AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Platformer
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Normal Dev Guy - Inside Kenney World art | It was used to generate some images of the game's UI. | LEANDRO ROGALA BRITEZ LTDA | - | Mar 18, 2026 | |
Super Disposition audio | Some sound effects and music were created with the assistance of generative AI tools during development. | ulvizm | - | Mar 18, 2026 | |
Femboys in Parkour art | The images were generated using artificial intelligence. | Hellim Studios | - | Mar 18, 2026 | |
SuperBlockKing text | Generative AI tools were used to assist with some store page localization. | Shirogane Code | - | Mar 18, 2026 | |
Prison Freak art | This game uses generative AI tools in a limited capacity during development. A small number of environmental textures we... | OrcaLab Studios™ | - | Mar 18, 2026 | |
Escape from Vacov art | Promotional artwork and screenshots on the store page were created with AI image generation tools. The game itself is ha... | Kyro | - | Mar 18, 2026 | |
SpaceShift art | The artwork for the main menu and the graphics for the shop and library pages were generated by AI. | Spacinger | - | Mar 18, 2026 | |
Axe And Claw text | We use generative AI tools during the development process to assist with world-building, dialogue writing, and localizin... | Wildtooth Studios | - | Mar 18, 2026 | |
SwingCat: Swing Me to the Moon? arttextaudio | AI tools were used to assist in creating some game assets, including visual artwork and store page text. Sound and music... | STUDIO CAEN | - | Mar 18, 2026 | |
HOP-CO-OP audio | Some music tracks in this game were created using AI music generation tools. All tracks are licensed for commercial use. | KS Studios | - | Mar 18, 2026 | |
折跃之跃 text | This game uses AI-assisted programs and translation. | 柯埃文地区 | - | Mar 18, 2026 | |
Ever Roach general | During the development process, we may use procedural- and AI-based tools to assist with content creation. | playablecuriosity | - | Mar 18, 2026 | |
Chug Master Chuck artaudio | Game uses AI for assets such as characters, music, and sound bytes. | Coil Entertainment | - | Mar 18, 2026 | |
Rocket Man X art | About half of the fire sprites were drawn by AI (based upon the other fire sprites which were drawn by a human) | Wanton Wolf | - | Mar 18, 2026 | |
KritterRun audioart | We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing conte... | KritterRun LLC | - | Mar 18, 2026 | |
Randomverse: Expedition text | AI usage for some language localizations. | Randaro | - | Mar 18, 2026 | |
Hamsteria text | The store page was localized using machine translation. | 2WheelerDev | - | Mar 18, 2026 | |
My Favourite T-Shirt art | Our companion web app (optional) uses AI to convert 2D image to 3D assets (not the game itself). | KeepItHuman Studios | - | Mar 18, 2026 | |
Escape 2049 art | The main title image and the in-game short movies were generated using MidJourney. | OrionSoft | - | Mar 18, 2026 | |
Rage Rock general | No AI was used in the development of Rage Rock. Only parts of the store page was made with the help of AI. | Abdulrahim Al Methiab | - | Mar 18, 2026 | |
SuperTag audio | Some temporary in-game music used during development was generated with AI tools as placeholder audio. The intention is ... | Michael Abid | - | Mar 18, 2026 | |
Together We Move art | Generative AI is used only for 2D marketing assets, icons and loading screens. | KiraKami Games | - | Mar 18, 2026 | |
Run of the Lost art | Some visual assets (icons, textures, and minor 3D elements) were initially generated using AI tools and then manually mo... | FERIG Games | - | Mar 18, 2026 | |
SCP:苍白织者 art | Some of the materials used AI-generated images. | why so serious? | - | Mar 18, 2026 | |
Lose My Mind artaudio | This game utilizes generative AI tools to assist in the creation of certain assets. Specifically, some visual elements (... | Past Tense Studio | - | Mar 18, 2026 | |
Orbit Runners general | AI-assisted tools may be used during development for ideation and temporary assets. Final content is reviewed and approv... | SkylineLabs | - | Mar 18, 2026 | |
Wriggle apple art | Some of the images in this game are created using artificial intelligence. | WormWorld Studios | 17 | Mar 18, 2026 | |
Trial Zones art | AI is used to upscale or clean some in-game textures. | A-Grand HT | - | Mar 18, 2026 | |
Escape Up art | Some of the games artwork was generated with generative artificial intelligence. | AngryBread Limited | - | Mar 18, 2026 | |
Medic Please! art | As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, for... | Basay | - | Mar 18, 2026 | |
UNCHI code | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Shear Heaven general | This game does not use any generative AI systems. All content is created manually by the developer with no user-generate... | Pixelada | - | Mar 18, 2026 | |
Lonely Penguin art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
Larius The Seagull artcode | Use of Generative AI This Demo was developed by a solo developer using generative artificial intelligence as a primary d... | Eugene | - | Mar 18, 2026 | |
Drop Jump codeartaudiotext | ⚠ Every element generated by AI has been carefully reviewed, manually tuned, and integrated by the developer to maintain... | F4ntom Games | - | Mar 18, 2026 | |
REKINDLE artaudio | Generative AI technology was utilized for certain art assets(Background and Item Images) and sound effects to enhance th... | StudioLightHouse | - | Mar 18, 2026 | |
Boing! art | All trailers and screenshots were recorded directly in-game and are not AI generated. The store page assets contain some... | Benuna Games | - | Mar 18, 2026 | |
The Coldest Shadow general | Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refi... | IYDK Studio | - | Mar 18, 2026 | |
Planet of Lava – Save the Planet arttext | Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet This Game uses generative artificial inte... | Leschev Game Studio | - | Mar 18, 2026 | |
F.L.E.E.C.E art | This game used AI gereration contents to provide support during conception stages, some background art assets are edited... | Light Mind Studio | - | Mar 18, 2026 | |
Push The Cart Together text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in th... | ANTK Studio | - | Mar 18, 2026 | |
Marble Blade artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
Unknown Entity text | AI has been used to translate the game into different languages. | AngrioterGames | - | Mar 18, 2026 | |
Friendslop Drive art | Some store art generated with AI help. | Alkame Games | - | Mar 18, 2026 | |
HangTogether art | AI-generated images were used for the cover and parts of the UI, and AI models were used in the 3D modeling of the chara... | SlimeStudio | - | Mar 18, 2026 | |
Expandaball text | Translations | LT Games | - | Mar 18, 2026 | |
GetHigh.EXE audio | Only the music and sound effects in this game were generated using AI. | Zypong.com | - | Mar 18, 2026 | |
HootBox code | For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, a... | Gufo | - | Mar 18, 2026 | |
Ocean Otter Swim audio | for BGM | GomDanZi | - | Mar 18, 2026 | |
Ball's Journey art | Some content was created with the help of generative AI. In-game: parts of the UI and skybox/background textures. Out-of... | DoGaeJa | 30 | Mar 18, 2026 |
717 results
…
Missing a product? Let us know