AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13645
13,645
disclosures tracked
+13645 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3483 of 13,645 products
tag: Martial Arts
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
灵劫变 art | 部分游戏资源使用AI工具生成了初始概念内容,并由人类艺术家手动进行了大量修改、调整及加工制作,最终作品结合了AI与人类艺术家的创作。 | 剑笛制作组 | - | Mar 18, 2026 | |
The charming and beautiful proprietress general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20006 | - | Mar 18, 2026 | |
I am a bad guy in school bullying general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20007 | - | Mar 18, 2026 | |
龙扬传1:白与黑 artaudio | The game art and music are generated by artificial intelligence AI trained and tuned by the author. | 龙扬 | - | Mar 18, 2026 | |
POTUS vs. The World! general | Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materia... | F.a. Forge | - | Mar 18, 2026 | |
SpinObi : Just One More Wave artcode | Some in-game visual assets and code snippets were developed with the assistance of generative AI tools. These pre-genera... | Aosis Gaming | - | Mar 18, 2026 | |
The Big Dam Adventure audio | Some sound effects are generated in AI | Dam Studios | - | Mar 18, 2026 | |
The pleasure of immorality general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0006a | - | Mar 18, 2026 | |
Corner King: Boxing Manager audio | This game used generative AI to create some soundeffects for the fighting simuation | Temporal Lure | - | Mar 18, 2026 | |
吾为天道 arttext | In-game illustrations are assisted by AI for design. AI is used for free-form dialogue communication between the player... | Tiandao Studio | - | Mar 18, 2026 | |
Deukdo Beat art | We used AI tools to generate initial visual concepts and draft assets for characters and backgrounds. Afterward, all ass... | Deukdo Games | - | Mar 18, 2026 | |
禁忌长生:低语修真 artaudio | AI assistance was used for the visuals and music, while a large amount of hand-drawn modification was done for the artwo... | 逐梦工作室 | - | Mar 18, 2026 | |
A Camera Duel! general | Only a few of the materials are created by AI. | JamieEng542 | - | Mar 18, 2026 | |
Fight Life Legacy art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | Blade games | - | Mar 18, 2026 | |
挂机武侠 art | The store images include those generated by AI | StarMatrix Labs | 12 | Mar 18, 2026 | |
MMA Empire codetextart | AI was used in the generation for much of the games base code and was used throughout when generating different conversa... | Satchmoe Studios | - | Mar 18, 2026 | |
JUST ONE MAN art | Some UI placeholders have been made with AI. The store page capsule art background contains AI generated content. | Raikiri | - | Mar 18, 2026 | |
Soulblade: Dawnbreaker art | Character art and some UI elements. | 意远工作室 | - | Mar 18, 2026 | |
Last Shinobi general | AI was used to enhance the player experience, primarily through asset generation. | Dark Tomato Studio | - | Mar 18, 2026 | |
我独自飞升成仙 audio | The music in this game was generated by Suno AI, and the sound effects were generated by Adobe Firefly. | langyouzi | 24 | Mar 18, 2026 | |
Fight Like a Chicken audiocodetext | AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI. | Uncanny Games | - | Mar 18, 2026 | |
永恒战神传奇 general | We used AI technology in our promotional materials. | 战神传奇 | 36 | Mar 18, 2026 | |
Pursuit of Mercantile Power art | We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI ... | 秘枫 | - | Mar 18, 2026 | |
刻印战记:封神传奇 art | Some in-game scenes are AI-generated and then manually post-processed. The character artwork in the game is AI-generate... | Lycian Studio | - | Mar 18, 2026 | |
Setuna:Legend of Hamburger 2 artaudio | Some background illustrations and audio materials were generated using AI, but they do not include any content that infr... | suterisu.art | - | Mar 18, 2026 | |
Ascend From Nine Mountains artaudio | AI used in the production of some art and music. | Lyeeedar | 159 | Mar 18, 2026 | |
我修仙了:都市 art | Some characters, scenes, and icons are generated using AI | 修仙大拿 | - | Mar 18, 2026 | |
背包闯江湖 art | use AI tools to draw some art assets | 背包工作室 | - | Mar 18, 2026 | |
Zombies Hate to Die art | Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright c... | KungFolio | - | Mar 18, 2026 | |
仙旅异闻录 artaudio | 游戏中部分美术、音乐是AI生成后二次创作 | lazykitten | 131 | Mar 18, 2026 | |
Boxing Pro Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
紅塵武俠 arttext | 本遊戲部分美術圖(如角色立繪與背景圖)由生成式人工智慧輔助產出,並經開發者人為修改與編輯。 遊戲本體的劇情與系統皆為人工撰寫,不含任何即時 AI 生成機制。 | 幼稚緣工作室 | - | Mar 18, 2026 | |
R.E.M. Rage art | Promotional artwork for R.E.M. Rage was created using AI-assisted tools. These assets are used solely for marketing purp... | Roger Eduardo de Couto | - | Mar 18, 2026 | |
Kunoichi's Cadence art | The main characters and enemies in the game, various items, and backgrounds were all created images. | CodeBlues | - | Mar 18, 2026 | |
问仙程 art | 部分场景、图标使用AI生成 | Bluemaple Studio | - | Mar 18, 2026 | |
指尖的心动密码 art | Some scenes and character illustrations in this game are AI-generated and subsequently refined by artists, with all cont... | Play Boy Studio | - | Mar 18, 2026 | |
Aeoliada art | AI Usage Disclosure The demo version of this game uses AI-generated placeholders for certain minor assets during develo... | Arcanion | - | Mar 18, 2026 | |
Blade Song artaudio | We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersi... | Yinyu Studio | - | Mar 18, 2026 | |
Enlil Rise Of the End artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
英雄传奇 general | Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuri... | 英雄传奇 | 134 | Mar 18, 2026 | |
The Legend of Fortune and Immortality art | AI 生成一些图片资源 | 玉米工作室 | 35 | Mar 18, 2026 | |
Infinite Lives artcode | - The title theme ("All The Same, Nobody Changes") stands accused of using AI when the band ("Bleeding Corpse") insists ... | MDickie | 142 | Mar 18, 2026 | |
Boundless AI Fantasy textcode | The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) ... | João Vitor Andrioli de Souza | - | Mar 18, 2026 | |
Code Ragnarok art | The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced... | 吴健002 | - | Mar 18, 2026 | |
BATTLE SHADOW ARENA art | This game includes pre-rendered content created using generative AI tools. Battle card illustrations and store marketing... | Zni Games | - | Mar 18, 2026 | |
《十三州行动》三国搜打撤 arttext | Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other p... | 绝汪 | 303 | Mar 18, 2026 | |
轮回江湖 code | 独立玩家,用AI辅助设计后端。 | JIEGE | - | Mar 18, 2026 | |
水浒:八方枭雄 codeartaudio | At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code... | Dengcheng | - | Mar 18, 2026 | |
仙骰诡道 arttext | This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited wit... | 宅生万物工作室 | - | Mar 18, 2026 | |
Luna Cove general | As a very small indie team, we embrace artificial intelligence as a supportive tool in our creative process, while caref... | AlgoX Interactive | - | Mar 18, 2026 |
126 results
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