AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13600
13,600
disclosures tracked
+13600 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3470 of 13,600 products
tag: Physics
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
REDSTREAM DISPATCH artaudio | This game uses generative AI tools to assist in creating a small number of static pictures and audio files. | VirtualVillain | - | Mar 18, 2026 | |
Golfmania code | We used AI tools to help fix bugs in the code and write functions we didn’t know how to make ourselves. | Buma Studios | - | Mar 18, 2026 | |
Don't Dessert Me! general | Used in the store page description. | ILMGames | - | Mar 18, 2026 | |
Libertine: King of Hearts audio | Voice changing AI used so that one voice actor can play multiple characters. | Hasnotalent Media | 19 | Mar 18, 2026 | |
Medic Please! art | As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, for... | Basay | - | Mar 18, 2026 | |
Coin Harvest art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
VOLT & VOID audio | The narrator's voice in the game was generated using pre-generated AI voice synthesis tools. | Lui Voss | - | Mar 18, 2026 | |
Speedland art | Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated con... | Team Spirit | - | Mar 18, 2026 | |
俺の母ちゃんが考えたゲーム art | Some illustrations were created using generative AI. | Cockroach Studio | - | Mar 18, 2026 | |
DriveCraft text | We use AI to help with translation. | Neuston AB | - | Mar 18, 2026 | |
SIGE 202X general | AI tools are used only to support our workflow. All final assets are manually refined by our team to reflect our origina... | Starry Void Studios | - | Mar 18, 2026 | |
Boing! art | All trailers and screenshots were recorded directly in-game and are not AI generated. The store page assets contain some... | Benuna Games | - | Mar 18, 2026 | |
Wake up, Az. art | Store images | おまど | - | Mar 18, 2026 | |
Push The Cart Together text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in th... | ANTK Studio | - | Mar 18, 2026 | |
Heritage Flipper arttext | In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative texture... | Four Arms Games | - | Mar 18, 2026 | |
The Polygon Game codetext | AI was used for C# scripting and language translation. | Axiom | - | Mar 18, 2026 | |
Unknown Entity text | AI has been used to translate the game into different languages. | AngrioterGames | - | Mar 18, 2026 | |
Gooner Simulator artcode | Generative AI was used for creating some Sprites, Some 3D assets and portions of code. | Alt Tab Interactive | - | Mar 18, 2026 | |
Friendslop Drive art | Some store art generated with AI help. | Alkame Games | - | Mar 18, 2026 | |
HangTogether art | AI-generated images were used for the cover and parts of the UI, and AI models were used in the 3D modeling of the chara... | SlimeStudio | - | Mar 18, 2026 | |
SHUFF IT art | As a husband and wife team, we use AI tools to help us prototype ideas and styles, but are working with artists to updat... | Spin Axis Studios | - | Mar 18, 2026 | |
Bullet Head art | The game uses some AI-generated images. | Warkuda | - | Mar 18, 2026 | |
HeadBallz art | Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustr... | CAP Games | - | Mar 18, 2026 | |
HaCo text | AI is used to translate in-game text. | goromatsu | - | Mar 18, 2026 | |
Shipping and Handling codeart | Generative AI tools are used in a limited capacity during development for coding assistance and early prototyping. AI m... | PlayFair Games | - | Mar 18, 2026 | |
Selfie Worm artaudiocode | Art: AI used for concepts; final assets are human-refined. Audio: AI used for select tracks; the rest are human-composed... | Straight Banana | - | Mar 18, 2026 | |
Expandaball text | Translations | LT Games | - | Mar 18, 2026 | |
HootBox code | For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, a... | Gufo | - | Mar 18, 2026 | |
Sheepfold art | Generative AI has been used for images in UI. | Satyr Interactive | - | Mar 18, 2026 | |
Ocean Otter Swim audio | for BGM | GomDanZi | - | Mar 18, 2026 | |
My Little Cosmos art | AI generates a few images and icons, reviewed manually. | PcZ Games | - | Mar 18, 2026 | |
Roadside Reseal art | Some store visuals made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Grinnel artaudiotext | Generative AI tools were used during the development process to assist with the creation of visual assets and certain su... | Reaskgames | - | Mar 18, 2026 | |
Seres: One Consciousness audio | Characters voices are being tested with AI for the development phase. Should be replaced before lauch. | Mulo Creations | - | Mar 18, 2026 | |
Hobble-Wobble code | We used AI for coding assistance | wayanjo | - | Mar 18, 2026 | |
Twisted Ball Pool text | AI was used to assist in writing marketing text and game descriptions. The game itself does not use AI in gameplay or af... | Skibo Games | - | Mar 18, 2026 | |
TicTacFootball code | Tic Tac Football uses AI-controlled opponents to allow players to compete in single-player matches, cups, and leagues. ... | Alberto Tarantino | - | Mar 18, 2026 | |
Foot Simulator arttext | AI was used to create static 2D assets for the game's main menu and store page promotional visuals. Additionally, AI too... | Tunderhead | - | Mar 18, 2026 | |
Gravscape textcode | Generative AI was used during development to help with text editing and minor code debugging (mostly because I’m a solo ... | Kirocet Studio | - | Mar 18, 2026 | |
Jump Or Drown general | Some content on this page and in the game was developed with the help of AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
DashNCrash code | The game was coded using the help of tools like Github Copilot. The code was mostly done by hand. | Zed & Light | - | Mar 18, 2026 | |
Sawmill Simulator art | AI used for some store art generation | RaSe Games | - | Mar 18, 2026 | |
けん玉100人シミュレーター text | Using Claude for translation | WINGLAY | - | Mar 18, 2026 | |
第九惑星 audioart | Used as support for certain in-game assets, sound sources, and visuals | haizai | - | Mar 18, 2026 | |
Truck Mechanic: Dangerous Paths - First Mile art | During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the ... | Atomic Jelly | 98 | Mar 18, 2026 | |
VeinLight codeart | Generative AI tools were used during the development process to assist with coding and debugging. Additionally, AI tools... | SoloMaestro | - | Mar 18, 2026 | |
PegLotto! general | We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined ... | Ludica Inc | - | Mar 18, 2026 | |
Haunted Bar Simulator 🍻 art | Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generativ... | AREZ | - | Mar 18, 2026 | |
POSTERIOR text | Steam store page text generation | METEHAN SAHIN | - | Mar 18, 2026 | |
Furry Dots arttext | AI was exclusively used to make the Characters Art and translations, everything else was handmade including animations a... | Foyamigos Studios | - | Mar 18, 2026 |
932 results
…
Missing a product? Let us know