AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13641
13,641
disclosures tracked
+13641 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3482 of 13,641 products
tag: Lovecraftian
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
卡牌求生:阴暗航线 art | Some of the card artworks were generated with AI assistance | HuHu Game | - | Mar 18, 2026 | |
The charming and beautiful proprietress general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20006 | - | Mar 18, 2026 | |
Plura Ingenia: Patient 16 audiotext | AI-generated text-to-speech is used for some in-game Text Lines (Computer Questions) All other voice acting are paid act... | Oblique Interactive | - | Mar 18, 2026 | |
Express 404 art | AI was used as a helper tool for the concept art production for this project. | Yominoid | - | Mar 18, 2026 | |
City of Hunger general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | MVCAO Studios | - | Mar 18, 2026 | |
The Incident Room text | This game uses artificial intelligence systems during gameplay to dynamically adapt investigation scenarios, narrative f... | Ludotronics | - | Mar 18, 2026 | |
Memories Loaming artaudiocodetext | AI tools were used throughout development, including limited use for 3D models and sound effects, portions of 2D artwork... | Snowy Plover Games | - | Mar 18, 2026 | |
Ashen Swarm audio | Generative AI (Suno AI) was used to create background music tracks under a commercial license (Pro/Premier subscription)... | Ashen Depths | - | Mar 18, 2026 | |
Rotting Valentine textcode | AI is used only for language translation and bug fixing during development. Also AI was used for creating some parts of ... | Era t'my | 27 | Mar 18, 2026 | |
Cults of the Endtimes artaudio | using AI to create some graphics and voiceovers | Wasserfall | - | Mar 18, 2026 | |
Misty Land audio | Some background music in this game is produced using artificial intelligence technology | Branches Games | - | Mar 18, 2026 | |
Nekruba code | Nekruba used artificial intelligence tools as support during the creative and technical development process, particularl... | Lecubenaranja | - | Mar 18, 2026 | |
Slop Fest text | We use AI for some language translations in the game. | Digital Karbs | 17 | Mar 18, 2026 | |
Dice Shaper text | I use AI to help me for the traduction of steam page | Black Frog Studio | - | Mar 18, 2026 | |
The MILF House: Sex 101 art | Images AI | MegaXBlo | - | Mar 18, 2026 | |
Paws Coven general | Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal dec... | Wintercrow Games | - | Mar 18, 2026 | |
Inearth artaudiocode | AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way. | reynvert | - | Mar 18, 2026 | |
THE DOUBLE artaudio | I want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools. | BadGafiGames | 19 | Mar 18, 2026 | |
Darkward art | AI tools were used during development to generate initial concept art; all final in-game graphics were then manually red... | Radek Volf | 17 | Mar 18, 2026 | |
Bagnomor artaudio | 3D assets, sounds, graphics | Bagnodev | - | Mar 18, 2026 | |
Noelle audio | There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their ac... | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Exogenesis audiocode | AI tools were used during development to draft some sound effects and musical ideas; these drafts were then re-edited, m... | Nostalgic Brains | - | Mar 18, 2026 | |
Libra Apocrypha art | Libra Apocrypha combines traditional art creation methods with generative AI practices to create hybrid designs for some... | False Ibis Interactive | - | Mar 18, 2026 | |
The Tragedy of Ezekiel Asmerom art | AI tools were used only to generate a few static images, such as the store cover art and certain decorative paintings di... | Jawhar Tazi | - | Mar 18, 2026 | |
Morphos art | I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit t... | Langonier | 53 | Mar 18, 2026 | |
The Call of Darkness artaudio | A.I. generation was used in the creation of promotional materials via leonardo.ai (that's TOS permits commercial use) wi... | Ace_Games_ | 11 | Mar 18, 2026 | |
VOID PRIEST text | This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We ... | KIB Games | - | Mar 18, 2026 | |
Frontier Outpost art | Only the vertical capsule artwork was generated using AI tools. All game assets, screenshots, and gameplay content are o... | LEESUKHYUNG | 21 | Mar 18, 2026 | |
Brain Centipede art | All code, graphical assets, and music is 100% ORIGINAL. The cartoon people seen in the trailer were generated with AI.... | VicTheWic | - | Mar 18, 2026 | |
Sandrotten: Ekera artaudio | Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have bee... | Sandrotten Studios | - | Mar 18, 2026 | |
Battle Of The Abyss art | Some monster and character images are generated by AI | 1029studio | 34 | Mar 18, 2026 | |
Cucina Stellata ✦ Starred Cuisine text | For the localization we started from an AI-assisted draft to lighten the workload of friends and acquaintances who kindl... | Filthy Eden | - | Mar 18, 2026 | |
Rite or Ruin audioart | Short NPC dialogue uses Text-To-Speech audio (can be turned off in settings) Original card art created by a professiona... | Potato Puppy | - | Mar 18, 2026 | |
Coinborne art | The original versions of some in-game art assets were generated by AI. | Team Greenmore | - | Mar 18, 2026 | |
Sands of Sarnath art | This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animat... | ZeroSequels | - | Mar 18, 2026 | |
Dead Gods Realm: Morar arttextcode | We use pre-generated visual AI-content with manual refinement as an illustrative addition to non-AI-created text and cod... | WAVE gamedev team | - | Mar 18, 2026 | |
ARCTIC CTHULHU art | The game logo were created using AI-assisted tools. All other assets are handcrafted. | Ted Zufle | - | Mar 18, 2026 | |
Laundromat artaudio | This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-gen... | Rafael Matias | - | Mar 18, 2026 | |
Faint Echo art | Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the mu... | Agard Games | - | Mar 18, 2026 | |
Why's It Getting DARKER?! textaudio | Why's It Getting DARKER?! uses AI-generated creature behavior, companion dialogue, and voice lines to deliver a dynamic ... | Kenan'sGames | - | Mar 18, 2026 | |
The Jester and the Madman art | The background and character images are based on AI generated images. | Tim Rachor | 10 | Mar 18, 2026 | |
The Long Way Home art | This game uses artificial intelligence to generate certain visual assets, such as promotional images and demo artwork. T... | Noxvale Studio | - | Mar 18, 2026 | |
Deep Saturation art | There is AI-generated content used only in the store page visuals. | Panic Panda | - | Mar 18, 2026 | |
Halls of Nyarlathotep art | We use generative AI to create certain 2D assets, such as icons, UI elements, and noise maps. AI is not used to generate... | Boared Dog | - | Mar 18, 2026 | |
九頭龍奇譚 龍宮之使 THE GAME 印須磨町編 art | ゲーム内の一部の画像(一枚絵、立ち絵、背景等)に生成AI画像を使用しています。 | アオパブリッシング | - | Mar 18, 2026 | |
Un-Usual Hotline art | The caller images are AI generated and these people do not exist in real life. | Gonnerme | - | Mar 18, 2026 | |
"Erase -missing link-" Cthulhu Mythos Card Game ADV textart | Localization is conducted either through AI translation followed by human review. Additionally, due to the nature of the... | PermanentPapyrus | - | Mar 18, 2026 | |
Journey To The Center Of The Lost Waterpark audio | Some music in Journey to the Center of the Lost Waterpark has been created with the assistance of generative machine lea... | Cosmic Disintegration Games | - | Mar 18, 2026 | |
Still Space arttext | We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances. | Sofa Interactive | 13 | Mar 18, 2026 | |
Wrist Catcher-寸关 codetext | Generative AI tools were used during development to assist developers to create and debug game scripts, and support char... | 昆吾灌灌KWGG | - | Mar 18, 2026 |
136 results
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