AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13653
13,653
disclosures tracked
+13653 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3485 of 13,653 products
tag: Naval Combat
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
卡牌求生:阴暗航线 art | Some of the card artworks were generated with AI assistance | HuHu Game | - | Mar 18, 2026 | |
Ramming Turtleship - 1592: The Imjin War artcode | AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scri... | Dreampanda | - | Mar 18, 2026 | |
BattleBoat X general | Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the comple... | Glitchfree Games | - | Mar 18, 2026 | |
Battleline: Pacific textart | We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by hum... | Gronstedt Group | - | Mar 18, 2026 | |
Mk50TWL Vehicle Battler Custom Slider art | Some images: campaign backgrounds and project backgrounds. | TimberWoodLumber Games | - | Mar 18, 2026 | |
发现时代 Age Of Discovery art | During the development of this game, some art assets — including character designs, environments, and item illustrations... | PuTianZhiXia | - | Mar 18, 2026 | |
Global Conflict Blue: Horizon art | This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall devel... | Wardstone Games | - | Mar 18, 2026 | |
City States: Medieval audioart | Some of the SFX and 2D art assets are generated with the help from the AI | Reverie World Studios | - | Mar 18, 2026 | |
Battleships Simulator art | AI has been used to help develop the game's backgrounds as well as the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
出击!福建舰 audio | The game's music was created using generative AI technology. | Mithril_055 | - | Mar 18, 2026 | |
No Time Left artaudio | Character portraits are pre-rendered by AI along with some voices. These are placeholder assets and will not be in the f... | Gonzo Technologies | - | Mar 18, 2026 | |
Spee art | Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were ma... | EUGENE LOPATIN | - | Mar 18, 2026 | |
Subnautic Raider artaudiotext | Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Soun... | Vandhall | - | Mar 18, 2026 | |
NAVYFIELD : CROSSFIRE art | Officer images in game are made by AI and some UI button can be made by AI too. | Naiadgames | 20 | Mar 18, 2026 | |
SailFront art | Certain graphical elements utilize generative AI for graphical enhancements and generation. | RJTech | 12 | Mar 18, 2026 | |
Mech and Tech 1 arttext | The static background map of the campaign was generated by an AI. All texts were localized by AI – all languages excep... | colmer_it UG | - | Mar 18, 2026 | |
Ghost in the Sail art | Some static content, such as images, is AI-generated. | Sharid Yu | - | Mar 18, 2026 | |
Ocean of Vengeance artcodeaudiotext | We used AI for some images and code lines and musics. Chat GPT, Suno and Cursor helped me for this project. | Voidvania | - | Mar 18, 2026 | |
Protocol Aegirum text | Some visual, narrative, and conceptual elements in Protocol Aegirum were developed with the assistance of generative AI ... | Nacho Riquelme | - | Mar 18, 2026 | |
Pray Or Die art | Some images in the game were created using generative AI. | Hyper-Ego Games | - | Mar 18, 2026 | |
Sink And Score art | AI-generated images were used for promotional materials on this store page | Fart Games | - | Mar 18, 2026 | |
Caribbean Tide art | Using AI to create or co-create 2D graphics used in the user interface. | Binary Realm | - | Mar 18, 2026 | |
Salvager general | As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets. | Fox and Hollow Studios | - | Mar 18, 2026 | |
Dragons Reef VR art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
SUPER STRIPE artaudio | Includes title logo arrangement and sound arrangement. | windfallsoft | - | Mar 18, 2026 | |
Rebel Pirates art | Some pictures created by Dall-e AI. | Dark Shine Game Studio | 30 | Mar 18, 2026 | |
Pirate Sagas: The Golden Age art | Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the develo... | Pirate Sagas | - | Mar 18, 2026 | |
Ridiculous Space Battles art | 95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images... | Positech Games | - | Mar 18, 2026 | |
Midway 1981 art | App Icon created by generative AI. | David Riggle | - | Mar 18, 2026 | |
Goblin Lands art | AI has only been used to enlarge the image of the main goblin. | Hot Waffle Games | - | Mar 18, 2026 | |
Dragons Reef art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Black Flag Rising art | AI-generated art object | Pixel Forge Interactive LTD | - | Mar 18, 2026 | |
25920 art | AI was used in order to make several of the game art assets | BmoneyDC | 15 | Mar 18, 2026 | |
sea fight art | The close-up pictures of the characters were completed with the assistance of AI. | YU BO | 14 | Mar 18, 2026 | |
星尘舰队 art | We only used AI to create the portrait. | Redonleft | - | Mar 18, 2026 | |
Home Wars: Battlefield art | AI will be limited to marketing materials and probably some in-game images to improve the graphic quality of the game in... | Insane Dreamers | - | Mar 18, 2026 | |
Systemic War art | Our team utilizes various AI tools and techniques in our development pipeline to create minor 2D visual elements and som... | Play of Battle SA | - | Mar 18, 2026 | |
Uboat Attack art | The loading screen and banners were created using artificial intelligence. | VOODOO | 11 | Mar 18, 2026 | |
幻海奇航 general | Some assets on the Steam page were created using AI | Ze_Yu | 54 | Mar 18, 2026 | |
King Of The Pirates art | Some of images created by AI. | Dark Shine Game Studio | 56 | Mar 18, 2026 | |
Orca Insurgency code | Some C# code was developed with assistance from ChatGPT and Claude. | yuccabuccA | - | Mar 18, 2026 | |
Airship artcodeaudio | As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D mod... | GrimmGitz | - | Mar 18, 2026 | |
World of Warships: Legends artcode | Generative AI is used solely during development for supplemental, non-essential purposes, including unit testing or the ... | Wargaming Group Limited | - | Mar 18, 2026 | |
Tidal Nexus Online art | We used generative AI tools to create base 3D meshes for some of the NPCs and initial compositions for achievement icons... | Riptide Interactive | - | Mar 18, 2026 | |
Tears of Tiamat art | DALL-E 3 has been used to generate background images and some UI related elements. | Sapien Augmentation | - | Mar 18, 2026 | |
Battle Marine art | The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twit... | Yoji Suzuki | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Boats art | The game uses self AI created images. i own all rights on all of the used content | Schwan OG | - | Mar 18, 2026 | |
Lord O' Pirates audioart | Generative AI was used to generate a total of 3 silly meme songs/sounds in the game, the most prominent being the title ... | One Flow Man | 17 | Mar 18, 2026 | |
Victory At Sea Atlantic audio | We have used an AI voice over for the tutorial and other voice prompts where its is anticipated we will need to quickly ... | Evil Twin Artworks | 84 | Mar 18, 2026 | |
Tales of Arcrath art | I use Grok to help render background images for Scenes and the stores in order to set the tone/atmosphere. | Codex Games USA | - | Mar 18, 2026 |
54 results
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