AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Resource Management
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Islandustry arttext | Cover art and localizations were made with the help of generative artificial intelligence. | Proper Puppy | - | Mar 18, 2026 | |
ShardSpace codeart | Some code snippets and store page images were edited or generated using artificial intelligence. | SmartMita | - | Mar 18, 2026 | |
Pulslink audiotext | Includes AI-generated sound assets and localized text. | FatCoke | - | Mar 18, 2026 | |
The Undercut: Racing Manager art | AI-assisted artwork is used for some promotional materials. All in-game art is hand-crafted pixel art. | Staz.Tech | - | Mar 18, 2026 | |
Idle Slot Machine textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
Space Salvage Simulator codeaudioart | AI was used in the production of this game: • Programming — Anthropic Claude AI Code • Music and some sound effects — Su... | Surgical | - | Mar 18, 2026 | |
MOLOKAUST text | Artificial intelligence was used to translate the game into all languages. | TAF | - | Mar 18, 2026 | |
Click Flip code | Gen AI was used to help write code. Everything else was made by humans! | Post Jaded Games | - | Mar 18, 2026 | |
Hosting Simulator arttext | Video and description made with AI and some UI design. | HypeDevelopments | - | Mar 18, 2026 | |
Gunja Tteokbokki art | AI tools were used to generate a few static 2D background images and supporting UI elements. | Milky Expedition | 13 | Mar 18, 2026 | |
The Beekeeper art | During the development of The Beekeeper, some AI tools may have been used for optimization and generating graphics. Howe... | ResilientLogic Games | - | Mar 18, 2026 | |
Crown & Coin: The Hundred Years art | AI was used to generate some of the 2D assets and portraits. I have personally selected and verified all generated conte... | MUZINA GAMES | - | Mar 18, 2026 | |
Last Float arttext | The cinematic video, localization, and some in-game images were created using artificial intelligence technologies. | LapsaDev | - | Mar 18, 2026 | |
Kvga art | This game uses generative AI tools to assist in creating pre-generated image content. All AI-generated images has been r... | KvgaDev | - | Mar 18, 2026 | |
Tower Defense Ultimate: Crashfall Protocol art | A single static menu background image was created using generative AI during development. No live-generated AI is used i... | Thonus Digital | - | Mar 18, 2026 | |
Solo Raid: Mage art | Multiple UI elements created using AI-assisted design tools. | God Tier Build | - | Mar 18, 2026 | |
Perestroika Drive audio | AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight f... | qubiq | - | Mar 18, 2026 | |
Radical Tower Defense text | AI were used to assist with translating text into multiple languages. | NewNull | - | Mar 18, 2026 | |
Slotbound art | Some visual assets and promotional materials for Slotbound were created with the assistance of generative AI tools. All ... | Optima Arch | - | Mar 18, 2026 | |
Huebound code | AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, ... | Dan Hicks | - | Mar 18, 2026 | |
Mai's Hunger audiotext | The developer uses generative AI tools to create pre-recorded voice-over audio and character dialogue for the in-game cu... | Game Opus | - | Mar 18, 2026 | |
Project manager SIM art | AI generated capsule art (for now), but manually adjusted. | Escapismogames | - | Mar 18, 2026 | |
Bunker 1024 text | AI tools are used to localize the game and related content into all supported languages other than English. | Systemic Silence | - | Mar 18, 2026 | |
Empire of Zombies art | Some of the visual assets in this game, including character sprites, backgrounds, and building illustrations, were creat... | Tomasz Letki | - | Mar 18, 2026 | |
Dino Age: Survive the Era's arttext | We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Speci... | Dino Age Studios | - | Mar 18, 2026 | |
Grand Cru: The Wine Maker arttext | AI was used to generate content that ships with the game: - NPC portrait artwork (AI-generated illustrations) - Localiza... | hAi Corp | - | Mar 18, 2026 | |
Binded Souls code | Our core development is currently taking place in Unreal Engine 5.7. We are utilizing its full suite of tools, including... | Cyrillic Digital | - | Mar 18, 2026 | |
Idle Library art | Some in-game visual assets, including background images and thematic artwork, were created using generative AI tools and... | DaZeSTRAY | 13 | Mar 18, 2026 | |
Tiny Idle Farm general | I used AI for assistance. | MLK Games | - | Mar 18, 2026 | |
Celestial Defense general | AI is used to assist in development across all departments. Our team is small, but dedicated and fiercely dedicated to p... | GoUnconditionalGames | - | Mar 18, 2026 | |
King For a Week art | A part of the design of the cover art has been generated with gen-AI. | KS-XIII | - | Mar 18, 2026 | |
Loopbound text | Generative AI has been used for translations into certain languages and as support for various aspects of the implementa... | Escheria | - | Mar 18, 2026 | |
Taco Tuesday art | We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, m... | 24 Studios | - | Mar 18, 2026 | |
Survivor's Log: N17 Shelter artaudiotext | Images: Partially created with AI assistance, then manually redrawn and refined. Music: A combination of licensed asset ... | sam32 | - | Mar 18, 2026 | |
The Long Mine text | Some localization text was generated using AI translation. | Cold Lynx | - | Mar 18, 2026 | |
Hyperinflation Dungeon text | It is used in translations and a very small portion of in-game assets. | BlinkFox Games | - | Mar 18, 2026 | |
Hold The Roost artaudiocode | Generative AI tools were used during development to assist in creating art, 3D models, music, and code. All AI-assisted ... | Jody Hiatt | - | Mar 18, 2026 | |
Void Core arttext | AI tools were used during the development process to assist in creating space-themed background assets and translating i... | Badgertainment | - | Mar 18, 2026 | |
Rest Area Simulator: Prologue textartaudio | We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creat... | Oriseus Studios | 24 | Mar 18, 2026 | |
Checkpoint 19 artcode | AI tools are used to assist in the creation of certain marketing and promotional visuals. During development, AI tools ... | Pyro Entertainment B.V | - | Mar 18, 2026 | |
Drone Gunner textart | Generative AI was used to create descriptions and weapon icons | KHVOYA Games | - | Mar 18, 2026 | |
Chopikoji Gardens general | AI was used in the creation of some assets. | Moleman Studios | - | Mar 18, 2026 | |
Morse Depths: WWII art | Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background text... | Sasunia Game Studio | - | Mar 18, 2026 | |
Divine Orbit art | Pre-Generated Content: Generative AI tools were used to assist in the creation of 2D promotional artwork for the Steam s... | Jason Bann | - | Mar 18, 2026 | |
Bank 2000 general | AI tools were used during the development of this game to assist with certain design and production tasks. | BlackBeakProd | - | Mar 18, 2026 | |
Ghost Algorithm audio | I make use of AI-powered tools during the promotional process of my game. Additionally, the in-game background music was... | Dalgitch Games | - | Mar 18, 2026 | |
Floaty Farm textcode | AI was used to assist with writing/editing text (I’m a non-native English speaker), as well as for calculations and deve... | Uzhuless | - | Mar 18, 2026 | |
Airline CEO arttext | In this game, generative AI tools were used in parts of the creation and refinement process for visual assets and in-gam... | Alperen Tekay | - | Mar 18, 2026 | |
Rush B: Esports Manager arttext | Image generation for fictional players (“NEWgens”) – creating visual portraits for entirely fictional characters. Local... | Lazy Penguin Studios | - | Mar 18, 2026 | |
Zombies Per Minute codeaudioart | Generative AI was used to help code the game, create music, create sound effects (including voice lines), and create mar... | Enzed Studio | - | Mar 18, 2026 |
1,177 results
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