AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13641
13,641
disclosures tracked
+13641 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3482 of 13,641 products
tag: Parkour
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Medic Please! art | As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, for... | Basay | - | Mar 18, 2026 | |
Lonely Penguin art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
DriveCraft text | We use AI to help with translation. | Neuston AB | - | Mar 18, 2026 | |
Push The Cart Together text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in th... | ANTK Studio | - | Mar 18, 2026 | |
Marble Blade artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
Mo Wu Tian Gong art | Model and image production were carried out using AI technology | 吴健002 | - | Mar 18, 2026 | |
GetHigh.EXE audio | Only the music and sound effects in this game were generated using AI. | Zypong.com | - | Mar 18, 2026 | |
Rushcraft art | We generated images for store page such as capsule art. | Slow Ninja | - | Mar 18, 2026 | |
Dystopian Pet Simulator artaudio | Since our team is very small, due to a lack of certain skills and time, for now we had to use AI to create some of the i... | dinca.team | 40 | Mar 18, 2026 | |
Jump Or Drown general | Some content on this page and in the game was developed with the help of AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
Binary Breach audioart | Generative AI tools were utilized during the development of this title to assist in the creation of the game's audio and... | N&N Games | - | Mar 18, 2026 | |
Wacky Coursers text | Enhanced and translated store page text using AI. | Creamative | - | Mar 18, 2026 | |
Little Toys art | Only with certain images | YLRG Entertainment | - | Mar 18, 2026 | |
The Physical codetextart | AI tools were utilized to assist with coding, text generation, and creating some graphical assets. | 2Crispy Studio | - | Mar 18, 2026 | |
SlimyLeap art | Used AI for a couple of images | Blazej Cholinski | 14 | Mar 18, 2026 | |
Unreal Parkour Running artaudio | AI Pictures AI Voiceover | Zeus159REG | - | Mar 18, 2026 | |
Yet Another Jumping Game text | The single-player framework and associated features for the game were developed by humans, but the multi-player framewor... | C. Uriah | - | Mar 18, 2026 | |
Mindcage: Override | AI generation was partially used to create marketing materials. The game itself is handcrafted. | Kuts Labs | - | Mar 18, 2026 | |
Twin Balls Journey art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Parkour Racing art | I use AI to generate the store covers and then refine them in Photoshop, but the game screenshots are real and were take... | SD Game Company | - | Mar 18, 2026 | |
Blobbymite: Hero Of Power code | Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some... | BlobbymiteGames | - | Mar 18, 2026 | |
SkyRen artaudio | AI is used to help create the game’s art and music, as well as promotional and community content. Players will experienc... | Kyodai Khan | - | Mar 18, 2026 | |
Super Billards Maker audio | Background music is created by AI. | Virtualbird UG | - | Mar 18, 2026 | |
Amyria textcode | AI is used to power gaming's first fully simulated, humanlike NPCs. It is used for dynamic dialogue, procedural quests, ... | Tensor One | - | Mar 18, 2026 | |
How Asian Parents went to School text | To keep this project viable without selling a kidney, generative AI was used to assist with Tablo Escobar's motivational... | Andy Yeet | - | Mar 18, 2026 | |
Graffiti Rush art | AI used for some GUI menu gfx | Outlaw Games | - | Mar 18, 2026 | |
Mission Whilkas art | Generative AI was used only to create a few illustrations shown as short comic-style scenes at the beginning and end of ... | BaMNyX | - | Mar 18, 2026 | |
Piggy Food Run artaudio | AI was used for the minor UI elements ,some backgrounds and one BGM. | KeithFrost | - | Mar 18, 2026 | |
Clim Snail artaudio | 1. In-game voice lines are dubbed using AI. 2. The game includes one original BGM track by the developer; all other in-... | nuk | - | Mar 18, 2026 | |
Excavator Simulator REMAKE art | Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with ... | idris Celik | - | Mar 18, 2026 | |
Hotdog Delivery Hotdog art | Nano Banana & Tripio used for some visual assets. | tinyaxe | - | Mar 18, 2026 | |
Tung Tung Together: Online Deathrun Party art | The images on the Steam store page use artificial intelligence. | DarkRook Interactive | - | Mar 18, 2026 | |
World Sprint art | Some art assets generated via AI | AKD Studios LLC | - | Mar 18, 2026 | |
Balls souls: Hardcore platformer art | The main image on the screensaver is generated by artificial intelligence | Lonely fox studio | - | Mar 18, 2026 | |
ParkTour artaudio | This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept a... | Federico Garcia | - | Mar 18, 2026 | |
Karma Jump 2 art | there is one cutscene (about 3 seconds) where the animation were generated by AI | nomnomstudio | - | Mar 18, 2026 | |
Parkour Simulator art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
Theft Runner art | Character meshes and a few 3D collectible character item meshes were generated using AI-assisted tools. | Cahit Kemal DOĞAN | - | Mar 18, 2026 | |
Don't Piss art | just funny pictures | Cherokee Games | - | Mar 18, 2026 | |
Parkour Assassin: Sprint Run 2 art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Apex Horizon | - | Mar 18, 2026 | |
Linkies text | AI tools were used to assist in the translation and localization of the store page descriptions. | Runner Turtle Games | - | Mar 18, 2026 | |
No Mercy Maze textart | Just to generate some text for some quads and images. | T4GO | - | Mar 18, 2026 | |
Serpath art | This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based a... | Nukrosoft | - | Mar 18, 2026 | |
Why Is Driving So Hard? | Only for the Steam page description. | SteleDev | - | Mar 18, 2026 | |
Debuff Party art | Artificial intelligence was used only for generating promotional and cover images. No AI systems are used in gameplay, s... | GamesMrkt | - | Mar 18, 2026 | |
Bunny Hopper art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Oily Tower art | Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-gener... | Cyvana | - | Mar 18, 2026 | |
ICE! art | AI was partially used to generate some of the capsule art for the steam page. | OneGuyProductions | - | Mar 18, 2026 | |
TomaDO! text | We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-... | TheGapz | - | Mar 18, 2026 | |
Crazy Dude general | The levels contain obstacles generated by artificial intelligence | Quadrigo | - | Mar 18, 2026 |
185 results
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