AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13610
13,610
disclosures tracked
+13610 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3473 of 13,610 products
tag: Nature
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ExoFlora First Seeds textart | This game uses AI tools for translation of in-game text and content, creation of select art assets and visual elements, ... | Meristem Loop Games | - | Mar 18, 2026 | |
Adaptive Wilds general | Used in placeholder assets which empower me (single dev indie) to produce a game I am proud of. | Grizzle | - | Mar 18, 2026 | |
TheSecretİslandOfFear art | Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals. | hamza sonay | - | Mar 18, 2026 | |
Far Beach: Desire Remains artaudio | Some video chat scenes in the game feature pre-generated content created with generative artificial intelligence in an a... | the NineLust Studios | - | Mar 18, 2026 | |
Larius The Seagull artcode | Use of Generative AI This Demo was developed by a solo developer using generative artificial intelligence as a primary d... | Eugene | - | Mar 18, 2026 | |
Dragon Arena art | Created skill icons using AI. Used AI to turn human-drawn illustrations into the main illustrations. | EOAG Games | 20 | Mar 18, 2026 | |
Wilderness with Tomboy art | AI is used to generate the base of the characters and the full-screen scenes. Everything AI-generated is edited and reto... | Rodrigo Piedras | 15 | Mar 18, 2026 | |
Forest Loop art | Logo was generated with AI. | Woodbit | - | Mar 18, 2026 | |
But Why? art | Generative AI was used to create the store page capsule art, promotional screenshots, and some of the environmental text... | Oguz Abdullah Celik | - | Mar 18, 2026 | |
Categories artaudio | This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork. | Jonas Hörner | - | Mar 18, 2026 | |
Astralyte art | All UI in the game and store page covers was made with AI | Minvwiz | - | Mar 18, 2026 | |
The Most Boring Game arttext | This game used generative AI tools during development to assist with the creation of some visual and text assets. All co... | Pixel4D | - | Mar 18, 2026 | |
DeadLands general | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 | |
Stoned to Death art | The creation of some 2D textures and illustrative assets was aided by the use of image-generation tools, and a small num... | Pita | - | Mar 18, 2026 | |
Saylor Animals Puzzle art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
Black Skies textaudio | Black Skies uses generative artificial intelligence tools as part of the development process for certain content. AI too... | Metacortex Studios | - | Mar 18, 2026 | |
混沌岛 Random Isles artaudio | Some monsters, music, as well as certain skills and buildings in the game were created using AI. | MounightGames | - | Mar 18, 2026 | |
Farming Pro Simulator: Season 26 art | AI-generated art object | ManBeerTech | - | Mar 18, 2026 | |
Qualial Nature artcode | For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions ... | おこさまランチ | - | Mar 18, 2026 | |
Ocean Otter Swim audio | for BGM | GomDanZi | - | Mar 18, 2026 | |
Dice'n'Go codetext | Used LLM's for coding some parts and for translation to other languages. | Pupworx | - | Mar 18, 2026 | |
Crystal Garden art | Some of the images used throughout the game are AI-generated | Aleksa Racovic | - | Mar 18, 2026 | |
Resort Simulator general | Generative AI tools were used to assist in the creation of static game assets during development. | Fishleaf Games | - | Mar 18, 2026 | |
A Mystic Journey With Zephyr art | AI was used and modified/touched up for the game graphics. Every single image goes through the modifying process. | Hentai Panda | - | Mar 18, 2026 | |
Adrift: In the Corners of Time art | We use many tools and techniques to realize our graphics, from AI generation to hand-painting. | Joe George | - | Mar 18, 2026 | |
Album3D text | Some pre-rendered textual content (e.g., descriptions and localization) is created or assisted using AI-based tools for ... | 4AI Limited | - | Mar 18, 2026 | |
Dino Age: The First Fracture arttext | We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Speci... | Dino Age Studios | - | Mar 18, 2026 | |
Silk and Sabre audioart | This game uses pre-rendered AI-generated music for its in-game soundtrack and promotional trailer. Some store page image... | JellyFluff Games | - | Mar 18, 2026 | |
OnlyVans arttext | Artificial intelligence was used only in limited supporting areas, including: Minor marketing materials Some capsule a... | Pie Games | - | Mar 18, 2026 | |
Chopping Together art | AI Has Been Used To Create The Game Capsules and Few images used in game | Limey Studio | - | Mar 18, 2026 | |
A Lucky Hunt With Thalia art | AI was used and modified/touched up for the game graphics. Every single image goes through the modifying process. | Hentai Panda | - | Mar 18, 2026 | |
Memories Loaming artaudiocodetext | AI tools were used throughout development, including limited use for 3D models and sound effects, portions of 2D artwork... | Snowy Plover Games | - | Mar 18, 2026 | |
The Headlands art | This game uses limited pre-generated AI-assisted content for marketing and presentation purposes only (such as selected ... | TessaraOxygen | - | Mar 18, 2026 | |
Camp "Burevestnik" art | all the pictures are generated by artificial intelligence. | Reanim Games | 19 | Mar 18, 2026 | |
Sawmill Simulator art | AI used for some store art generation | RaSe Games | - | Mar 18, 2026 | |
第九惑星 audioart | Used as support for certain in-game assets, sound sources, and visuals | haizai | - | Mar 18, 2026 | |
Summer Before Dawn arttext | Generative artificial intelligence was utilized to enhance specific loading screen images and to aid in text translation... | SEELIS SOFTWARE | - | Mar 18, 2026 | |
Mana Circuit artaudio | AI Usage in Visual Assets and Audio All AI-generated content has been manually reviewed, edited, and integrated by the ... | Sayberry Labs | - | Mar 18, 2026 | |
Heroes Of Blight Forest text | AI was used to translate the game into French, Spanish and Brazil Portuguese. Friends speaking these languages checked f... | DNA Fox Games | - | Mar 18, 2026 | |
Cozy Mining text | AI is partially used for translations. | tatsumaki games | - | Mar 18, 2026 | |
Cozy Farm art | AI was used in designing the game's logo. | Simple Mood Studio | - | Mar 18, 2026 | |
Salty & Slobbery text | We used AI to help with the translation. | Jovial Studios | - | Mar 18, 2026 | |
Last Light: Survival audiotext | The opening narrative video contains AI-generated voice narration. Additionally, some in-game character dialogues were g... | BudGamesCorp | - | Mar 18, 2026 | |
Wanderer Wheels audio | Generative AI was used to create pre-rendered assets, including music generated with Suno AI and voice-over dialogue gen... | Sabotage Games | - | Mar 18, 2026 | |
Wind and Pasture codearttext | We use AI tools to assist in development strictly for: 1.Writing boilerplate code and handling repetitive tasks. 2.Adjus... | Venturis Game | - | Mar 18, 2026 | |
Soundscapes artcode | Some image mockups and prototype code have been generated using AI | Fresh Coast Game Studio | - | Mar 18, 2026 | |
B.I.R.D. art | AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (r... | 1234 corp | - | Mar 18, 2026 | |
The Honest Little Fisher arttext | AI was used to enhance some of the images and texts in the game. | Kiene & Sohn | - | Mar 18, 2026 | |
Hardware Simulator general | Our team utilizes Generative AI technologies in the development of certain in-game elements. | Monarch Games | - | Mar 18, 2026 | |
Whispers of Appalachia art | AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and i... | Hidden Frame Interactive | - | Mar 18, 2026 |
591 results
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