar 18, 2026 | |
都市传奇之人在江湖当大佬 art | 商店页面和营销素材由AI生成 | Q77 | 30 | Mar 18, 2026 | |
ORK code | AI tools were used for coding assistance and debugging during development. | 気師檎無 | - | Mar 18, 2026 | |
Political Run: World Leaders art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were c... | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
FrogCore art | Some visual elements, such as promotional images, backgrounds, and decorative elements used on the store page and in the... | Vladyslav Pozdniakov | - | Mar 18, 2026 | |
Bad Goys art | AI is currently used for character model generation. | Silvercrest Studios | - | Mar 18, 2026 | |
Stealth Employee audio | Dialouges dubbed with "Elevenlabs". | Mr. Lemon Games | - | Mar 18, 2026 | |
GogRun art | This game uses generative AI technology for a small portion of its 3D models. | Cockroach Studio | - | Mar 18, 2026 | |
Sad Virus Forest art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
PomPomMomonga text | This title uses lightweight local AI to generate character conversations in real time. Each playthrough features dynamic... | Gentle Giants LLC | - | Mar 18, 2026 | |
Who Is the GOAT artaudio | Some icons, background images, and sound effects are generated by AI | PSP之魂 | - | Mar 18, 2026 | |
LootRun arttext | Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were creat... | Four Arms Games | - | Mar 18, 2026 | |
Piggy Food Run artaudio | AI was used for the minor UI elements ,some backgrounds and one BGM. | KeithFrost | - | Mar 18, 2026 | |
Escape the Doom art | Generative AI was used to build the hypercraft component meshes and some marketing materials, such as the Steam capsule. | Symphonatic | - | Mar 18, 2026 | |
Clim Snail artaudio | 1. In-game voice lines are dubbed using AI. 2. The game includes one original BGM track by the developer; all other in-... | nuk | - | Mar 18, 2026 | |
Tung Tung Together: Online Deathrun Party art | The images on the Steam store page use artificial intelligence. | DarkRook Interactive | - | Mar 18, 2026 | |
World Sprint art | Some art assets generated via AI | AKD Studios LLC | - | Mar 18, 2026 | |
ParkTour artaudio | This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept a... | Federico Garcia | - | Mar 18, 2026 | |
Theft Runner art | Character meshes and a few 3D collectible character item meshes were generated using AI-assisted tools. | Cahit Kemal DOĞAN | - | Mar 18, 2026 | |
Faster, Hungry Shark! Kill! Kill! art | The title screen was created using generative AI. | GOOFEES | - | Mar 18, 2026 | |
Don't Piss art | just funny pictures | Cherokee Games | - | Mar 18, 2026 | |
Nullwake audio | This game uses AI-generated voice(Non live) acting for some characters. All voices were created and edited by the develo... | 44days company | 14 | Mar 18, 2026 | |
Retrowave Highway art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
STEPPE RIDER audioart | Game intro, music, promo art and minor assets (particle effects/small icons) are AI generated | Committee for Language Policy of the Ministry of Science and Higher Education of the Republic of Kazakhstan | 54 | Mar 18, 2026 | |
Parkour Assassin: Sprint Run 2 art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Apex Horizon | - | Mar 18, 2026 | |
Wukong Fights art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
No Mercy Maze textart | Just to generate some text for some quads and images. | T4GO | - | Mar 18, 2026 | |
Frontier Outpost art | Only the vertical capsule artwork was generated using AI tools. All game assets, screenshots, and gameplay content are o... | LEESUKHYUNG | 21 | Mar 18, 2026 | |
88 NIGHTS IN THE FOREST general | Some elements of the store page were generated by AI | Axl'sGuns Studio | - | Mar 18, 2026 | |
Jaw Jump! artcode | Some assets and parts of the code were created using generative AI. All content is original and does not infringe on any... | Airy Games | - | Mar 18, 2026 | |
Bunny Hopper art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Oily Tower art | Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-gener... | Cyvana | - | Mar 18, 2026 |
199 results
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