AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13647
13,647
disclosures tracked
+13647 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3483 of 13,647 products
tag: Hunting
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Wendigo Land : Survive The Legend artcodetext | "As a solo developer focused on core mechanics, I am not naturally skilled in graphic arts or English. To ensure the bes... | Apinat Studios | - | Mar 18, 2026 | |
明末:干柴烈火 art | Some images in this game are generated using AI. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Dino Age: The First Fracture arttext | We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Speci... | Dino Age Studios | - | Mar 18, 2026 | |
Last Light: Survival audiotext | The opening narrative video contains AI-generated voice narration. Additionally, some in-game character dialogues were g... | BudGamesCorp | - | Mar 18, 2026 | |
Monster Mine Clash art | Some of the inventory icons in this game were generated using artificial intelligence. | Zer0 Se7en | - | Mar 18, 2026 | |
NULL SECTOR: LAST PROTOCOL art | Generative AI was used only for some visual assets. No AI is used during gameplay or for real-time content generation. | Gever Games | - | Mar 18, 2026 | |
Definitely Not NPC codeart | I use it to review my code for efficiency and to spark inspiration for some art. It also helps with generating secondary... | Absam Studios | - | Mar 18, 2026 | |
ShuffleHunt art | Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. ... | PURESO_STUDIO | 10 | Mar 18, 2026 | |
Fish Box audio | We use music generated by generative AI. | DoXMo | - | Mar 18, 2026 | |
Bucket Tag codeart | whenever I write code, I ask Ai to polish my code, because my code is not that clean. for some of the art, I draw rough ... | Game Alchemy Studio | - | Mar 18, 2026 | |
Raiderheim art | All in-game content, interactions, and outcomes are fully created and controlled by the development team, with no AI inf... | Digital Crow Tree | - | Mar 18, 2026 | |
Dinosaur Hunting Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Ordo Venator art | Artificial intelligence was used to generate images at the sketch stage. Afterwards, all images were refined by an artis... | Idle Busters | - | Mar 18, 2026 | |
Hunting Pro Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Ocean Fishooter general | Certain visual elements within the game and marketing materials were manually created by the development team, with AI a... | FALA PTE. LTD. | - | Mar 18, 2026 | |
ARTDINK GAME LOG:太陽のしっぽ art | AI is used for upconverting in-game movies. | ARTDINK | 14 | Mar 18, 2026 | |
Knock-Knock Housekeeping art | This game uses generated pre-rendered 3D models. | MiYibo | - | Mar 18, 2026 | |
Blood and Dust artaudiotext | AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for N... | PiggyNose Games | - | Mar 18, 2026 | |
The Kitchen Knife art | Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — al... | One Hand Studio | - | Mar 18, 2026 | |
Soulworld arttext | I’ve used tools like Image Creator, Meshy, and assets from the Unreal Fab Shop some of which include AI-assisted content... | Emilie Lampron | - | Mar 18, 2026 | |
荒野求生 arttext | Most of the images, backgrounds and some texts in this game are AI-generated. | Qi Jun | - | Mar 18, 2026 | |
Wolvenrise art | Using AI for Generating Art and assets | WildDream Studio | - | Mar 18, 2026 | |
Night Sentinel textart | Artificial intelligence was used to pre-generate texts about objects (e.g. dinosaurs), assist in building the shop page,... | White Keyframe | - | Mar 18, 2026 | |
Principal Panic arttext | In the development of the game, generative AI models were employed for the following purposes: Generating reference ima... | Magenta Games | - | Mar 18, 2026 | |
Kunoichi's Cadence art | The main characters and enemies in the game, various items, and backgrounds were all created images. | CodeBlues | - | Mar 18, 2026 | |
Cabin Curse artaudio | Cabin Curse uses generative AI tools to assist with development. Specifically, AI was used to help create early concept ... | Rotten Rabbit | - | Mar 18, 2026 | |
Money Theft 2: Heist art | Game logo and menu icons made with ai software | Tero Lunkka | 10 | Mar 18, 2026 | |
Ghost Hunters general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Passenger X audio | The game uses pre-generated voice lines for the boss character | Steel Feather Studio | - | Mar 18, 2026 | |
SwordBorn art | The game store page content banner and logo is AI generated | KMOON | - | Mar 18, 2026 | |
Fishing Friends art | Some capsule images are a mixture of AI generated and human generated content. | Robot Riot | 41 | Mar 18, 2026 | |
Bow Hunter artaudio | Used AI to generate and/or enhance a portion of the sprites and sound effects. | Chadams Studios | - | Mar 18, 2026 | |
As I Survive art | Some item icons have been generated and for better sentence structure. | Pinnacle Gaming Studios | - | Mar 18, 2026 | |
Forgebound art | This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were cr... | Amilcar Technologies | - | Mar 18, 2026 | |
B.O.O. Squad art | AI has been used to generate store page elements only. | Revolt Games | - | Mar 18, 2026 | |
Blue Paradise: Joyful Survival artaudio | AI was used to enhance promo art screen and generate song for the trailer. | Digital Melody | - | Mar 18, 2026 | |
Hiss & Hunt audioart | AI was used to generate the trailer narration and some store page assets. This content was created during development an... | Jeferson Belmiro | 16 | Mar 18, 2026 | |
Duck Blitz art | Yes, we use AI tools—specifically Luma Dream Machine—to generate initial art assets that are used in our game, on our st... | Nickel City Games | - | Mar 18, 2026 | |
Medieval Contrast audioart | We use generative AI during development to prototype voice acting, as well as concept art that may not be included in th... | Two Sided | - | Mar 18, 2026 | |
Yurei Hunt art | Some in-game posters and artwork in Yurei Hunt were created using AI-generated assets to enhance the game's atmosphere a... | 71 Studios | 22 | Mar 18, 2026 | |
Isle of the Eagle art | The Official Logos for "Isle of the Eagle" were generated with Artificial Intelligence and modified using Photoshop. | More K Games LLC | - | Mar 18, 2026 | |
Don't Freeze: A Winter Card Survival text | ChatGPT was used solely to improve sentence structure and correct grammar. All game design and content decisions were ma... | YOLO35GAMES | - | Mar 18, 2026 | |
Silent Woods art | Artificial intelligence was used to create promotional art. Also for creating some graphic parts in the game. | SQUAD24 | - | Mar 18, 2026 | |
LUST CURSE 🔞 art | We used AI only to help create logo assets. No AI-generated content is used in the game itself. | Taboo Tales 💘 | - | Mar 18, 2026 | |
Liliput Defender art | AI-generated art object | GFM Software LTD | - | Mar 18, 2026 | |
No One's Island art | Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on ... | Rinthis Arathis | - | Mar 18, 2026 | |
CODE:VALKYRIE III art | AI images are used for item icon graphics. | Ulimworks | - | Mar 18, 2026 | |
Poop on RED artaudio | Some background images and a few music are generated by AI | Cheng Li | - | Mar 18, 2026 | |
Bulletproof Tank Adventure artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Gravenfall: Veil of Darkness general | AI was used to generate some assets and marketing material. | Kyle Rogstad | - | Mar 18, 2026 |
92 results
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