AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13633
13,633
disclosures tracked
+13633 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3479 of 13,633 products
tag: Local Co-Op
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Satarichi: Heroes De Caelum artaudio | Satarichi: Heroes De Caelum is a work based on the original intellectual property of Jose Luis Matias Martinez (Rol, 201... | Sata Indie Games | - | Mar 18, 2026 | |
Air Cadets art | AI used to solve a few missing art assets. | quantastudio | - | Mar 18, 2026 | |
Sub Rosa Tournament artaudio | Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork a... | Niv Kor | - | Mar 18, 2026 | |
Push The Cart Together text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in th... | ANTK Studio | - | Mar 18, 2026 | |
Supernatural Haven audio | AI-generated resources were used for certain character voice lines in the promotional trailer. | Sleepy Cat Studio | - | Mar 18, 2026 | |
Global Business Tycoon art | Logo or image for the marketing | Xiro's Studio | - | Mar 18, 2026 | |
Gravity Assist: Initiative art | Some visual assets were created or refined using generative AI tools during development. All AI-assisted assets were rev... | Morozov Studios | - | Mar 18, 2026 | |
I Trust You Buddy code | AI Disclosure for Store Page "We use generative AI tools (such as Google Gemini) during the development process to assis... | Vebane Studios | - | Mar 18, 2026 | |
Rabbit vs Mole arttextaudio | AI-generated content includes: * Promotional graphics for the Steam Store page. (GPT) * UI icons and game main icon. (GP... | Atrox Studio | - | Mar 18, 2026 | |
DashNCrash code | The game was coded using the help of tools like Github Copilot. The code was mostly done by hand. | Zed & Light | - | Mar 18, 2026 | |
WHO IS THE LIAR? general | Our game's store page and parts of the in-game interface were generated using AI. | MBstudios | - | Mar 18, 2026 | |
Golf RP code | Some npcs have very basic ai | Super Direct | - | Mar 18, 2026 | |
Glorio art | Generative AI tools were used in a supportive role for some character visuals and promotional materials. All AI-assisted... | Probably Games Studio | - | Mar 18, 2026 | |
Spibee audio | Background music is AI-generated. | QZ Studios | 20 | Mar 18, 2026 | |
Delta Manager artcode | This game uses AI-generated content for team logos. AI tools were also used to assist with coding and debugging, but no ... | Fassi Blue | 14 | Mar 18, 2026 | |
Vault Vandals general | Generative AI tools were used to develop selected game elements. | Elusive Drafts | - | Mar 18, 2026 | |
Twin Balls Journey art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Blastoids art | AI was only used to create the main menu background image. | Moragami Co., Ltd | - | Mar 18, 2026 | |
Fragile Frontier artaudiotextcode | Fragile Frontier is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtestin... | Lost Rabbit Digital | - | Mar 18, 2026 | |
Haamupeli audioart | This game includes AI-assisted music tracks and some graphic elements but does not use generative AI to create content d... | Galoya Games | - | Mar 18, 2026 | |
Bomber Cats: Napalm Strike general | Some in-game assets are created using generative AI. | Radio Decadance | - | Mar 18, 2026 | |
Grand Valor audio | AI tools were used for the music. | Spin Slash | - | Mar 18, 2026 | |
Hell Loop art | “Some promotional images include AI-assisted lighting, glow and post-processing.” | Tuncay Ayanoglu | - | Mar 18, 2026 | |
分头行动:chibichibi artaudio | In the title screen scene displayed after launching the game, some poster artworks, prop covers, and similar visual elem... | ManaWanderer | 342 | Mar 18, 2026 | |
My Bloody Weekend 3 audio | Use of IA: - Speech from the Book of the Ancient - Last song - Some HUD elements | Necronomicon Games | - | Mar 18, 2026 | |
STRIKERS 1945 general | Some parts of the game trailer include AI-generated content. | Zerodiv | 10 | Mar 18, 2026 | |
GUNBIRD general | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Samurai Aces general | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Termite art | Some images are generated with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
Arena of Death artaudio | Arena of Death uses AI tools only during development for creative asset generation — such as producing concept art, logo... | Mgr. Michal Klempai | - | Mar 18, 2026 | |
CODEX MORTIS codetextartaudio | AI is used for entire code of the game, text, arts, sounds and music. | GROLAF | - | Mar 18, 2026 | |
Bucket Tag codeart | whenever I write code, I ask Ai to polish my code, because my code is not that clean. for some of the art, I draw rough ... | Game Alchemy Studio | - | Mar 18, 2026 | |
Possess Squad artcode | Some artwork asset. Game code assistant. | Hi-Develop | - | Mar 18, 2026 | |
Townslife text | AI was scarcely used for grammar checking, making some dialog sound more natural and localization. No AI was used for an... | bartek1009 | - | Mar 18, 2026 | |
P.A.N.D.A. art | Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store p... | Blitzwood | - | Mar 18, 2026 | |
Packs of Panties art | IA was only used to help create the title illustration, by giving a drawing model and perspectives. | kaiba games | - | Mar 18, 2026 | |
The Ultimate BezzerQuizzer textartaudio | Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since b... | Hello There Games | - | Mar 18, 2026 | |
Crypt Ascent art | Game contains a few AI generated images and meshes. | Crypt 'n' Bone Studios | - | Mar 18, 2026 | |
Backfire Brigade text | Marketing Material and Translations (AI-Generated) | Pierre Nury | - | Mar 18, 2026 | |
DEAD COMMAND art | Library Hero Image Generated by AI. | AET GAMES | - | Mar 18, 2026 | |
Random Realm art | Some of the promotional images (store capsules and library assets) were created using AI-generated art and then manually... | Randy Goodman | - | Mar 18, 2026 | |
Platform Anomaly art | AI was used to generate some images for the store page | macrayb is the coolest and Nikolai Tapchenko contributed 23 percent of the game | - | Mar 18, 2026 | |
Earth Legends art | Some assets in the game, such as backgrounds, were originally generated using AI, but have been heavily edited and incor... | Picknicken | - | Mar 18, 2026 | |
Chhota Bheem Kitchen Adventures arttext | Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text cor... | SuperShell Games Pvt Ltd | - | Mar 18, 2026 | |
Jingle Strike VR art | AI tools were used only to draft/iterate on poster/store imagery featuring our in-game elf characters. All in-game asset... | Spooky Pictures Games | - | Mar 18, 2026 | |
Street Soccer Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
MAID MOVING BOXES codetext | LLM was used when writing the code and translating the game. | Partaevil | 130 | Mar 18, 2026 | |
Synergy Strike artaudiocodetext | =HUMAN X MACHINE=ARTIFICIAL INTELLIGENCE SYNERGY= Synergy Strike development was assisted through the use of machine le... | strangeboltz | - | Mar 18, 2026 | |
Dice Saga art | Product contains AI generated images/placeholder elements used in interface and background assets. | Ypsilon | - | Mar 18, 2026 | |
Fallbound codetext | We used generative AI tools during the development phase of the game to assist with the character controller code, the m... | AF Game Studios | - | Mar 18, 2026 |
177 results
Missing a product? Let us know