AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Nonlinear
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mystic Grove audioart | Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some ... | Stefan Grob | - | Mar 18, 2026 | |
Perestroika Drive audio | AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight f... | qubiq | - | Mar 18, 2026 | |
After the Bite audioart | Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-as... | True | - | Mar 18, 2026 | |
NO WAY OUT:Prison art | Some visual assets in the game and store page were created using generative AI and then edited and integrated by the dev... | Co's Studios | - | Mar 18, 2026 | |
Chomp Garden text | AI tools were used to assist with drafting and translating the Steam store page text. | PawPaw Games | - | Mar 18, 2026 | |
Amante VS Esposa textart | The video game uses Artificial Intelligence for both image generation and translation. The images are subsequently modif... | MAGNA GAMES | - | Mar 18, 2026 | |
The Lighthouse of Black Salt audiotext | This game uses AI text-to-speech for narration. All written content is created by the developer. | Light Source | - | Mar 18, 2026 | |
Live Through Time text | Live Through Time utilizes the Gemini 2.5 Flash AI model to act as a dynamic, interactive historian. All narrative text,... | Live Through Time | - | Mar 18, 2026 | |
AI修仙模拟器 - AI Cultivation World Simulator textcode | This game uses generative AI (Large Language Models) as its core engine. Every NPC independently makes decisions, engage... | Fat Bridge Studio | - | Mar 18, 2026 | |
eethCross artaudio | I am a software engineer with over 20 years of professional experience in fields from robotics to AI (writing actual neu... | eeth | - | Mar 18, 2026 | |
FLEEING ESCAPE audio | This game feature a fictional AI entity, and developer of this game uses AI voice acting for this AI entity, although fi... | Skull Drill Studio | - | Mar 18, 2026 | |
My Dragon Idol artaudiotext | A variety of tools and services were used in the creation of the game and marketing content. AI outputs were reviewed an... | artoonu | - | Mar 18, 2026 | |
Train Towers general | Everything. | pb | - | Mar 18, 2026 | |
Starship Contractor: Galactic Tycoon art | Generative AI was used strictly as a technical tool to digitize original, hand-drawn pencil sketches. Each asset in the ... | Decha Studio/Rashaun | - | Mar 18, 2026 | |
Neverpaw codeart | AI is used for Code-Debugging and graphic creation. Final graphics are modified versions. This only applies to parts of ... | Mask & Paw Studio | - | Mar 18, 2026 | |
Misery Loves Company art | AI was used for small image creation for signage in the game. | Dormin Games LLC | - | Mar 18, 2026 | |
Subliminal Echoes art | This game is independently developed by a single creator. To achieve the desired artistic style, AI was used to assist i... | 拆局爆米花(System Popcorn) | - | Mar 18, 2026 | |
NEUROBROOD art | AI was used to create the teaser animation, as well as to create references for some images. | Enrei Studios | - | Mar 18, 2026 | |
Devilbreath: The First Seal artaudio | Some in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the de... | Tomáš Hellebrand | - | Mar 18, 2026 | |
Paper Trails text | This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is ... | Eduard Röhrig | - | Mar 18, 2026 | |
Slotlander art | For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final gam... | Hamster On Coke Games | - | Mar 18, 2026 | |
Black Skies textaudio | Black Skies uses generative artificial intelligence tools as part of the development process for certain content. AI too... | Metacortex Studios | - | Mar 18, 2026 | |
Tidal Break arttext | Some pre-rendered artwork and narrative content for this game were created with the assistance of generative artificial ... | Chad Tarbutton | - | Mar 18, 2026 | |
The Fallen Lamb art | Some elements of the game’s visuals were created with the help of generative AI during development (mainly early concept... | RevelationArc | - | Mar 18, 2026 | |
Qualial Nature artcode | For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions ... | おこさまランチ | - | Mar 18, 2026 | |
Video Store Simulator art | We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). ... | Playback Studios | - | Mar 18, 2026 | |
My Fish Friend art | Achievement icons are developed using GenAI image generation | Your Future Heroes LLC | - | Mar 18, 2026 | |
OnlyVans arttext | Artificial intelligence was used only in limited supporting areas, including: Minor marketing materials Some capsule a... | Pie Games | - | Mar 18, 2026 | |
Not a Succubus audioart | Certain character voices (specifically the hypnotist character) use AI-generated text-to-speech synthesis for audio. Add... | Spicy Pumpkin | - | Mar 18, 2026 | |
Memories Loaming artaudiocodetext | AI tools were used throughout development, including limited use for 3D models and sound effects, portions of 2D artwork... | Snowy Plover Games | - | Mar 18, 2026 | |
自律机群 -- 复制之战 art | The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed... | Aether URSA Studio | - | Mar 18, 2026 | |
SpinObi : Just One More Wave artcode | Some in-game visual assets and code snippets were developed with the assistance of generative AI tools. These pre-genera... | Aosis Gaming | - | Mar 18, 2026 | |
Your Daily Life artaudiotextcode | Pre-Generated Content】: The majority of assets in this game were created using generative AI technologies: Artwork: Ch... | 4M Studios | - | Mar 18, 2026 | |
s[TOR-Y]telling textartaudio | s[TOR-Y]telling utilizes a local Large Language Model (Llama) to power its unique s[TOR-Y] Sandbox. This AI generates li... | Curious Biped | - | Mar 18, 2026 | |
Homgard audioarttext | Generative AI was used in a limited role during development, mainly for the music, parts of the UI overlay, and region c... | Manapunk Studio | - | Mar 18, 2026 | |
POSTERIOR text | Steam store page text generation | METEHAN SAHIN | - | Mar 18, 2026 | |
Medieval Life Simulator audioart | This game uses AI-assisted tools during development to help create certain sound effects and some visual assets for the ... | Single Soul Studios | - | Mar 18, 2026 | |
Void Breach general | AI is only used to accelerate development | fp32.ai LLC | - | Mar 18, 2026 | |
OMEA textartaudio | The game creates gameplay using AI on the fly – narratives, adventure progress, responses to player decisions. In additi... | AImmersive | - | Mar 18, 2026 | |
HEXCRAWL artaudio | AI-assisted tools were used during development to create some visual and audio assets. All gameplay and procedural syste... | Polymorph Self | - | Mar 18, 2026 | |
Coination art | Logo was generated by AI. | Cinderbyte | - | Mar 18, 2026 | |
Le Pirate du Portail artaudiocodetext | Some assets of the game (including illustrations, music, and certain code elements) were created or assisted using artif... | Zizih | - | Mar 18, 2026 | |
Find Cats 6 像素猫 artaudio | Some of the art and music were generated by AI and then manually revised before being used. | Happy Fish | - | Mar 18, 2026 | |
Soul's Gambit art | We used AI tools to pre-generate visual assets (backgrounds, characters) which were then processed and integrated into t... | Team Husk | - | Mar 18, 2026 | |
Unreal Parkour Running artaudio | AI Pictures AI Voiceover | Zeus159REG | - | Mar 18, 2026 | |
10ⁿ - Ten Power N artaudiocode | AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every ele... | Raphael Lepuschitz | - | Mar 18, 2026 | |
Chrono Spin artcode | Generative AI tools were used during development to assist in asset creation. This includes: Certain art assets (charac... | YF Indie | - | Mar 18, 2026 | |
Lost Among the Stars code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowled... | Craibos | - | Mar 18, 2026 | |
Yet Another Jumping Game text | The single-player framework and associated features for the game were developed by humans, but the multi-player framewor... | C. Uriah | - | Mar 18, 2026 | |
RolemIAster text | In RoleMIAster, a local AI acts as your personal Game Master. It creates worlds, characters, quests, and items in real t... | ABAFE | 13 | Mar 18, 2026 |
362 results
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