AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: PvP
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Redline JDM Drift art | Some visual assets in the game, such as icons, UI elements and loading screen images, were created with the assistance o... | Antique Box Studio | - | Mar 18, 2026 | |
Pure College Football audio | The music in the game was carefully crafted alongside AI to provide a wide variety of songs for background music. | Reck-it Warehouse | - | Mar 18, 2026 | |
Toddler Tumble general | AI has been used to create some assets of this game | BefuddleBug | - | Mar 18, 2026 | |
Hus: 4-Row Mancala art | The loading and main menu background picture was generated by AI. | Mycostax | - | Mar 18, 2026 | |
Pixelords audio | Some background music in this game was created with the assistance of AI music generation tools. | BBokGames | - | Mar 18, 2026 | |
Punch Your Friends party artaudio | The logo and lobby background, as well as some of the musical compositions, were generated using artificial intelligence | LazyVibeStudios | - | Mar 18, 2026 | |
Chess Kingdom code | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | Mar 18, 2026 | |
QDFracture artcode | Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generat... | Mariano Miguel Lanzi | - | Mar 18, 2026 | |
Are We Sinking Yet? art | AI-generated art objects | SP GAMES | - | Mar 18, 2026 | |
Dice Ark general | Gemini | Yoigoshi Studio | - | Mar 18, 2026 | |
HOP-CO-OP audio | Some music tracks in this game were created using AI music generation tools. All tracks are licensed for commercial use. | KS Studios | - | Mar 18, 2026 | |
Deliverage audio | Ambient background music (e.g. music blasting in an apartment building) has been AI generated | Majao Games | - | Mar 18, 2026 | |
梦幻旅途 text | Artificial intelligence technologies are widely used to assist in translating text content into multiple languages. | 游梦像素 | - | Mar 18, 2026 | |
Hengor 2 textart | This game uses generative artificial intelligence as a support tool during development. The technology is used to assist... | Aily Torezani | - | Mar 18, 2026 | |
热血屠龙 general | The materials used on my store page were AI-assisted, and there will be no copyright issues involved. | 热血屠龙 | - | Mar 18, 2026 | |
Vituber Melody artaudio | Image, Video & Music is generated by AI technology. | Vituber Melody | - | Mar 18, 2026 | |
Binded Souls code | Our core development is currently taking place in Unreal Engine 5.7. We are utilizing its full suite of tools, including... | Cyrillic Digital | - | Mar 18, 2026 | |
Silentia textaudio | Generative AI was used for store page translations and trailer music only. The game itself does not contain AI-generated... | Night Raid Games | - | Mar 18, 2026 | |
Cannon Ball art | The following are AI generated content: Main menu background image | Jasontreks | - | Mar 18, 2026 | |
YEKO art | A single 3D model in the game was initially generated using an AI-assisted tool during early development. This asset was... | BEGA Game Studio | 21 | Mar 18, 2026 | |
戚继光 Qi Jiguang: Art of War art | store page UI , game UI , a part of cg story , | 斩鬼工作室 | - | Mar 18, 2026 | |
Bighead Duel audioarttext | Generative AI tools were used during development to assist with background music creation, selected 3D assets, and trans... | Kim Hyunwoo | - | Mar 18, 2026 | |
DRAWCERY art | Some of the graphical elements contain AI-generated imagery | Spookjump | - | Mar 18, 2026 | |
P2W : The Party Show art | Generative AI was used to create some of the 2D banner images and decorative UI elements within the game. | Wallet Warriors | - | Mar 18, 2026 | |
Network Empire general | This game was developed with the help of generative artificial intelligence tools used during the development phase to a... | Corsan | - | Mar 18, 2026 | |
SuperTag audio | Some temporary in-game music used during development was generated with AI tools as placeholder audio. The intention is ... | Michael Abid | - | Mar 18, 2026 | |
Rhythm Racer audioart | Some of the music tracks included have been created using Suno to avoid copyright infringement for online multiplayer. ... | Elusive Byte | - | Mar 18, 2026 | |
Panic of the Apes textart | AI generative models were used to create localization files to support languages that would otherwise be difficult for a... | Adam Weaver | - | Mar 18, 2026 | |
MechaCorps Draft general | Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our t... | MechaCorps Games | - | Mar 18, 2026 | |
Valkyrie Wave artaudio | The game is being developed by a small team. To speed up development, we used artificial intelligence for character desi... | Valkyrie Wave | - | Mar 18, 2026 | |
Echoes of Midnight artaudio | This game uses generative AI in a limited capacity. Some artwork and sound effects were created with the assistance of A... | Dark Tether Games | - | Mar 18, 2026 | |
Humans vs Aliens BattleWorlds art | Some visual assets and character concepts in this game were created with the assistance of AI-based tools and were furth... | BNMBY | - | Mar 18, 2026 | |
Velocide Overdrive artaudiocode | To ensure the best quality for Velocide Overdrive, generative AI was used as a supportive tool in the development proces... | NoxRift Games | - | Mar 18, 2026 | |
Tetrarchon art | This game uses pre-rendered generative AI to create its character artwork, environment assets and marketing material. Al... | Fallen Angel Studio | - | Mar 18, 2026 | |
Hero Survival audioarttext | This game uses generative artificial intelligence to create music, sound effects, ambient sounds, images, character mode... | Surcabit | - | Mar 18, 2026 | |
Megashootsplosion codeart | MEGASHOOTSPLOSION is developed by a solo developer. Generative AI tools were used to assist with portions of the code an... | Brady Kearley | - | Mar 18, 2026 | |
Orbit Runners general | AI-assisted tools may be used during development for ideation and temporary assets. Final content is reviewed and approv... | SkylineLabs | - | Mar 18, 2026 | |
PapyPanic codetext | code and text generation and pre-generated content | PapyPanic | - | Mar 18, 2026 | |
NOSBALL art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | Saviour Developments | - | Mar 18, 2026 | |
OKEYABILITY: Board Game text | Generative AI was used as a supportive tool for the localization (translation) of in-game texts. | Gnsr | - | Mar 18, 2026 | |
游戏降临:我的系统异常(海外测试版) artaudio | 为了能够高效地产出作品,我们在: 在角色草图设计环节使用了生成式人工智能辅助; 在场景背景UI设计上使用了生成式人工智能辅助; 在游戏音乐音效上使用了生成式人工智能辅助。 如果您极度仇视人工智能应用,我们感到非常抱歉。 在资金与时间足够的情... | 青岛绛临网络科技有限公司 | - | Mar 18, 2026 | |
DoJo Legacy of Zhen arttext | This game uses generative AI tools as part of the creative pipeline for concept exploration and early drafts of visual a... | NoCap Studios LLC | - | Mar 18, 2026 | |
Trial Zones art | AI is used to upscale or clean some in-game textures. | A-Grand HT | - | Mar 18, 2026 | |
Burned Out! artaudio | We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is re... | Iron Angelo | - | Mar 18, 2026 | |
决战沙城 general | Some promotional materials may be extended with AI enhancements based on our original content, and we do not intend to i... | 决战沙城 | 77 | Mar 18, 2026 | |
Specter Hideout codetextart | Was used as a supportive tool during the development of this game in the following ways: Technical Development: AI assi... | G64 | - | Mar 18, 2026 | |
Golfmania code | We used AI tools to help fix bugs in the code and write functions we didn’t know how to make ourselves. | Buma Studios | - | Mar 18, 2026 | |
Elyndorh art | This game uses generative AI to assist in creating some 3D models and 2D assets included in the game. | Filip Gichev | - | Mar 18, 2026 | |
TheTwelfthDeceivers art | A small portion of models and images are AI-generated. | Chen An | - | Mar 18, 2026 | |
Rival Commanders art | Some visual assets and images in this game were created using pre-generated AI tools. No AI is used during gameplay. | Miz | - | Mar 18, 2026 |
1,151 results
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