AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13787
13,787
disclosures tracked
+13787 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3534 of 13,787 products
tag: Outbreak Sim
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
幸存者笔记 general | 游戏中的所有素材均通过AI生成 All in-game materials are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
DeadLands general | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 | |
Everyone's dead audio | This game uses generative AI for various voice overs. | Reindeer Grove | - | Mar 18, 2026 | |
Mad Scientist Simulator – Society of World Destruction artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Cults of the Endtimes artaudio | using AI to create some graphics and voiceovers | Wasserfall | - | Mar 18, 2026 | |
Autism, ADHD and Syphilis audioart | Voices and some images are AI generated. | ProgenitorWorks | - | Mar 18, 2026 | |
Stuck with my Ex's Family and ZOMBIES!? art | Some renders are AI generated and refined by hand for final detailing. | Puushi-Sama | - | Mar 18, 2026 | |
Hours 2–4: Dead City Protocol art | Used for Concept Art | NateProductionsInc | - | Mar 18, 2026 | |
Survival Log art | Some in-game plot background pictures and marketing materials | Midnight Workshop | - | Mar 18, 2026 | |
Outpost Market Simulator art | Used only for store page assets | Overload Games | - | Mar 18, 2026 | |
Revenant art | Promotional materials, banners, and some icons contain AI generated material. | David Haynes | - | Mar 18, 2026 | |
Global Agent general | AI helped create some of the assets in the game. | Pomerania Games | - | Mar 18, 2026 | |
No, I'm not a Femboy art | Artificial Intelligence was used to create in-game art and promotional content for the store page. | Pine Games | 517 | Mar 18, 2026 | |
SGS Ashes of Dawn art | AI was used to generate variants of different soldier characters and uniforms, to provide more diversity from an origina... | Strategy Game Studio | - | Mar 18, 2026 | |
Quarantine Zombies audio | Voiceovers for some NPC characters. | Stones Games | 46 | Mar 18, 2026 | |
Dying Reign code | Optional local LLMs are integrated to provide advice during gameplay. No assets are made with GenAI. | Bryce | - | Mar 18, 2026 | |
Wrist Catcher-寸关 codetext | Generative AI tools were used during development to assist developers to create and debug game scripts, and support char... | 昆吾灌灌KWGG | - | Mar 18, 2026 | |
One Last Clip textaudio | ChatGPT and DeepL corrected some translations and my spelling and grammar errors... Some voice recordings are based on ... | Struggle Games Studio | 138 | Mar 18, 2026 | |
Dead 4 Now: Bio-Weapon Simulator artcode | During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot. | d'Evo | - | Mar 18, 2026 | |
Infinite Lives artcode | - The title theme ("All The Same, Nobody Changes") stands accused of using AI when the band ("Bleeding Corpse") insists ... | MDickie | 142 | Mar 18, 2026 | |
GlobalQuarantine art | In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully mod... | Contagio Games | - | Mar 18, 2026 | |
Chicken Up arttext | I use AI to generate some sprites/icons and for traduction. | Moonclaw Games | - | Mar 18, 2026 | |
CATpillAr artcode | Some texture files. Blueprint coding advice. | 27mth | - | Mar 18, 2026 | |
Heistline audiocodetext | We use AI to create an immersive experience. Realistic mouth movements bring characters to life, while our custom-progra... | Emotions-Gaming | - | Mar 18, 2026 | |
The Book of Plagues art | The game uses images that were pre-generated using AI, but then fixed up and improved by a budding artist. | DiaMMax Games | 15 | Mar 18, 2026 | |
eHUB cities artcodeaudio | We have used generative AI to create some individual assets (graphics) in eHUB cities and to support the writing of the ... | Andarion Games GmbH | - | Mar 18, 2026 | |
Final Redoubt: Zombie Apocalypse artcode | AI was used for texture generation and game code optimization. | Jonathan T Freeman | - | Mar 18, 2026 | |
Day Zero art | Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons a... | Imdie Studios | 36 | Mar 18, 2026 | |
Manifest369 artaudio | Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed | ManifestStudios | - | Mar 18, 2026 | |
Evil World HOPSCA audio | 1. The game's voice uses AI. 2. Pictures of cats, dogs and towers used AI. | XU RENYU | - | Mar 18, 2026 | |
Deadwalker Chronicles art | We use AI to generate more suitable visuals, such as cards, backgrounds, etc. | Black Phoenix Studio | - | Mar 18, 2026 | |
STAND: Survive, Team-up, And Never Die art | I'm using AI to generate images for the Store page and the illustration of the main menu. | Perk-Citron | 31 | Mar 18, 2026 | |
HOLLYWOOD DIRECTOR THE SIMULATION art | AI is used to generate concept art for the game as well as the images in the Main and Sub menus. | KARMA PLAY LTD. | - | Mar 18, 2026 | |
Lust Epidemic 18+ art | Our game logos are meticulously crafted by our designers, and we also leverage neural networks in pre-production to acce... | BanzaiProject | 175 | Mar 18, 2026 | |
They Are Rising art | I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store ... | zj | - | Mar 18, 2026 | |
Garden Apocalypse art | Inventory icons and Steam capsule images. | OMEGABYTE | - | Mar 18, 2026 | |
Thor's Breakout art | Some of the graphics were created with DALL-E and then edited afterwards. | Teemetal Game Studio | - | Mar 18, 2026 | |
Sejm The Game audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds. | Simplicity Games | 2.1k | Mar 18, 2026 | |
Farmageddon: Undead arttext | Some textures and dialogues created by high-quality artificial intelligence. | Sagittarius Fox | - | Mar 18, 2026 | |
Shoot The Barrel - BING BANG BOOM art | The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool log... | Shoot The Barrel | - | Mar 18, 2026 | |
Supreme Ruler Global Outbreak textart | AI has been used for translation and for some wallpaper/background art (pre-rendered) | BattleGoat Studios | - | Mar 18, 2026 | |
CURE - A Hospital Simulator art | Some 2D materials were created/enhanced using generative AI tools, specifically some store marketing assets and in-game ... | Sentinel Games | - | Mar 18, 2026 | |
Extinction Day textart | -Assisting with translation for multiple languages. -Repainting and texturing certain artworks. -Creating placeholder as... | DryGin Studios | - | Mar 18, 2026 | |
Trash Troopers: Earth Reclaim arttext | Just for some image like the wizard for example Also was used to translate the game on various lenguages | LFR games | - | Mar 18, 2026 | |
Anomalous Assault general | Anomalous Assault is a demo project created by the RevoltGPT.dev team! This project was created almost entirely using ou... | RevoltGPT.dev | - | Mar 18, 2026 | |
Jay's Mod arttext | Ai is being used to generate images and descriptions of the game or parts of the game. | PommesBude Media | - | Mar 18, 2026 | |
TradeAndFight art | AI assistance is used in the drawing process of character avatars | New Hope | - | Mar 18, 2026 | |
Infection Free Zone art | - Some artworks have been made with the help of the Midjourney AI tool. - The Map Data in some countries has been gener... | Jutsu Games | 6.5k | Mar 18, 2026 |
48 results
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