AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Party Game
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Toddler Tumble general | AI has been used to create some assets of this game | BefuddleBug | - | Mar 18, 2026 | |
Tandemonium art | Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content wa... | UsersFirst | - | Mar 18, 2026 | |
Are We Sinking Yet? art | AI-generated art objects | SP GAMES | - | Mar 18, 2026 | |
Dice Ark general | Gemini | Yoigoshi Studio | - | Mar 18, 2026 | |
Binded Souls code | Our core development is currently taking place in Unreal Engine 5.7. We are utilizing its full suite of tools, including... | Cyrillic Digital | - | Mar 18, 2026 | |
The Turkish Legacy art | We use generative AI tools to enhance the visual quality of our in-game cutscenes and to create some of the marketing as... | Caner Çeleksiz | - | Mar 18, 2026 | |
Jesus Take The Wheel audio | We used a Text-to-Speech tool to create a voiceover for the game's trailer. | Vertex Horizons | - | Mar 18, 2026 | |
Splatsplasm art | Some AI generated images and textures | PRPVFX Ltd. | - | Mar 18, 2026 | |
YEKO art | A single 3D model in the game was initially generated using an AI-assisted tool during early development. This asset was... | BEGA Game Studio | 21 | Mar 18, 2026 | |
We’re In Trouble art | AI-generated art objects | 11 Pet Studios | - | Mar 18, 2026 | |
KritterRun audioart | We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing conte... | KritterRun LLC | - | Mar 18, 2026 | |
P2W : The Party Show art | Generative AI was used to create some of the 2D banner images and decorative UI elements within the game. | Wallet Warriors | - | Mar 18, 2026 | |
Together We Move art | Generative AI is used only for 2D marketing assets, icons and loading screens. | KiraKami Games | - | Mar 18, 2026 | |
Panic of the Apes textart | AI generative models were used to create localization files to support languages that would otherwise be difficult for a... | Adam Weaver | - | Mar 18, 2026 | |
Valkyrie Wave artaudio | The game is being developed by a small team. To speed up development, we used artificial intelligence for character desi... | Valkyrie Wave | - | Mar 18, 2026 | |
Firefighting Rescue Simulator art | AI-generated images | MORAHAN Studio Games | - | Mar 18, 2026 | |
Velocide Overdrive artaudiocode | To ensure the best quality for Velocide Overdrive, generative AI was used as a supportive tool in the development proces... | NoxRift Games | - | Mar 18, 2026 | |
AVaOut art | Generative AI tools were used during the development of this game. Specifically, AI was utilized for icon images, promot... | 김피탕 컴퍼니 | - | Mar 18, 2026 | |
Trial Zones art | AI is used to upscale or clean some in-game textures. | A-Grand HT | - | Mar 18, 2026 | |
Specter Hideout codetextart | Was used as a supportive tool during the development of this game in the following ways: Technical Development: AI assi... | G64 | - | Mar 18, 2026 | |
Golfmania code | We used AI tools to help fix bugs in the code and write functions we didn’t know how to make ourselves. | Buma Studios | - | Mar 18, 2026 | |
TheTwelfthDeceivers art | A small portion of models and images are AI-generated. | Chen An | - | Mar 18, 2026 | |
Air Cadets art | AI used to solve a few missing art assets. | quantastudio | - | Mar 18, 2026 | |
Blik Ball audio | Sound created by KI | Software - made4you | - | Mar 18, 2026 | |
Lonely Penguin art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
Sub Rosa Tournament artaudio | Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork a... | Niv Kor | - | Mar 18, 2026 | |
BeatWordz art | AI tools supported our character concept phase and helped speed up asset development. | Bavovna Games | - | Mar 18, 2026 | |
Robo audio | AI used for music improvement. | Anton Vatchenko | - | Mar 18, 2026 | |
Idiom Royale text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate word... | NyxWorks | 85 | Mar 18, 2026 | |
Blockus Party codeart | This game used AI to assist with coding and asset generation. | Bingus Cat Productions | - | Mar 18, 2026 | |
Push The Cart Together text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in th... | ANTK Studio | - | Mar 18, 2026 | |
Otaku VR: Sit-ups and Kisses artaudio | The game include AI-generated visuals (such as UI elements and story cutscenes image) and music. | LUO WENJUN | - | Mar 18, 2026 | |
Pai Gow Poker by Pokerist art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of ... | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
HeadBallz art | Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustr... | CAP Games | - | Mar 18, 2026 | |
HaCo text | AI is used to translate in-game text. | goromatsu | - | Mar 18, 2026 | |
6-7 In-A-Row arttextaudio | Some images, text, and sounds in this game might have been generated, in whole or in part, by generative artificial inte... | ViperTKD Games Studio | - | Mar 18, 2026 | |
Shipping and Handling codeart | Generative AI tools are used in a limited capacity during development for coding assistance and early prototyping. AI m... | PlayFair Games | - | Mar 18, 2026 | |
Last Shot: Drunkman’s Roulette audio | AI was used for voice acting. | Nitox Games | - | Mar 18, 2026 | |
Minesweeper art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, ... | Popoko VM Games | 10 | Mar 18, 2026 | |
Crime City Center artaudiocode | The 3D models are standard purchased assets (e.g., Synty Studios) and are NOT AI-generated. Generative AI tools (e.g., ... | MEHMET SIDAR | - | Mar 18, 2026 | |
Hobble-Wobble code | We used AI for coding assistance | wayanjo | - | Mar 18, 2026 | |
ROBOT RIOT art | AI generated logos. | TATAMI TEAM | - | Mar 18, 2026 | |
WRONG ANSWER art | Some artwork used on the Steam store page and marketing materials for this game was created with the assistance of gener... | WRONG | - | Mar 18, 2026 | |
Rabbit vs Mole arttextaudio | AI-generated content includes: * Promotional graphics for the Steam Store page. (GPT) * UI icons and game main icon. (GP... | Atrox Studio | - | Mar 18, 2026 | |
Dice Tumble Pals art | We used AI image-generation tools when creating some in-game images. | OOPS.k | - | Mar 18, 2026 | |
The Final Shuffle art | In The Final Shuffle, we incorporated AI-generated content for specific elements, including capsule images, library asse... | KaashFusionStudio | - | Mar 18, 2026 | |
Jump Or Drown general | Some content on this page and in the game was developed with the help of AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
Backrooms: No Escape art | Some Textures were generated using generative Ai | GameLabyrinth | - | Mar 18, 2026 | |
Tavernia general | Some assets were created with the assistance of generative AI. | Pixel Galaxies s.r.o | - | Mar 18, 2026 | |
Wacky Coursers text | Enhanced and translated store page text using AI. | Creamative | - | Mar 18, 2026 |
203 results
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