AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
12395
12,395
disclosures tracked
+12395 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
25
25%
use AI for 2+ purposes
3062 of 12,395 products
tag: Procedural Generation
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SlimyLeap art | Used AI for a couple of images | Blazej Cholinski | 14 | Mar 18, 2026 | |
Blood Night general | This game was created using advanced generative AI (neural networks) technology to accelerate and inspire the developmen... | Team | 105 | Mar 18, 2026 | |
Red Nox art | AI in combination with image-editing software was used to produce the visual assets for the game. | Alvinho Games | - | Mar 18, 2026 | |
Stellar Industrialist art | AI generates a few images and icons, reviewed manually. | PcZ Games | 17 | Mar 18, 2026 | |
COLLAPSE COMPANY code | In the development of this game, we use a generative AI to assist in creating some of the source code. | VOLT-TECKS GAME STUDIO | 20 | Mar 18, 2026 | |
Core of Havoc art | Every single item images is generated by AI to reflect its properties | Parandroid Games | - | Mar 18, 2026 | |
THE KULKA codeart | Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical eleme... | Airem | - | Mar 18, 2026 | |
DungeonOS general | AI tools were used for helping with certain tasks | Grave Hammer Games | - | Mar 18, 2026 | |
Bird Wars art | We use AI to aid in store assets, and references. | Studio Ransom | - | Mar 18, 2026 | |
Mine puzzle pieces of flower garden world art | Using AI models to create artistic materials | CHEN JIE | - | Mar 18, 2026 | |
Mk50TWL Vehicle Battler Custom Slider art | Some images: campaign backgrounds and project backgrounds. | TimberWoodLumber Games | - | Mar 18, 2026 | |
RolemIAster text | In RoleMIAster, a local AI acts as your personal Game Master. It creates worlds, characters, quests, and items in real t... | ABAFE | 13 | Mar 18, 2026 | |
Apoikia general | No generative AI is used during gameplay. | Charlie | - | Mar 18, 2026 | |
Farewell Jack artaudiotext | Before I get into this, I'd like to say that I am a professional game designer, writer, sprite artist, video animator, m... | Upheaval Arts | - | Mar 18, 2026 | |
Kosmass audioart | Kosmass incorporates Generative AI specifically for the creation of musical compositions and store page banner artwork. ... | Evgeniy Kostritsa | - | Mar 18, 2026 | |
R.I.P. textcode | LLMs were used in the localization of the store page and the game. And in some coding aspects of the game. | Sandy | - | Mar 18, 2026 | |
Project: Latticeborn artcode | AI is used for 3d assets and some coding | Ilhan Kilinc | - | Mar 18, 2026 | |
Asteroid Harvester general | The game is developed with assistance of AI. | chrysalistw | - | Mar 18, 2026 | |
The Last Map code | - Auxiliary codes (like bug fixes) - Study codes (big scripts bases) | Pinster Games | - | Mar 18, 2026 | |
Code-Knight code | Parts of the game’s code were created with the assistance of AI tools. All game assets are designed and created by our t... | Simon | - | Mar 18, 2026 | |
The Adventure of Fred - The traveler's dial - arttext | AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. A... | FredsGamesStudios | - | Mar 18, 2026 | |
Dungeon Flop art | Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay ... | Roll4d4 | - | Mar 18, 2026 | |
ADHD Horror Anthology artaudio | AI is used for concepts, creating 3D models of characters, and for some voice acting. | SHIKAMI | - | Mar 18, 2026 | |
Grindstar art | Some graphical assets are generated with AI. | morelootgames | - | Mar 18, 2026 | |
Fragile Frontier artaudiotextcode | Fragile Frontier is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtestin... | Lost Rabbit Digital | - | Mar 18, 2026 | |
TRAP artaudio | Certain visual and audio assets were created with the assistance of digital tools that help streamline the creative proc... | Crackshot Games | - | Mar 18, 2026 | |
Circuit Overload art | Some of the game's visual assets and store page artwork were created using AI-assisted tools during development. No AI-g... | Neon Forge | 11 | Mar 18, 2026 | |
Tapper's Fiefdom art | AI generation tools were used to create specific 2D visual assets during the development of this game. This includes 2D ... | Fading Interactive | - | Mar 18, 2026 | |
Port Authority: Lanes & Lines text | Utilized AI to help with descriptions and proofread on the store page. No AI was used in the game itself or any code. | Harbor Masters | - | Mar 18, 2026 | |
Youth Academy art | The profile pictures used for the young players in the game are generated using AI. Also cover art are created with the ... | Oba Games | - | Mar 18, 2026 | |
Ogre Dungeon art | Out of the 996+ files that make up this game, only 5 image files are AI generated. (Title screen, intro screen, game ove... | Durance Gaming | - | Mar 18, 2026 | |
Bagnomor artaudio | 3D assets, sounds, graphics | Bagnodev | - | Mar 18, 2026 | |
Last Shinobi general | AI was used to enhance the player experience, primarily through asset generation. | Dark Tomato Studio | - | Mar 18, 2026 | |
Bomber Cats: Napalm Strike general | Some in-game assets are created using generative AI. | Radio Decadance | - | Mar 18, 2026 | |
王朝:将军觐见 art | 游戏中的部分图片素材使用了AI生成,包括人物肖像、UI等 | 三千越甲GameStudio | - | Mar 18, 2026 | |
The Szyk audio | I'm using an AI model to generate soundtracks for the game | Pieware | - | Mar 18, 2026 | |
Apocalypter audio | Most of the music on the cassette tapes are AI generated | SawyerK Games | - | Mar 18, 2026 | |
PomPomMomonga text | This title uses lightweight local AI to generate character conversations in real time. Each playthrough features dynamic... | Gentle Giants LLC | - | Mar 18, 2026 | |
Stuck in a Trench general | - Human‑led first. The core research, design, and code were produced by the development team. - AI used as an advisor. A... | Iron Otter | - | Mar 18, 2026 | |
Escape the Doom art | Generative AI was used to build the hypercraft component meshes and some marketing materials, such as the Steam capsule. | Symphonatic | - | Mar 18, 2026 | |
无尽勇者冒险 arttext | 1.Partial promotional materials. 2.English translation content. 3.Some in-game monster characters. | waterfall21 | - | Mar 18, 2026 | |
Hollows Of Rogue art | Game application icon and splash screen's initial concepts were generated using Stable Diffusion | r618 | - | Mar 18, 2026 | |
Never Ending Dungeon textart | The program includes a local (offline, downloaded with the build) AI model trained by us to generate text content for ad... | Spellarena | - | Mar 18, 2026 | |
Beyond Lost Planets art | As a solo developer, I used AI tools to assist in creating the base assets for marketing materials and background art. E... | leosgamedev | - | Mar 18, 2026 | |
Infini Orbis artaudio | During development, some pre-generated assets were created using commercially licensed generative AI services. This incl... | Tanis | - | Mar 18, 2026 | |
Loop Firefighters arttextcode | Generative AI tools were used during development to assist with visual materials, texture design, localization, marketin... | Darius games | - | Mar 18, 2026 | |
Guild Manager art | Used AI Image Editor | Benjamin King | - | Mar 18, 2026 | |
Umbra Survivors code | Umbra Survivors does not use artificial intelligence during runtime. AI tools were only used as development assistance t... | HerrBaum | - | Mar 18, 2026 | |
Out of Light general | The Teaser Trailer uses AI generated content . | Pixelmatrix SRL | - | Mar 18, 2026 | |
Dungeons and Warbands art | I am a solo developer building a massive game. This naturally presents major time and budget challenges for creating all... | Omer Erenturk | - | Mar 18, 2026 |
574 results
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