AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Level Editor
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ShardSpace codeart | Some code snippets and store page images were edited or generated using artificial intelligence. | SmartMita | - | Mar 18, 2026 | |
Between Worlds: challenging puzzles art | Some of the background images are generated by AI. | Novy | - | Mar 18, 2026 | |
HOP-CO-OP audio | Some music tracks in this game were created using AI music generation tools. All tracks are licensed for commercial use. | KS Studios | - | Mar 18, 2026 | |
Save New York 2030 art | I used generative AI tools to assist in the creation of some environmental textures and background concept art. These as... | Black Belt Logic LLC | - | Mar 18, 2026 | |
eethCross artaudio | I am a software engineer with over 20 years of professional experience in fields from robotics to AI (writing actual neu... | eeth | - | Mar 18, 2026 | |
Rhythm Racer audioart | Some of the music tracks included have been created using Suno to avoid copyright infringement for online multiplayer. ... | Elusive Byte | - | Mar 18, 2026 | |
Panic of the Apes textart | AI generative models were used to create localization files to support languages that would otherwise be difficult for a... | Adam Weaver | - | Mar 18, 2026 | |
Werewolf: The Gloaming Malice general | AI assisted in the game design and development. | Werewolves Malice | - | Mar 18, 2026 | |
Drop Jump codeartaudiotext | ⚠ Every element generated by AI has been carefully reviewed, manually tuned, and integrated by the developer to maintain... | F4ntom Games | - | Mar 18, 2026 | |
Act! Autonomy: Cell-Tones art | AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CG... | PaperAct | - | Mar 18, 2026 | |
Boing! art | All trailers and screenshots were recorded directly in-game and are not AI generated. The store page assets contain some... | Benuna Games | - | Mar 18, 2026 | |
DashNCrash code | The game was coded using the help of tools like Github Copilot. The code was mostly done by hand. | Zed & Light | - | Mar 18, 2026 | |
Matchward audio | The game's music is AI-generated. | Wetwork Studio | - | Mar 18, 2026 | |
Lichworks audioart | Generative AI tools were used to assist with placeholder music and art assets during early development. | Rune Logic | - | Mar 18, 2026 | |
Basket Manager art | This game does not use generative artificial intelligence during gameplay and does not generate content in real time. Ar... | Basket Manager Studio | - | Mar 18, 2026 | |
Delta Manager artcode | This game uses AI-generated content for team logos. AI tools were also used to assist with coding and debugging, but no ... | Fassi Blue | 14 | Mar 18, 2026 | |
Hentai Puzzler art | All NSFW images are AI generated. | OWO_GAMES | - | Mar 18, 2026 | |
Tennis Manager 26 arttext | We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants. | Rebound CG | - | Mar 18, 2026 | |
Indie GameDev Sim art | Generative AI is used to create some visual assets. | Relax & Play | - | Mar 18, 2026 | |
Blobbymite: Hero Of Power code | Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some... | BlobbymiteGames | - | Mar 18, 2026 | |
Janky Golf with Stream art | The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image) | Ayrton Alexis | - | Mar 18, 2026 | |
FruitFall Catcher audio | The gameplay background music is AI Generated. | JeanDevsito | - | Mar 18, 2026 | |
GRIDRUSH audioart | Sound and one image had been generated by AI. If you want to collaborate to change that please contact the creator. | Ruben Prende | - | Mar 18, 2026 | |
Don't Crack!! code | An AI Code assistant was used to help write portions of the code for Don't Crack. | Rayleigh Studios LLC | - | Mar 18, 2026 | |
Super Billards Maker audio | Background music is created by AI. | Virtualbird UG | - | Mar 18, 2026 | |
Grand Valor audio | AI tools were used for the music. | Spin Slash | - | Mar 18, 2026 | |
Legends of War: Chronicles of Darkness art | Some images are created with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
Who Is the GOAT artaudio | Some icons, background images, and sound effects are generated by AI | PSP之魂 | - | Mar 18, 2026 | |
Never Ending Dungeon textart | The program includes a local (offline, downloaded with the build) AI model trained by us to generate text content for ad... | Spellarena | - | Mar 18, 2026 | |
Epic Game Maker general | AI is not used in the game, only for marketing materials | Electricpunch | - | Mar 18, 2026 | |
Global Conflict Blue: Horizon art | This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall devel... | Wardstone Games | - | Mar 18, 2026 | |
Dreamlab codeart | Dreamlab contains user created games, which may include AI generated code or assets. | Dreamlab Team | - | Mar 18, 2026 | |
Genesis Relic: Idle Sandbox Simulator art | During the development of this project, the production team created multiple built-in demo maps featuring diverse themes... | BambooCopter | 12 | Mar 18, 2026 | |
My Teacher art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, i... | hgmGame | - | Mar 18, 2026 | |
SKYSAVIOR Helicopter Services audio | AI was used to generate the control tower audio in English and Spanish. | Raphael do Amaral de Albuquerque | 18 | Mar 18, 2026 | |
8-bitBot textcode | The translations are provided via AI. The code is programmed with AI assist. | Eike Decker | - | Mar 18, 2026 | |
Super Flying Vroom Vroom audio | Voice, logo and sound effects | FVV Games | - | Mar 18, 2026 | |
fly a kite art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, i... | hgmGame | - | Mar 18, 2026 | |
SailFront art | Certain graphical elements utilize generative AI for graphical enhancements and generation. | RJTech | 12 | Mar 18, 2026 | |
CRACKED general | Used to generate assets for marketing material. | PurrNet | 125 | Mar 18, 2026 | |
NovelStudio art | Some visual assets in this software (character and background artwork) were partially created using AI-assisted tools. T... | CodeurDeNuit | 20 | Mar 18, 2026 | |
卡牌世界 Card World art | AI drawing, AI composition | Huawen | - | Mar 18, 2026 | |
Pompiers Simulator art | Some in-game illustrations were initially created using AI-generated images to speed up the creative process. These visu... | Vincent Tartar | - | Mar 18, 2026 | |
Handmade Harmony art | Some 3D model assets in the game were initially generated using AI and later refined by me to their final state. | GWG | - | Mar 18, 2026 | |
Little Immortal Cultivator arttext | Because this game was developed and produced by an individual with limited energy, some icons and story texts were gener... | YiHuan Game | - | Mar 18, 2026 | |
Bside 中文版 textcode | Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced lan... | Kotoko Inc. | - | Mar 18, 2026 | |
本月入住 art | Use AI generated images in the game. | SofRockGames | - | Mar 18, 2026 | |
punk girl art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, i... | hgmGame | - | Mar 18, 2026 | |
The girl in the clouds art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, i... | hgmGame | - | Mar 18, 2026 | |
hgmGame-tiger art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, i... | hgmGame | - | Mar 18, 2026 |
145 results
Missing a product? Let us know