AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Perma Death
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
My House on the 9th Floor arttext | Some development and marketing materials may have been assisted by generative AI during pre-production (concept explorat... | RSapling | - | Mar 18, 2026 | |
MythGotchi text | AI is used for translation only. This includes storefront and in game dialogue. AI has been guided using 2 languages fo... | TexelHeim | - | Mar 18, 2026 | |
One Dice Dungeon Delve code | One Dice Dungeon Delve was developed with the assistance of AI-powered coding tools to help implement complex procedural... | stealthstack | - | Mar 18, 2026 | |
Tyrants art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support... | Artifex Parvus | - | Mar 18, 2026 | |
Starwing Tactics art | - some UI Icons have been generated using AI Tools and were hand-edited by a human artist | Forward Thrust Works | - | Mar 18, 2026 | |
Slotbound art | Some visual assets and promotional materials for Slotbound were created with the assistance of generative AI tools. All ... | Optima Arch | - | Mar 18, 2026 | |
Ever Roach general | During the development process, we may use procedural- and AI-based tools to assist with content creation. | playablecuriosity | - | Mar 18, 2026 | |
Planet Killer art | A limited number of visual assets (such as certain icons and ship concepts) were created using AI-assisted tools and ref... | Talisman One Studio | - | Mar 18, 2026 | |
Slimeblade arttext | AI tools were used to assist with creating some artwork and localizing store page descriptions and in-game text. All out... | Future Monster Games | - | Mar 18, 2026 | |
Randomverse: Expedition text | AI usage for some language localizations. | Randaro | - | Mar 18, 2026 | |
Breach Squad artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voi... | INDIELLIGENT | - | Mar 18, 2026 | |
Zombies Per Minute codeaudioart | Generative AI was used to help code the game, create music, create sound effects (including voice lines), and create mar... | Enzed Studio | - | Mar 18, 2026 | |
Symbolika artaudio | All visual assets in the game, including character portraits, backgrounds, user interface (UI) elements, icons, and menu... | Romain LGD | - | Mar 18, 2026 | |
異変マチアプ - Tindark art | Some character profile images in this game were created using AI image generation tools. All images were reviewed and ed... | Hot Tea Works | - | Mar 18, 2026 | |
Inga Chronicle arttext | For this game, generative AI is used as an auxiliary tool in some parts of development and production. It is used to cre... | RandaWorks | - | Mar 18, 2026 | |
UmbraNet art | UmbraNet uses generative artificial intelligence to create some visual content that appears both in-game and on the stor... | Eragos Games | - | Mar 18, 2026 | |
Hostile Paths artcodetext | This game makes limited use of generative artificial intelligence during development. Generative AI tools were used by ... | Alberto Lanata | - | Mar 18, 2026 | |
REDSTREAM DISPATCH artaudio | This game uses generative AI tools to assist in creating a small number of static pictures and audio files. | VirtualVillain | - | Mar 18, 2026 | |
V.E.C.T. Arcade code | Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually... | D-BUG Games | - | Mar 18, 2026 | |
Submarine Homesick Blues arttext | This game uses generative AI tools during development to assist with concept art, visual ideation, and early image draft... | MONOKU SAS | - | Mar 18, 2026 | |
Evil thing art | Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all ... | 穷B没钱做游戏 | - | Mar 18, 2026 | |
Last Decree textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted... | Iron Crown Studio | - | Mar 18, 2026 | |
TradingLife audio | The game's background music were created using artificial intelligence. | Functor Studio | - | Mar 18, 2026 | |
Donut Die art | The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI im... | Five Rooms | - | Mar 18, 2026 | |
Nascentiar artaudio | Cover Art Process Background Music | JustusPan | - | Mar 18, 2026 | |
SURVIVOR 01 codearttext | Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and writte... | Shota | - | Mar 18, 2026 | |
Scorched Legacy art | Generative AI-assisted edits in photoshop were used in the creation of the cover image of this game. | Whitemarsh Games, LLC | - | Mar 18, 2026 | |
Mirage Of Tower audioart | Skippable (and so optional) videos are made with the help of A. I. Most musical re-arrangements (and ALL the vocals) are... | Arkhouse Telegraph | - | Mar 18, 2026 | |
MAZY art | To help with store visuals I used generative AI tools to assist in creating some promotional artwork and banners for the... | Pierpiero | - | Mar 18, 2026 | |
Brace for Dolphins! general | Generative AI was used in this project. | We Are the Dolphins | - | Mar 18, 2026 | |
A Spiritual Adventure arttext | The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that. It also has th... | Solar Sausage | - | Mar 18, 2026 | |
Ashen Swarm audio | Generative AI (Suno AI) was used to create background music tracks under a commercial license (Pro/Premier subscription)... | Ashen Depths | - | Mar 18, 2026 | |
SpinObi : Just One More Wave artcode | Some in-game visual assets and code snippets were developed with the assistance of generative AI tools. These pre-genera... | Aosis Gaming | - | Mar 18, 2026 | |
Greedy Machine artaudio | This game makes use of pre-generated AI content. Usage Details: Visual assets (specifically item sprites) and sound eff... | PKP STUDIO | - | Mar 18, 2026 | |
Floors of Fate artaudio | Generative AI tools were used to assist in the creation of certain visual assets, background music, and voiceovers. All ... | EmreSezer | - | Mar 18, 2026 | |
PegLotto! general | We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined ... | Ludica Inc | - | Mar 18, 2026 | |
Flask & Fury artaudio | Marketing assets (Capsule Art, Headers) and in-game 2D assets (sprites, icons, UI elements, backgrounds) were conceptual... | Glass Horizon | - | Mar 18, 2026 | |
Prime Protocol artcode | Prime Protocol used generative AI tools during development to assist with drafting and iterating on code and to create s... | Prime Protocol Interactive | - | Mar 18, 2026 | |
Last State artaudio | This game uses generative AI during development to assist with the creation of visual assets and music. AI was also used... | Miroslav Sendlai | - | Mar 18, 2026 | |
Life.exe art | Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for... | EasyDev | - | Mar 18, 2026 | |
Text Dungeon: The Ring of Life text | The original version of this game was created in Japanese. Translations into other languages were initially drafted with... | Tawashi Works | - | Mar 18, 2026 | |
outpost4 art | use ai for some art | BananaDogGames | - | Mar 18, 2026 | |
I DID NOT DO IT artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio asset... | Zucke | - | Mar 18, 2026 | |
Hero's Guild text | - Art assets - Store description - We wrote it together (with AI assistance) - Marketing materials | Antoni Saez | - | Mar 18, 2026 | |
Pilot 6174: Orbital Survival codetext | AI Assistance was solely used as a development tool for coding support and text proofreading. All creative elements, suc... | Kotge Astroworks | - | Mar 18, 2026 | |
Tombbound art | We used AI to generate the main banner for the game. | Age Zero | - | Mar 18, 2026 | |
Mutant Survivors arttext | Generative AI tools were used during development to assist with the creation of concept art, visual assets, and written ... | Macro Software | - | Mar 18, 2026 | |
Hexagon Soup general | In-game assets were generated using generative AI and then retouched for final use. | Sayberry Labs | - | Mar 18, 2026 | |
BattleBoat X general | Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the comple... | Glitchfree Games | - | Mar 18, 2026 | |
Darkrise: War of the Undead audioart | There is no live AI generation in the game. All maps and characters are hand-crafted. Some audio and a few in-game art e... | Wynand Smit | - | Mar 18, 2026 |
312 results
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