AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
12416
12,416
disclosures tracked
+12416 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
25
25%
use AI for 2+ purposes
3069 of 12,416 products
tag: Perma Death
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
BattleBoat X general | Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the comple... | Glitchfree Games | - | Mar 18, 2026 | |
Darkrise: War of the Undead audioart | There is no live AI generation in the game. All maps and characters are hand-crafted. Some audio and a few in-game art e... | Wynand Smit | - | Mar 18, 2026 | |
DuatWayfarer artaudio | Some of the textures, music, and sound effects used in this application are derived from original materials generated by... | BlueWind | - | Mar 18, 2026 | |
ルミアと永久の塔 code | In this project, generative AI is used for development support purposes. AI is mainly utilized to assist with providing ... | CoreHatch | - | Mar 18, 2026 | |
Graveyard Report art | Used to generate a few picture frame images and faces for the Missing Persons. They are not real people. | Poltergeist Games | - | Mar 18, 2026 | |
Three Kingdoms:Explosive Battle art | 🎮 About the Development of this game As a project developed by a solo creator with limited manpower, Explosive Battle ... | DeerChaser | - | Mar 18, 2026 | |
DEADFOOL artaudio | Some game assets and sounds were generated by AI. | MugiwaraByte | - | Mar 18, 2026 | |
Red Nox art | AI in combination with image-editing software was used to produce the visual assets for the game. | Alvinho Games | - | Mar 18, 2026 | |
C.A.R.S. - Creating A Ridiculous Shitshow audio | We used AI to create music | 3Dads Studios | 37 | Mar 18, 2026 | |
THE KULKA codeart | Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical eleme... | Airem | - | Mar 18, 2026 | |
Lone Warrior | It helps me create game assets, which I then refine myself. | Noob | - | Mar 18, 2026 | |
Cropacalypse | AI coding tools assisted in the development of the game. | BecauseImMichael Games | - | Mar 18, 2026 | |
Farewell Jack artaudiotext | Before I get into this, I'd like to say that I am a professional game designer, writer, sprite artist, video animator, m... | Upheaval Arts | - | Mar 18, 2026 | |
Blockaholic text | I used AI to localize my game. No art, no sounds, no code was generated using AI | Oleg Vasilev | - | Mar 18, 2026 | |
Mutate! Fight! Purr! art | We use AI tools to support our development process by accelerating early concept creation and iteration. This helps our ... | Sandman Team | - | Mar 18, 2026 | |
Nine Nights to Exposure art | This game does not use generative AI during gameplay. Some promotional artwork and environmental textures were enhanced ... | RSapling | - | Mar 18, 2026 | |
Dark Night Endless Tales : Bitter Forest art | AI is used for store photos in this game. | Inat | - | Mar 18, 2026 | |
My Winter Car artaudio | -Some base textures have been AI generated during the development -Some of the imagery and speech audio in the in-game T... | Amistech Games | 5.9k | Mar 18, 2026 | |
Mommy don't hurt me mommy don't hurt me mommy don't hurt me art | Used AI assistance for some images. | Igor Cunev | - | Mar 18, 2026 | |
Biggest Deck in Jail audio | No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Au... | Wynand Smit | - | Mar 18, 2026 | |
Hell Loop art | “Some promotional images include AI-assisted lighting, glow and post-processing.” | Tuncay Ayanoglu | - | Mar 18, 2026 | |
Protocol: Bullet Hell codeart | I just use it to fix bugs in my game and generate the 2D sprites | YanLabs | - | Mar 18, 2026 | |
Stuck in a Trench general | - Human‑led first. The core research, design, and code were produced by the development team. - AI used as an advisor. A... | Iron Otter | - | Mar 18, 2026 | |
Asteroid Patrol art | Background images in game made by a friend, who utilized AI for help. | Metgan Games | - | Mar 18, 2026 | |
无尽勇者冒险 arttext | 1.Partial promotional materials. 2.English translation content. 3.Some in-game monster characters. | waterfall21 | - | Mar 18, 2026 | |
Killing Momentum: Umbral Moon art | The developer utilized AI image generation tools to assist in the creation of specific static visual assets where profes... | Circle Of Hex | - | Mar 18, 2026 | |
Mutiny art | AI helped create the foundational concept for the main logo and card icon. | Adrien Richard | - | Mar 18, 2026 | |
Guild Manager art | Used AI Image Editor | Benjamin King | - | Mar 18, 2026 | |
Castle Femdom: Office Bot audio | Optional AI generated voice acting for in-game character. | somecastle | 13 | Mar 18, 2026 | |
Fish Box audio | We use music generated by generative AI. | DoXMo | - | Mar 18, 2026 | |
Europe2999 artaudio | The game contains graphic and musical elements pre-generated by artificial intelligence. | Forsi Games | - | Mar 18, 2026 | |
Possess Squad artcode | Some artwork asset. Game code assistant. | Hi-Develop | - | Mar 18, 2026 | |
BoobyRogue: Tumor Takedown audiotext | Our soundtrack was made using AI-assisted tools under full human direction. This allowed us explore a variety of musical... | K-Nette | - | Mar 18, 2026 | |
Mage Escape 2000 general | During development, procedural and AI-assisted tools may be used to support content creation. Regardless of the tools in... | Frank Rodger Ivan Tom Tom Zebra | - | Mar 18, 2026 | |
Collector: 10 Lives Challenge art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were car... | RH POSITIVE | - | Mar 18, 2026 | |
The Fifth Bell art | The minimum number of poster elements that do not affect the gameplay were generated using AI. | Loop Nexus Games | - | Mar 18, 2026 | |
5 minutes art | All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images ... | Christian tavares da silva | - | Mar 18, 2026 | |
Pokericabra codeartaudio | Used AI for code assistant, steam capsule art, and background music during gameplay. | Pokericabra | - | Mar 18, 2026 | |
Shadows Across The Sun arttext | Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and explor... | KnowledgeIsPorridge | - | Mar 18, 2026 | |
刻印战记:封神传奇 art | Some in-game scenes are AI-generated and then manually post-processed. The character artwork in the game is AI-generate... | Lycian Studio | - | Mar 18, 2026 | |
CRASHOUT art | Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help gener... | STAGSTUDIOSLLC | - | Mar 18, 2026 | |
Asteroid Odyssey codetext | - All translations except English and Russian. - Some game logic like boilerplate code. | LampDog Studio | 23 | Mar 18, 2026 | |
LUCIFERIANISM audioart | I used Elevenlabs AI Voice Robots to do all the voicework in the game. A few store page images have been created with C... | THE DEVIL 666 | - | Mar 18, 2026 | |
Legal Beagll: Justice is Argued text | Speak Boy! Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Ch... | Flower Industries | - | Mar 18, 2026 | |
The Ballad of a True Thug audio | The music in the game was generated by AI | Aces | - | Mar 18, 2026 | |
The Swap art | We used AI tools to create some of the capsule images and header artwork for the store page. All assets are unique, do n... | IchoVeilStudios | - | Mar 18, 2026 | |
Voidblade Shadows Of The Realm artcodetext | Pre-generated AI content only. During development, AI-assisted tools were used to help generate 2D sprites (characters s... | Sombras De Lumen | - | Mar 18, 2026 | |
Gallery Collector art | Application artworks found in phone menu. Some of the UI components. Content collected through spins and chats. | PINK Entertainment | - | Mar 18, 2026 | |
AZUR art | AZUR uses generative AI only to create non-gameplay assets such as in-world magazines, paintings, fictional company logo... | KADES Studio | - | Mar 18, 2026 | |
DON'T LOOK AT GRANDMA codeart | Cursor assistance for programming, some textures generated with ML | Danger Sauce LLC | 55 | Mar 18, 2026 |
263 results
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