AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13608
13,608
disclosures tracked
+13608 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3472 of 13,608 products
tag: Platformer
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Medic Please! art | As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, for... | Basay | - | Mar 18, 2026 | |
UNCHI code | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Lonely Penguin art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
Larius The Seagull artcode | Use of Generative AI This Demo was developed by a solo developer using generative artificial intelligence as a primary d... | Eugene | - | Mar 18, 2026 | |
Drop Jump codeartaudiotext | ⚠ Every element generated by AI has been carefully reviewed, manually tuned, and integrated by the developer to maintain... | F4ntom Games | - | Mar 18, 2026 | |
REKINDLE artaudio | Generative AI technology was utilized for certain art assets(Background and Item Images) and sound effects to enhance th... | StudioLightHouse | - | Mar 18, 2026 | |
Boing! art | All trailers and screenshots were recorded directly in-game and are not AI generated. The store page assets contain some... | Benuna Games | - | Mar 18, 2026 | |
The Coldest Shadow general | Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refi... | IYDK Studio | - | Mar 18, 2026 | |
Planet of Lava – Save the Planet arttext | Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet This Game uses generative artificial inte... | Leschev Game Studio | - | Mar 18, 2026 | |
F.L.E.E.C.E art | This game used AI gereration contents to provide support during conception stages, some background art assets are edited... | Light Mind Studio | - | Mar 18, 2026 | |
Push The Cart Together text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in th... | ANTK Studio | - | Mar 18, 2026 | |
Marble Blade artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
Unknown Entity text | AI has been used to translate the game into different languages. | AngrioterGames | - | Mar 18, 2026 | |
Friendslop Drive art | Some store art generated with AI help. | Alkame Games | - | Mar 18, 2026 | |
HangTogether art | AI-generated images were used for the cover and parts of the UI, and AI models were used in the 3D modeling of the chara... | SlimeStudio | - | Mar 18, 2026 | |
Expandaball text | Translations | LT Games | - | Mar 18, 2026 | |
GetHigh.EXE audio | Only the music and sound effects in this game were generated using AI. | Zypong.com | - | Mar 18, 2026 | |
HootBox code | For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, a... | Gufo | - | Mar 18, 2026 | |
Ocean Otter Swim audio | for BGM | GomDanZi | - | Mar 18, 2026 | |
Ball's Journey art | Some content was created with the help of generative AI. In-game: parts of the UI and skybox/background textures. Out-of... | DoGaeJa | 30 | Mar 18, 2026 | |
Mirage Of Tower audioart | Skippable (and so optional) videos are made with the help of A. I. Most musical re-arrangements (and ALL the vocals) are... | Arkhouse Telegraph | - | Mar 18, 2026 | |
The Rift Rebels art | – Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor. – C... | Playthrough Experience | - | Mar 18, 2026 | |
Spacebound Sprint textart | The translations into Simplified Chinese were done using AI, as were some of the store images. The game itself does not ... | Kriki Studio | - | Mar 18, 2026 | |
I Trust You Buddy code | AI Disclosure for Store Page "We use generative AI tools (such as Google Gemini) during the development process to assis... | Vebane Studios | - | Mar 18, 2026 | |
Game of Death Movieverse presents: Hellgame - Prologue art | We are using AI to generate Sprites of the Characters that are Based on Movie Characters, also to create parts of the in... | Jack Rhodan | - | Mar 18, 2026 | |
Press X to Rise general | Procedural and AI-assisted tools may be used during development. All final content is created and approved by the develo... | FloridaRizzLab | - | Mar 18, 2026 | |
Rushcraft art | We generated images for store page such as capsule art. | Slow Ninja | - | Mar 18, 2026 | |
Seres: One Consciousness audio | Characters voices are being tested with AI for the development phase. Should be replaced before lauch. | Mulo Creations | - | Mar 18, 2026 | |
Hobble-Wobble code | We used AI for coding assistance | wayanjo | - | Mar 18, 2026 | |
The Final Shuffle art | In The Final Shuffle, we incorporated AI-generated content for specific elements, including capsule images, library asse... | KaashFusionStudio | - | Mar 18, 2026 | |
Gravscape textcode | Generative AI was used during development to help with text editing and minor code debugging (mostly because I’m a solo ... | Kirocet Studio | - | Mar 18, 2026 | |
DashNCrash code | The game was coded using the help of tools like Github Copilot. The code was mostly done by hand. | Zed & Light | - | Mar 18, 2026 | |
I am Slime art | Used AI to generate game covers and other content | 小红瓶游戏 | - | Mar 18, 2026 | |
Zombies & Battery audio | Some BGM and sound effects | Ransuz Studio | - | Mar 18, 2026 | |
Binary Breach audioart | Generative AI tools were utilized during the development of this title to assist in the creation of the game's audio and... | N&N Games | - | Mar 18, 2026 | |
小球冲刺 code | During the development of this game, generative AI (such as ChatGPT / Gemini) was used to assist in writing parts of the... | Yu | - | Mar 18, 2026 | |
Wacky Coursers text | Enhanced and translated store page text using AI. | Creamative | - | Mar 18, 2026 | |
The Big Dam Adventure audio | Some sound effects are generated in AI | Dam Studios | - | Mar 18, 2026 | |
Cambell’s Oddity Box artaudio | Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI ... | Cambell James Smith | - | Mar 18, 2026 | |
Salty & Slobbery text | We used AI to help with the translation. | Jovial Studios | - | Mar 18, 2026 | |
Prime Protocol artcode | Prime Protocol used generative AI tools during development to assist with drafting and iterating on code and to create s... | Prime Protocol Interactive | - | Mar 18, 2026 | |
Rogventure art | The screenshots were upscaled using AI. Banners were partially created using AI. | PikantoPizzaGames | - | Mar 18, 2026 | |
Chamber One audio | Ai-generated voice lines Ai-generated sound effects | Forysium Games | - | Mar 18, 2026 | |
Up to the top! artaudiotext | Generating some of the children's drawings used in the game. Generating sound effects (SFX). Supporting localization, in... | We Grow Old | - | Mar 18, 2026 | |
The Physical codetextart | AI tools were utilized to assist with coding, text generation, and creating some graphical assets. | 2Crispy Studio | - | Mar 18, 2026 | |
Whisker Wars art | Ai was used in the marketing material production and some in game art. | QuarterDrop | - | Mar 18, 2026 | |
FastBall 2 text | AI is used to enhance the store page description(s). | Creamative | - | Mar 18, 2026 | |
Pure Combat text | Localization | xiaodu | - | Mar 18, 2026 | |
Creaworm codeartaudio | Artificial intelligence was used to assist in writing code, creating graphical assets and music. | Allan Shade | - | Mar 18, 2026 | |
Savage Horizons artcode | Capsule and library images, some code for the hook and glide abilities. | Insolence Studio | - | Mar 18, 2026 |
689 results
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