AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
12394
12,394
disclosures tracked
+12394 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
25
25%
use AI for 2+ purposes
3061 of 12,394 products
tag: Pixel Graphics
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Find Cats 6 像素猫 artaudio | Some of the art and music were generated by AI and then manually revised before being used. | Happy Fish | - | Mar 18, 2026 | |
Game Torch artaudiotext | Game Torch includes pre-generated AI content created with generative AI tools during development (e.g., some audiovisual... | Aesthetic Engine | - | Mar 18, 2026 | |
Prision in Clicker art | AI was used to generate the gallery's artwork. | Kitsu Games | - | Mar 18, 2026 | |
Clicker Arsenal art | Generative AI was used to create visual assets, such as icons and UI elements, as well as promotional materials for this... | Zzz Idle Games | - | Mar 18, 2026 | |
Endless Racing art | This game makes significant use of pre-generated AI content. Usage Details: Almost all visual 2D assets, specifically c... | Fearless Games Studio | - | Mar 18, 2026 | |
云隐仙踪CloudShadow textartcode | The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced... | 翼窝鸟游戏 | - | Mar 18, 2026 | |
Syntax:Overload text | During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dial... | Tallen games | - | Mar 18, 2026 | |
ClawBurst codeart | "Generative AI tools were used during the development of this game. Code: AI was used as a coding assistant to improve ... | GunGunDev | - | Mar 18, 2026 | |
ルミアと永久の塔 code | In this project, generative AI is used for development support purposes. AI is mainly utilized to assist with providing ... | CoreHatch | - | Mar 18, 2026 | |
Pixel Chess Idle RPG text | The only use of AI for the game as a whole is the steam page description, everything else is made by me as a solo dev | SHIFT. | - | Mar 18, 2026 | |
What A World codeaudio | The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within i... | Jesse Bensen | - | Mar 18, 2026 | |
Oceanarium Fishing textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
My Wifey art | The images were generated using artificial intelligence. | Hellim Studios | 55 | Mar 18, 2026 | |
Far Below art | This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fi... | Small Rock Studios | - | Mar 18, 2026 | |
The Board is Yours text | I translated the game with online tools to support other languages than English and French | Draelent | - | Mar 18, 2026 | |
Overpowered 2 - Crux of Fate art | AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been... | Eastasiasoft Limited | - | Mar 18, 2026 | |
Idle Demon Summoner art | Partly AI Logo | Chrio Games | - | Mar 18, 2026 | |
Infant God artcodeaudiotext | At this stage, I use AI to generate sketches and concepts, and it helps me a lot with coding. I manually trace, stylize,... | colsalley | - | Mar 18, 2026 | |
SlimyLeap art | Used AI for a couple of images | Blazej Cholinski | 14 | Mar 18, 2026 | |
The Zyrdain Sands art | This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images. | FifoArts | - | Mar 18, 2026 | |
公主矿工 audio | suno for bgm and elevenlabs for sound effects no Live-generated AI content | 五十游戏 | - | Mar 18, 2026 | |
Yin Yang Fun artcode | We have used AI to generate sprites and code at specific times. | Lao Lai Le Studios | - | Mar 18, 2026 | |
We Are Counting art | The game uses AI to create some of its graphical assets. | Mystael studio | 23 | Mar 18, 2026 | |
StormBonk art | Includes AI‑assisted artwork. | Edenvind | - | Mar 18, 2026 | |
Soul's Gambit art | We used AI tools to pre-generate visual assets (backgrounds, characters) which were then processed and integrated into t... | Team Husk | - | Mar 18, 2026 | |
Smol Toad text | Smol Toad uses generative AI only for interface text translation into additional languages. No generative AI is used for... | Nicolas Frois | - | Mar 18, 2026 | |
My Landlord Is a Sadistic MILF text | Template for images. Edited and finalized by a human. Languages other than English are machine translated. | Bully Revenge Studios | - | Mar 18, 2026 | |
Toilet Femdom 3: Christmas Punks art | Template for images. Edited and finalized by a human. Languages other than English are machine translated. | Bully Revenge Studios | - | Mar 18, 2026 | |
The Dinner Table art | AI was used to generate in-game images, such as backgrounds and assets. | J.M.S | - | Mar 18, 2026 | |
Before Dawn codeart | Code Generation、Debug、and Some photos(make my real photo be animated) | 桃之夭夭 | - | Mar 18, 2026 | |
The X-Type art | We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a founda... | BinaryWriter | - | Mar 18, 2026 | |
DungeonOS general | AI tools were used for helping with certain tasks | Grave Hammer Games | - | Mar 18, 2026 | |
Yet Another Jumping Game text | The single-player framework and associated features for the game were developed by humans, but the multi-player framewor... | C. Uriah | - | Mar 18, 2026 | |
Dragon’s Breath audio | Music generated using Udio | monsters&creatures | - | Mar 18, 2026 | |
Toilet Femdom 2: Christmas Afterparty art | Template for images. Edited and finalized by a human. Languages other than English are machine translated. | Bully Revenge Studios | - | Mar 18, 2026 | |
Lone Warrior | It helps me create game assets, which I then refine myself. | Noob | - | Mar 18, 2026 | |
Tristar Mania art | Some images used to promote this game are artificially created. | FrenzyPenguin Media | - | Mar 18, 2026 | |
Bird Poo Game artcode | Store page's capsule art is AI generated. Codes in the game are AI generated. | JayZed | - | Mar 18, 2026 | |
Santa's Burnout | AI was used to have support during development. | TommyMic | - | Mar 18, 2026 | |
Survivor Girls Sanctuary art | The character illustrations were drawn using AI. | Survival Strategy ! | 162 | Mar 18, 2026 | |
Cropacalypse | AI coding tools assisted in the development of the game. | BecauseImMichael Games | - | Mar 18, 2026 | |
KAFAK art | About 30% of the total artwork was created with AI assistance by generating concept art, which was then hand-drawn over ... | GenaticStudio | - | Mar 18, 2026 | |
Tales of Evion: Forgotten Dreams artaudio | AI tools were used during development to create certain character artwork and some sound effects. All gameplay content i... | Tyshym Miller | - | Mar 18, 2026 | |
Farewell Jack artaudiotext | Before I get into this, I'd like to say that I am a professional game designer, writer, sprite artist, video animator, m... | Upheaval Arts | - | Mar 18, 2026 | |
Toilet Femdom: Christmas Party text | Template for images. Edited and finalized by a human. Languages other than English are machine translated. | Bully Revenge Studios | - | Mar 18, 2026 | |
Sadistic Love: Christmas Hentai Party text | Template for images. Edited and finalized by a human. Languages other than English are machine translated. | Bully Revenge Studios | - | Mar 18, 2026 | |
大国崛起:1860 art | Illustration and Cover Art | 班超工作室 | - | Mar 18, 2026 | |
FlashDuels artaudio | To create the pixel art and music of the game | Luis Munoz | - | Mar 18, 2026 | |
Stealth-Rogue-Escape by Mysterious Legion audio | Ambient Music Generation | Mysterious Legion | - | Mar 18, 2026 | |
Christmas Hentai Party text | Template for images. Edited and finalized by a human. Languages other than English are machine translated. | Bully Revenge Studios | - | Mar 18, 2026 |
1,557 results
…
Missing a product? Let us know