AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Racing
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Redline JDM Drift art | Some visual assets in the game, such as icons, UI elements and loading screen images, were created with the assistance o... | Antique Box Studio | - | Mar 18, 2026 | |
The Undercut: Racing Manager art | AI-assisted artwork is used for some promotional materials. All in-game art is hand-crafted pixel art. | Staz.Tech | - | Mar 18, 2026 | |
Toddler Tumble general | AI has been used to create some assets of this game | BefuddleBug | - | Mar 18, 2026 | |
Tandemonium art | Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content wa... | UsersFirst | - | Mar 18, 2026 | |
Terminal Lucidity Era arttext | Some of the images are generated using AI and then edited and processed. Some of the scripts were also created in consul... | DreamerMoon | - | Mar 18, 2026 | |
Crazy Bike art | We just used AI to help with the Steam capsule and some marketing assets | Crazy Bike | - | Mar 18, 2026 | |
Formula 2026: Rise of Legends text | Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used o... | Eclipse Interactive | - | Mar 18, 2026 | |
NEON DRIFT ULTRA art | The game to contain art assets generated by artificial intelligence | Gamesforgames | - | Mar 18, 2026 | |
Deliverage audio | Ambient background music (e.g. music blasting in an apartment building) has been AI generated | Majao Games | - | Mar 18, 2026 | |
Neon Hole audiocode | Music used in the game is generated by AI. Writing code of the game was supported by AI. | PerceptionEnchanter | - | Mar 18, 2026 | |
RD Racing art | Some visual assets used in this game were generated with the assistance of AI tools. | See The Sea Std | - | Mar 18, 2026 | |
Jesus Take The Wheel audio | We used a Text-to-Speech tool to create a voiceover for the game's trailer. | Vertex Horizons | - | Mar 18, 2026 | |
Valkeala Climb Race art | Game logo, headers and game menu logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Nori textart | In the promotional materials, AI was only used to check the correctness of the English text and to assist with minor asp... | Nori Game | - | Mar 18, 2026 | |
Neo Retroad audiocode | AI Suno Music (Original tracklist by me) AI used as help, to coding some features in Unity | Ben C-3D Games | - | Mar 18, 2026 | |
KritterRun audioart | We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing conte... | KritterRun LLC | - | Mar 18, 2026 | |
SuperTag audio | Some temporary in-game music used during development was generated with AI tools as placeholder audio. The intention is ... | Michael Abid | - | Mar 18, 2026 | |
Rhythm Racer audioart | Some of the music tracks included have been created using Suno to avoid copyright infringement for online multiplayer. ... | Elusive Byte | - | Mar 18, 2026 | |
Navtorio general | Enchant player experience | wilmer100101 | - | Mar 18, 2026 | |
Nash Racing Pursuit 2 art | game logo and game menu image made with ai tools | Tero Lunkka | 10 | Mar 18, 2026 | |
Derby Life: Ranch & Race text | [Localization]AI tools were used for text translation and localization. | Nexelon | - | Mar 18, 2026 | |
Orbit Runners general | AI-assisted tools may be used during development for ideation and temporary assets. Final content is reviewed and approv... | SkylineLabs | - | Mar 18, 2026 | |
Lawnmower Game Battle 2: Reload art | Game logo and menu and options logos made with ai tools | Tero Lunkka | - | Mar 18, 2026 | |
PapyPanic codetext | code and text generation and pre-generated content | PapyPanic | - | Mar 18, 2026 | |
NOSBALL art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | Saviour Developments | - | Mar 18, 2026 | |
Aerosurfer art | The human character in the capsule image was generated with AI. | Breach | - | Mar 18, 2026 | |
Arcade Evolution: Matrix OS code | The creation of this content was assisted by AI coding and custom code bots are also included in this app with limited f... | GLITCHED MATRIX | - | Mar 18, 2026 | |
Golfmania code | We used AI tools to help fix bugs in the code and write functions we didn’t know how to make ourselves. | Buma Studios | - | Mar 18, 2026 | |
Lonely Penguin art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
Speedland art | Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated con... | Team Spirit | - | Mar 18, 2026 | |
DriveCraft text | We use AI to help with translation. | Neuston AB | - | Mar 18, 2026 | |
Robo audio | AI used for music improvement. | Anton Vatchenko | - | Mar 18, 2026 | |
Push The Cart Together text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in th... | ANTK Studio | - | Mar 18, 2026 | |
Marble Blade artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
3D race game arttext | Generative artificial intelligence tools were used during the development process to assist with creating certain assets... | Mantas Počiuipa | - | Mar 18, 2026 | |
Racing Balls artcodeaudio | AI tools have been used in the production pipeline workflow of graphic assets, code and music | Antonio Gioia | - | Mar 18, 2026 | |
Team Principal: A Racing Manager art | Generative AI is used sparingly in the game to generate limited artwork and logos, and as development goes on, these ima... | Patrick H | - | Mar 18, 2026 | |
Catch the Turtle art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Can deliver? Survival Kit art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Lawnmower game Ufo Chase 2 art | Game logo, banners, headers and game menu icons made with ai tools | Valkeala Software | 10 | Mar 18, 2026 | |
RLRacer codeart | The entire source code of this game was developed with the assistance of generative AI to overcome programming limitatio... | Momo_Ger | - | Mar 18, 2026 | |
Speedway Challenge 2026 arttext | AI used for generating some riders avatars and description in the store page | Artur Berkowski Berobasket | - | Mar 18, 2026 | |
Street Legal art | "We use generative AI tools to assist in the creation of concept art, marketing capsules, UI mockups, and store page ass... | Tabletop Logic Studios | - | Mar 18, 2026 | |
爆走!!おそうじカート codetext | 【プログラム開発の補助】 GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。 【テキストの校正と翻訳】 ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてA... | 33kingusp | - | Mar 18, 2026 | |
Qamar art | AI used for some 3-d assets | absorbentthree | - | Mar 18, 2026 | |
Wacky Coursers text | Enhanced and translated store page text using AI. | Creamative | - | Mar 18, 2026 | |
Tomboy: Race for Love art | Backgrounds and characters are made with AI and reworked by the artist. | Zylyx | - | Mar 18, 2026 | |
Real Cars & Motocross Driving Simulator art | Generative AI was used only to create some promotional visual materials, such as cover and capsule images. | Tuna | - | Mar 18, 2026 | |
Cambell’s Oddity Box artaudio | Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI ... | Cambell James Smith | - | Mar 18, 2026 | |
Little Toys art | Only with certain images | YLRG Entertainment | - | Mar 18, 2026 |
413 results
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