AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Quick-Time Events
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Moment Hunter art | Moment Hunter features content entirely created with generative AI tools, including all level environments, cinematic vi... | Cem Budak | - | Mar 18, 2026 | |
Kings Archer VR art | Some of the visuals in the game were created using AI. | OttoGames | - | Mar 18, 2026 | |
Medieval Tavern Simulator art | Some images were generated using artificial intelligence. | Superwolf Game Studio | - | Mar 18, 2026 | |
Flying PingPong art | AI tools were used to generate in-game graphical elements, such as UI elements, static image assets, flame animations, a... | Linking668668 | - | Mar 18, 2026 | |
Together We Move art | Generative AI is used only for 2D marketing assets, icons and loading screens. | KiraKami Games | - | Mar 18, 2026 | |
DeadEndGram art | Generative AI was used to create the store page capsule images and marketing banners. All in-game vector graphics and co... | Michael Morgan | - | Mar 18, 2026 | |
Yellowcreek Stories - The Cabin Watcher art | Some environmental posters visible in the game were initially created using generative AI tools and then manually edited... | Carlos Azuaga | - | Mar 18, 2026 | |
Ogaiva art | Generative AI was used during the design stage to visualize original sketches and create UI concepts. Based on these vis... | Lavanda Studio | - | Mar 18, 2026 | |
Act! Autonomy: Cell-Tones art | AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CG... | PaperAct | - | Mar 18, 2026 | |
Categories artaudio | This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork. | Jonas Hörner | - | Mar 18, 2026 | |
React wars art | This game’s illustrations were created using generative AI. | Abyssal★Star | - | Mar 18, 2026 | |
Ball Clicker Roguelike art | Banners and logos are ai generated. | Gökhan Çakır | - | Mar 18, 2026 | |
Need For Steal audio | This game contains AI-generated music. | Night Badgers Studio | - | Mar 18, 2026 | |
Brace for Dolphins! general | Generative AI was used in this project. | We Are the Dolphins | - | Mar 18, 2026 | |
Little Otter's Fishing Life text | As a solo indie developer, I use AI for multi-language localization. This helps me deliver a smoother, more accessible p... | ZT-Studio | - | Mar 18, 2026 | |
POSTERIOR text | Steam store page text generation | METEHAN SAHIN | - | Mar 18, 2026 | |
LUMOLISH art | create icon with ai | Liu polun | - | Mar 18, 2026 | |
Nekruba code | Nekruba used artificial intelligence tools as support during the creative and technical development process, particularl... | Lecubenaranja | - | Mar 18, 2026 | |
Silent Ward: Forever Lost art | Some images are generated by AI. | 月下辉煌 | - | Mar 18, 2026 | |
Vocab Clash artcode | This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts a... | Jim Zhang | - | Mar 18, 2026 | |
They Shall Not Loop art | As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn ar... | Elite Gorgon Games | - | Mar 18, 2026 | |
BECOME LIFE audioart | This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was al... | Giovanni Altrui | - | Mar 18, 2026 | |
Mutant Survivors arttext | Generative AI tools were used during development to assist with the creation of concept art, visual assets, and written ... | Macro Software | - | Mar 18, 2026 | |
Midnight Aquarium: Idle Clicker audio | The songs are made by suno ai | Taytay | - | Mar 18, 2026 | |
Veil: Project Conductor arttext | Character illustrations and background scenes were created using AI. The text was translated from Russian into other lan... | Rebro Broni | - | Mar 18, 2026 | |
Three Kingdoms:Explosive Battle art | 🎮 About the Development of this game As a project developed by a solo creator with limited manpower, Explosive Battle ... | DeerChaser | - | Mar 18, 2026 | |
KunKunNest art | The game logo and some in-game assets are generated by AI | JNTM | 162 | Mar 18, 2026 | |
The MILF House: Sex 101 art | Images AI | MegaXBlo | - | Mar 18, 2026 | |
The Zyrdain Sands art | This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images. | FifoArts | - | Mar 18, 2026 | |
Yin Yang Fun artcode | We have used AI to generate sprites and code at specific times. | Lao Lai Le Studios | - | Mar 18, 2026 | |
SECOND WIND codeartaudio | AI was used coding asistance, marketing assets and musics. | Goldenstone Games | - | Mar 18, 2026 | |
BND Legenden: Operation Blackbox art | In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for thi... | Umami Creative GmbH | 17 | Mar 18, 2026 | |
Roulette of the Void textcode | AI tools were used only for translation purposes, helping create localized text in multiple languages, and for coding as... | zFhresh | - | Mar 18, 2026 | |
Shape World Level UP Lite audiotext | This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text a... | 사각잉 | - | Mar 18, 2026 | |
Be My Lust 2 art | Characters in the game were generated with support from artificial intelligence drawing software. | B Plus Studio | - | Mar 18, 2026 | |
Nikhad Islands general | Some assets were created using AI. | El Abrigo de Paulo | - | Mar 18, 2026 | |
Be My Lust art | All characters in the game are 20 years older and generated with support of artificial intelligence drawing software. | B Plus Studio | - | Mar 18, 2026 | |
Freaking Hallway codeaudioart | Use AI to generate a part of code, sound, mesh,animate,and texture,icon | Coolguy Club | - | Mar 18, 2026 | |
GRIDRUSH audioart | Sound and one image had been generated by AI. If you want to collaborate to change that please contact the creator. | Ruben Prende | - | Mar 18, 2026 | |
Crypto Trading Simulator general | The game's store visuals were created using artificial intelligence. | BES Games | - | Mar 18, 2026 | |
SISTER RED art | In glameplay the pictures and posters are pre-generated by AI | bAd Bunny Games | - | Mar 18, 2026 | |
Until Dusk Fall text | As a small student team, we utilized Generative AI tools to assist in the translation and localization of in-game text a... | Real Deal Studios | - | Mar 18, 2026 | |
Risky Business art | AI is used in the early stages of our art pipeline for concepting characters and environments. All final artwork is hand... | Nouliz | - | Mar 18, 2026 | |
Hell Loop art | “Some promotional images include AI-assisted lighting, glow and post-processing.” | Tuncay Ayanoglu | - | Mar 18, 2026 | |
Exogenesis audiocode | AI tools were used during development to draft some sound effects and musical ideas; these drafts were then re-edited, m... | Nostalgic Brains | - | Mar 18, 2026 | |
My Bloody Weekend 3 audio | Use of IA: - Speech from the Book of the Ancient - Last song - Some HUD elements | Necronomicon Games | - | Mar 18, 2026 | |
Belkız Ana art | Trailer section and some of the game’s models were created with the assistance of AI. However, the overall content and d... | ÖtüGen Studios | - | Mar 18, 2026 | |
ParkTour artaudio | This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept a... | Federico Garcia | - | Mar 18, 2026 | |
PUNCH ARENA art | Generative AI is used only during the initial creation of 2D marketing assets, UI icons, and loading screens, which are ... | Cankivanc Yigit | - | Mar 18, 2026 | |
Romcab Puzzle art | AI-generated images were used in the game's development, either as final assets or artistic inspiration. | 8º Arte Games | - | Mar 18, 2026 |
173 results
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