AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13596
13,596
disclosures tracked
+13596 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3469 of 13,596 products
tag: Isometric
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
决战沙城 general | Some promotional materials may be extended with AI enhancements based on our original content, and we do not intend to i... | 决战沙城 | 77 | Mar 18, 2026 | |
Rival Commanders art | Some visual assets and images in this game were created using pre-generated AI tools. No AI is used during gameplay. | Miz | - | Mar 18, 2026 | |
Coin Harvest art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Minibles World Adventure Time arttext | Some 3D visual assets were generated using Tripo AI. All designs were originally created and directed using GPT and are ... | Work In Nature Studio | - | Mar 18, 2026 | |
Hyperplane codeartaudio | Generative AI was used for coding, some image asset and animation generation, and music. | Damian Tran | 27 | Mar 18, 2026 | |
Art and Artifice art | This game uses AI-generated art assets. | tuseroni | - | Mar 18, 2026 | |
Agrocracy audioart | Several audio and video assets are generated. Store assets and capsule arts contain generated parts. | Pluvio Studio | - | Mar 18, 2026 | |
Ruins of Dawn art | Some UI elements and cutscenes in the game were generated with AI assistance. | 刷宝爱好者 | - | Mar 18, 2026 | |
Howl Of Heavens audio | The music for the game was generated and processed. | kokonGames | - | Mar 18, 2026 | |
HexaCastle art | Some 2D visual concepts were created with the support of artificial intelligence. | BitRaiders Games | - | Mar 18, 2026 | |
War Commander art | Generative AI tools are used in War Commander to modify existing art assets. Some 2D animations are created using our ow... | KIXEYE | - | Mar 18, 2026 | |
Iron Graves codearttext | AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrat... | Commoditech | - | Mar 18, 2026 | |
Warena codearttext | AI has been utilized in the development of this game in the following ways: - Programming - Concepting and illustrations... | Part Time Monkey | - | Mar 18, 2026 | |
Glyph Gambit: Endgame art | This game includes a small number of pre-generated visual assets created with the assistance of generative AI tools duri... | AutoIntellect | - | Mar 18, 2026 | |
Monmusu Island art | This game includes AI-assisted background artwork. All AI-assisted visuals have been reviewed, edited, and finalized by ... | Pjoy Games | - | Mar 18, 2026 | |
Cardora audio | This game contains AI-generated music. | Night Badgers Studio | - | Mar 18, 2026 | |
Cartapli : Fold Quest general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | ManduPod | 257 | Mar 18, 2026 | |
Saint George's Tavern audio | There are two characters in the game that give a comedic running commentary of things that are happening in-game, things... | Fowler Forge Games | - | Mar 18, 2026 | |
ROBOT RIOT art | AI generated logos. | TATAMI TEAM | - | Mar 18, 2026 | |
Wartide art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
More fish - Idle Clicker art | AI has been used for initial drafts of some of the images in the game. | Broad Street Indie Games | - | Mar 18, 2026 | |
Martyr art | AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limi... | MM88 | - | Mar 18, 2026 | |
They Shall Not Loop art | As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn ar... | Elite Gorgon Games | - | Mar 18, 2026 | |
Union Of Rivals general | Used for various assets and validation / testing. | 2Play | - | Mar 18, 2026 | |
Coination art | Logo was generated by AI. | Cinderbyte | - | Mar 18, 2026 | |
Hexagon Soup general | In-game assets were generated using generative AI and then retouched for final use. | Sayberry Labs | - | Mar 18, 2026 | |
SECTOR LOCKDOWN art | few icons | NDDP | - | Mar 18, 2026 | |
Ultimate Car Company Tycoon art | Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images. AI was not u... | Tengrava Games | - | Mar 18, 2026 | |
SECOND WIND codeartaudio | AI was used coding asistance, marketing assets and musics. | Goldenstone Games | - | Mar 18, 2026 | |
10ⁿ - Ten Power N artaudiocode | AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every ele... | Raphael Lepuschitz | - | Mar 18, 2026 | |
Tiny Utopia textart | Using AI to assist with store descriptions and promotional images. | 红骑士独立游戏 | - | Mar 18, 2026 | |
Vault Vandals general | Generative AI tools were used to develop selected game elements. | Elusive Drafts | - | Mar 18, 2026 | |
Inearth artaudiocode | AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way. | reynvert | - | Mar 18, 2026 | |
Blather audiotextart | Generative AI was used to help create voice audio, translations, and some game media. | Mama Makes Games | - | Mar 18, 2026 | |
Slum Story art | We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This... | Plotrick | - | Mar 18, 2026 | |
Mining Wizards art | AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by ... | TMA Forge | - | Mar 18, 2026 | |
GlagStone art | Some visual assets (icons, tiles, and character portraits) were initially generated with AI and then heavily edited, red... | Valerii Krasnoselskii | - | Mar 18, 2026 | |
Blockaholic text | I used AI to localize my game. No art, no sounds, no code was generated using AI | Oleg Vasilev | - | Mar 18, 2026 | |
MergeShift art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
GLYPHIS_IO BBS: The Proxy Tapes 1989 general | AI tools have only been used when they add real benefit to the game and where I have full control on the creative output... | James Bradley | - | Mar 18, 2026 | |
Umbrella Postman art | Some aspects of Steam store page artwork was made using help from AI. | JB Game Dev | - | Mar 18, 2026 | |
Demra: Rifts of War artaudio | Almost all of the game is hand-made art and code, but A.I. has been used to create concepts and is used in the workflow ... | Funtraum Games | - | Mar 18, 2026 | |
YUME ROOF textcodeaudio | Use of AI on the Store Page Generative AI is used for localization of some languages on the store page. Use of AI With... | Rivi | - | Mar 18, 2026 | |
Red Soil art | The games cursors and exe. icon (featured in marketing content) was created with AI. | Benton Gaming | - | Mar 18, 2026 | |
ALYUP art | Some art assets were generated by AI. | HashMO Interactive | - | Mar 18, 2026 | |
Only Tactics audio | Using AI for voice generating of some characters | Halynskyi Oleksandr | - | Mar 18, 2026 | |
Until Dusk Fall text | As a small student team, we utilized Generative AI tools to assist in the translation and localization of in-game text a... | Real Deal Studios | - | Mar 18, 2026 | |
Dragon Dinner textaudio | As solo developer with a limited budget, I've used AI to assist multi-language localization and background music. This a... | annafabres | - | Mar 18, 2026 | |
Sidyq art | The visuals of Sidyq were created through a process combining AI generation and manual adjustments. As a solo developer,... | Yozamu | - | Mar 18, 2026 | |
Infinite Monkey Clicker text | used in descriptions of upgrades | White Flame | 35 | Mar 18, 2026 |
355 results
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