AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Isometric
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
帝王霸业 general | Some resources on the store page were created with AI assistance. | 帝王霸业 | - | Mar 18, 2026 | |
封魔剑魂 general | The store page assets are AI‑assisted optimized, and they do not infringe any copyrights. | 封魔剑魂 | - | Mar 18, 2026 | |
The Pentastic Descent artaudio | As a solo developer, I used generative AI tools to assist in creating many of the game's character sprites, environmenta... | Addictive Slop | - | Mar 18, 2026 | |
白蛇之子 | The Son of White Snake: Roguelike Deckbuilder codeart | 本游戏开发过程中使用了生成式人工智能工具: • 代码编写:使用AI辅助生成部分代码逻辑 • 美术资产:部分图像资源使用AI辅助创作 所有AI生成内容均经过人工审核和修改,确保符合游戏品质要求。 | Shanghai Watchman Network Technology Co., Ltd | - | Mar 18, 2026 | |
热血屠龙 general | The materials used on my store page were AI-assisted, and there will be no copyright issues involved. | 热血屠龙 | - | Mar 18, 2026 | |
Hold The Roost artaudiocode | Generative AI tools were used during development to assist in creating art, 3D models, music, and code. All AI-assisted ... | Jody Hiatt | - | Mar 18, 2026 | |
Rune Tower Rampart art | Hey everyone! To bring this game to life, I've used AI tools to generate the game icon, some marketing materials, and ru... | HyugaHouse Games | - | Mar 18, 2026 | |
False Flame textcode | The game uses an offline local LLM to dynamically generate NPC dialogue, parse player's text commands, and judge the pla... | SigniLume | - | Mar 18, 2026 | |
Checkpoint 19 artcode | AI tools are used to assist in the creation of certain marketing and promotional visuals. During development, AI tools ... | Pyro Entertainment B.V | - | Mar 18, 2026 | |
Panic of the Apes textart | AI generative models were used to create localization files to support languages that would otherwise be difficult for a... | Adam Weaver | - | Mar 18, 2026 | |
Minus Nine audio | Background Music (BGM) Team Logo | SmallShip | 29 | Mar 18, 2026 | |
Nestify: Cozy Design audio | Some background music tracks were generated using Suno AI and curated by the developer for use in the game. | Kinetic Vision Studio | - | Mar 18, 2026 | |
沙城争霸 general | The materials on the store page were created with AI assistance. | 沙城争霸 | 49 | Mar 18, 2026 | |
The Last Errant arttext | Generative AI have been used during development to: assist with visual ideation (preliminary concepts and artistic insp... | Porthox | - | Mar 18, 2026 | |
SPARTA 2035 – The Last Diamond art | AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually ... | Lipsar Studio | - | Mar 18, 2026 | |
Grey Legend: Survivors text | AI will not be used to generate any artwork or audio that ships with the game. Generative AI and AI agents are used as ... | Silver Legend | - | Mar 18, 2026 | |
Hostile Paths artcodetext | This game makes limited use of generative artificial intelligence during development. Generative AI tools were used by ... | Alberto Lanata | - | Mar 18, 2026 | |
末日旅人 arttext | 本游戏在开发过程中使用了生成式人工智能作为辅助工具,主要用于部分美术素材草稿、文本创作参考与内容构思。所有进入游戏及商店页面的素材均经过人工二次创作、编辑与整合,以确保风格统一与内容质量。生成式工具仅作为创作辅助,不参与游戏运行时内容生成。 | Drifter Studio | - | Mar 18, 2026 | |
AI Slop: The Race to AGI artaudiotext | AI was used for the swapped artwork (paintings/statues), for the creation of the character models, for music and for tex... | CezanneSoft | - | Mar 18, 2026 | |
Void Sanction audioart | Sound effects, some 3D models and some textures are AI generated. | Buzzdead | - | Mar 18, 2026 | |
决战沙城 general | Some promotional materials may be extended with AI enhancements based on our original content, and we do not intend to i... | 决战沙城 | 77 | Mar 18, 2026 | |
Rival Commanders art | Some visual assets and images in this game were created using pre-generated AI tools. No AI is used during gameplay. | Miz | - | Mar 18, 2026 | |
Coin Harvest art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Minibles World Adventure Time arttext | Some 3D visual assets were generated using Tripo AI. All designs were originally created and directed using GPT and are ... | Work In Nature Studio | - | Mar 18, 2026 | |
Hyperplane codeartaudio | Generative AI was used for coding, some image asset and animation generation, and music. | Damian Tran | 27 | Mar 18, 2026 | |
Art and Artifice art | This game uses AI-generated art assets. | tuseroni | - | Mar 18, 2026 | |
Agrocracy audioart | Several audio and video assets are generated. Store assets and capsule arts contain generated parts. | Pluvio Studio | - | Mar 18, 2026 | |
Ruins of Dawn art | Some UI elements and cutscenes in the game were generated with AI assistance. | 刷宝爱好者 | - | Mar 18, 2026 | |
Howl Of Heavens audio | The music for the game was generated and processed. | kokonGames | - | Mar 18, 2026 | |
HexaCastle art | Some 2D visual concepts were created with the support of artificial intelligence. | BitRaiders Games | - | Mar 18, 2026 | |
War Commander art | Generative AI tools are used in War Commander to modify existing art assets. Some 2D animations are created using our ow... | KIXEYE | - | Mar 18, 2026 | |
Iron Graves codearttext | AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrat... | Commoditech | - | Mar 18, 2026 | |
Warena codearttext | AI has been utilized in the development of this game in the following ways: - Programming - Concepting and illustrations... | Part Time Monkey | - | Mar 18, 2026 | |
Glyph Gambit: Endgame art | This game includes a small number of pre-generated visual assets created with the assistance of generative AI tools duri... | AutoIntellect | - | Mar 18, 2026 | |
Monmusu Island art | This game includes AI-assisted background artwork. All AI-assisted visuals have been reviewed, edited, and finalized by ... | Pjoy Games | - | Mar 18, 2026 | |
Cardora audio | This game contains AI-generated music. | Night Badgers Studio | - | Mar 18, 2026 | |
Cartapli : Fold Quest general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | ManduPod | 257 | Mar 18, 2026 | |
Saint George's Tavern audio | There are two characters in the game that give a comedic running commentary of things that are happening in-game, things... | Fowler Forge Games | - | Mar 18, 2026 | |
ROBOT RIOT art | AI generated logos. | TATAMI TEAM | - | Mar 18, 2026 | |
Wartide art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
More fish - Idle Clicker art | AI has been used for initial drafts of some of the images in the game. | Broad Street Indie Games | - | Mar 18, 2026 | |
Martyr art | AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limi... | MM88 | - | Mar 18, 2026 | |
They Shall Not Loop art | As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn ar... | Elite Gorgon Games | - | Mar 18, 2026 | |
Union Of Rivals general | Used for various assets and validation / testing. | 2Play | - | Mar 18, 2026 | |
Coination art | Logo was generated by AI. | Cinderbyte | - | Mar 18, 2026 | |
Hexagon Soup general | In-game assets were generated using generative AI and then retouched for final use. | Sayberry Labs | - | Mar 18, 2026 | |
SECTOR LOCKDOWN art | few icons | NDDP | - | Mar 18, 2026 | |
Ultimate Car Company Tycoon art | Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images. AI was not u... | Tengrava Games | - | Mar 18, 2026 | |
SECOND WIND codeartaudio | AI was used coding asistance, marketing assets and musics. | Goldenstone Games | - | Mar 18, 2026 | |
10ⁿ - Ten Power N artaudiocode | AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every ele... | Raphael Lepuschitz | - | Mar 18, 2026 |
373 results
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