AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13612
13,612
disclosures tracked
+13612 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3473 of 13,612 products
tag: Naval
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Summer Before Dawn arttext | Generative artificial intelligence was utilized to enhance specific loading screen images and to aid in text translation... | SEELIS SOFTWARE | - | Mar 18, 2026 | |
Maritime Simulator artaudio | The game logo, game artwork and game marketing materials contain some AI generated materials. In-game voices were made u... | Vector Studios | - | Mar 18, 2026 | |
Deep Extraction Inc. art | In the game there are 2 posters. 1 poster contains a bouquet of roses that are generated and 1 poster contains a man str... | Depth Charge Interactive | - | Mar 18, 2026 | |
Oceanarium Fishing textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
Seven Seas Jewels Collector's Edition textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (sinc... | Anawiki Games | - | Mar 18, 2026 | |
Battleline: Pacific textart | We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by hum... | Gronstedt Group | - | Mar 18, 2026 | |
Port Authority: Lanes & Lines text | Utilized AI to help with descriptions and proofread on the store page. No AI was used in the game itself or any code. | Harbor Masters | - | Mar 18, 2026 | |
Mutiny art | AI helped create the foundational concept for the main logo and card icon. | Adrien Richard | - | Mar 18, 2026 | |
Suez Canal Training Simulator art | Some UI icons and store artwork have been AI generated. | Mythical City Games | - | Mar 18, 2026 | |
Battleships Simulator art | AI has been used to help develop the game's backgrounds as well as the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
北洋风云 art | 游戏美术有使用AI辅助 | 左手茶工作室 | - | Mar 18, 2026 | |
出击!福建舰 audio | The game's music was created using generative AI technology. | Mithril_055 | - | Mar 18, 2026 | |
Spee art | Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were ma... | EUGENE LOPATIN | - | Mar 18, 2026 | |
Subnautic Raider artaudiotext | Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Soun... | Vandhall | - | Mar 18, 2026 | |
Survindust art | Some images and content on this page have been created with the help of generative AI tools. These AI-generated assets a... | IS Games | - | Mar 18, 2026 | |
SailFront art | Certain graphical elements utilize generative AI for graphical enhancements and generation. | RJTech | 12 | Mar 18, 2026 | |
Tiny Fisherman artcode | In our game, we only used basic AI for the banner background image. Apart from that, every line of code belongs to us. | Influenza Entertainment | - | Mar 18, 2026 | |
Ocean of Vengeance artcodeaudiotext | We used AI for some images and code lines and musics. Chat GPT, Suno and Cursor helped me for this project. | Voidvania | - | Mar 18, 2026 | |
Dockside Dreams – Fish & Cook Simulator art | AI-generated content used only for Steam capulse image. | C51 Games | 20 | Mar 18, 2026 | |
Deep Saturation art | There is AI-generated content used only in the store page visuals. | Panic Panda | - | Mar 18, 2026 | |
Dark Sea audiotext | Certain pieces of audio and scripts were created with the help of Artificial Intelligence | DarkSignal Studios | - | Mar 18, 2026 | |
Sink And Score art | AI-generated images were used for promotional materials on this store page | Fart Games | - | Mar 18, 2026 | |
Dragons Reef VR art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Wake Explorer artaudio | Some images and icons were created with the help of ai. And our music was generated using Suno. | Ocelli | - | Mar 18, 2026 | |
The Borderless general | Used for the store page | New Eden Games | - | Mar 18, 2026 | |
Pirate Sagas: The Golden Age art | Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the develo... | Pirate Sagas | - | Mar 18, 2026 | |
Lullapops Sail Race arttextcode | Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-craf... | Gamore Ltd. | - | Mar 18, 2026 | |
Ridiculous Space Battles art | 95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images... | Positech Games | - | Mar 18, 2026 | |
Master Hanzi general | AI is used for the Steam capsules. | MasterHanzi | - | Mar 18, 2026 | |
Midway 1981 art | App Icon created by generative AI. | David Riggle | - | Mar 18, 2026 | |
BattleSail artcode | AI is used in gametesting and upscaling images for Steam store | rendeo | - | Mar 18, 2026 | |
chill fishing art | Création du Logo du jeu. | Sleepy Giant Creations | 26 | Mar 18, 2026 | |
Barracks Simulator art | We only use artificial intelligence on the marketing art side | Charlie Games | - | Mar 18, 2026 | |
Dragons Reef art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
War and Politics art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
Crimson Skyline arttext | AI is used for marketing materials such as promo images and text descriptions. | Rogue Wolf Games | - | Mar 18, 2026 | |
星尘舰队 art | We only used AI to create the portrait. | Redonleft | - | Mar 18, 2026 | |
Speedboat Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | 10 | Mar 18, 2026 | |
Sea Town - Fish Market Simulator arttext | Some visual and text materials. | Alice Games | 26 | Mar 18, 2026 | |
Fishing Valley art | AI was used to create concept arts. | Pancake Games | - | Mar 18, 2026 | |
幻海奇航 general | Some assets on the Steam page were created using AI | Ze_Yu | 54 | Mar 18, 2026 | |
Orca Insurgency code | Some C# code was developed with assistance from ChatGPT and Claude. | yuccabuccA | - | Mar 18, 2026 | |
World of Warships: Legends artcode | Generative AI is used solely during development for supplemental, non-essential purposes, including unit testing or the ... | Wargaming Group Limited | - | Mar 18, 2026 | |
Pacific Fire art | Some of the tools used in the creation of pre-rendered graphics for the game and store page use AI. | Wirraway Software | - | Mar 18, 2026 | |
Ports Of Call Deluxe 3D 2024 arttext | AI is used for prerendered textures in the game and also for translations of languages, the manuals, and images for exam... | Dipl. Ing. Rolf-Dieter Klein | 37 | Mar 18, 2026 | |
Tidal Nexus Online art | We used generative AI tools to create base 3D meshes for some of the NPCs and initial compositions for achievement icons... | Riptide Interactive | - | Mar 18, 2026 | |
Boats N' Hoes codearttext | Some code, art, and text-based content were made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
Battle Marine art | The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twit... | Yoji Suzuki | - | Mar 18, 2026 | |
Starfall art | use AI-generated icons, portraits, etc. | dubgamestudio | - | Mar 18, 2026 | |
D-Day VR Museum audio | Voiceovers are AI generated | Lichtblau IT | - | Mar 18, 2026 |
55 results
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