AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Racing Games
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Redline JDM Drift art | Some visual assets in the game, such as icons, UI elements and loading screen images, were created with the assistance o... | Antique Box Studio | - | Mar 18, 2026 | |
Tandemonium art | Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content wa... | UsersFirst | - | Mar 18, 2026 | |
Terminal Lucidity Era arttext | Some of the images are generated using AI and then edited and processed. Some of the scripts were also created in consul... | DreamerMoon | - | Mar 18, 2026 | |
Formula 2026: Rise of Legends text | Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used o... | Eclipse Interactive | - | Mar 18, 2026 | |
RD Racing art | Some visual assets used in this game were generated with the assistance of AI tools. | See The Sea Std | - | Mar 18, 2026 | |
Jesus Take The Wheel audio | We used a Text-to-Speech tool to create a voiceover for the game's trailer. | Vertex Horizons | - | Mar 18, 2026 | |
Valkeala Climb Race art | Game logo, headers and game menu logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Neo Retroad audiocode | AI Suno Music (Original tracklist by me) AI used as help, to coding some features in Unity | Ben C-3D Games | - | Mar 18, 2026 | |
Rhythm Racer audioart | Some of the music tracks included have been created using Suno to avoid copyright infringement for online multiplayer. ... | Elusive Byte | - | Mar 18, 2026 | |
Nash Racing Pursuit 2 art | game logo and game menu image made with ai tools | Tero Lunkka | 10 | Mar 18, 2026 | |
Orbit Runners general | AI-assisted tools may be used during development for ideation and temporary assets. Final content is reviewed and approv... | SkylineLabs | - | Mar 18, 2026 | |
Lawnmower Game Battle 2: Reload art | Game logo and menu and options logos made with ai tools | Tero Lunkka | - | Mar 18, 2026 | |
NOSBALL art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | Saviour Developments | - | Mar 18, 2026 | |
Speedland art | Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated con... | Team Spirit | - | Mar 18, 2026 | |
DriveCraft text | We use AI to help with translation. | Neuston AB | - | Mar 18, 2026 | |
Racing Balls artcodeaudio | AI tools have been used in the production pipeline workflow of graphic assets, code and music | Antonio Gioia | - | Mar 18, 2026 | |
Qamar art | AI used for some 3-d assets | absorbentthree | - | Mar 18, 2026 | |
Wacky Coursers text | Enhanced and translated store page text using AI. | Creamative | - | Mar 18, 2026 | |
Offroad Arcade art | Some visual and level assets in this game were created during development with the assistance of generative AI tools and... | DevOfOne | - | Mar 18, 2026 | |
Endless Racing art | This game makes significant use of pre-generated AI content. Usage Details: Almost all visual 2D assets, specifically c... | Fearless Games Studio | - | Mar 18, 2026 | |
Street-Spec: Japan artcode | AI is used for occasional help with processing textures. It is also used to help speed up the coding process by providin... | osoiDev | - | Mar 18, 2026 | |
Extreme Hill Driver art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were c... | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Super Drag Race 2 art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
Formula 2.5 art | Some development tools using machine-learning assistance were part of the early asset-creation workflow. These tools wer... | T&T game | - | Mar 18, 2026 | |
SABORACE art | Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and the... | bluetear games | - | Mar 18, 2026 | |
Escape the Doom art | Generative AI was used to build the hypercraft component meshes and some marketing materials, such as the Steam capsule. | Symphonatic | - | Mar 18, 2026 | |
Fast & Fractured audio | As a small Indie studio, we can't afford a composer and voice actors, so for the moment we decided to use AI. Ideally, f... | CEVR-ICALES | - | Mar 18, 2026 | |
Rising Sun artaudio | This game does not use generative AI in real time. Generative models were used only during early development to create d... | Skytrace | - | Mar 18, 2026 | |
F1 Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Retrowave Highway art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Nitrokill artaudio | The game logo is partly AI generated. One piece of music is AI generated. The computer voice is mainly AI generated. | KAIRA Deepware | - | Mar 18, 2026 | |
Roach with Bike art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Drift Overdrive audio | AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented le... | Neon Apex Studio | - | Mar 18, 2026 | |
RFX Enduro: 8th Day art | The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not.... | Roberto Augusto Freaza | - | Mar 18, 2026 | |
Neon Rush Highway artaudio | "Certain promotional visuals and music in this game were produced with the assistance of generative AI tools. | Berk Kalfa | - | Mar 18, 2026 | |
Type Drivers text | We are using AI to generate texts that players will type in the game. | Toonik Games | - | Mar 18, 2026 | |
AMazeing Racer textart | As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store co... | ADAIAN | - | Mar 18, 2026 | |
Cancer Crusher USA general | Marketing material. | Cancer Crusher Entertainment | - | Mar 18, 2026 | |
MX Bodycam Bikes Racing art | Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all fin... | GLOBAL SCRIPTUM | 17 | Mar 18, 2026 | |
Super Flying Vroom Vroom audio | Voice, logo and sound effects | FVV Games | - | Mar 18, 2026 | |
Truck Titans art | SPLASH GFX - FOR BIG AIR TRICK FLIP | Outlaw Games | - | Mar 18, 2026 | |
Truck Racing Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Toy Car Race art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Street Racer Collection (QUByte Classics) art | Some icons and visual elements used in promotional materials and on the store page were created with the help of artific... | QUByte Interactive | - | Mar 18, 2026 | |
Car Race Pro Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Car Race Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Buggy Racing Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Bike Stunts Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Nightcrawler general | This game was created by a person with no experience in game development, with artificial intelligence acting as a libra... | TsuraiKuromaru | - | Mar 18, 2026 | |
Challenger X art | We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's ... | OXS Games | - | Mar 18, 2026 |
129 results
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