AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13597
13,597
disclosures tracked
+13597 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3470 of 13,597 products
tag: Horror
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Misfit: The ReBirth of Death code | Generative A.I. that was used in the game: Coding for the Select Arrow, that replaces the default RPG Maker selection h... | Hydyhude | - | Mar 18, 2026 | |
Specter Hideout codetextart | Was used as a supportive tool during the development of this game in the following ways: Technical Development: AI assi... | G64 | - | Mar 18, 2026 | |
Summoner Reborn art | Some in-game UI icons were created using generative AI tools. | vkdnjznd | - | Mar 18, 2026 | |
BioTech Labs art | Some graphical assets were AI-generated. | Tomato Entertainment | - | Mar 18, 2026 | |
In Silent Walls : Origins art | Image générée par IA et modifiée via un logiciel de retouche photo | Hollow Signal Games | - | Mar 18, 2026 | |
Apococlicks art | Ai used to generate some game textures and art. Will be replaced before full release. | The Malcavian | - | Mar 18, 2026 | |
ア異-Love textart | Some text and images in this work were created using AI. | SanNanGames | - | Mar 18, 2026 | |
Swaddle artaudio | This game uses artificial intelligence to create some images and sounds. | REVVALUTION Studio | - | Mar 18, 2026 | |
MALAM: School artaudio | This game was developed by a solo creator using generative AI tools to assist in the creation of visual assets (includin... | HEXA XII | - | Mar 18, 2026 | |
正经出口Exit, Seriously? codeart | This is a genuine work of 'Cyber-Stitching.' We employed a never-tiring AI assistant to handle the code architecture (co... | Forbidden | - | Mar 18, 2026 | |
Chernov Incident audio | Automated help agent's voice was generated using AI | Daulet Mukan | - | Mar 18, 2026 | |
卡牌求生:阴暗航线 art | Some of the card artworks were generated with AI assistance | HuHu Game | - | Mar 18, 2026 | |
The Black Whale code | Claude wrote the game's code. All other aspects are human-made. | Marrit | 32 | Mar 18, 2026 | |
ERLIK: The Ninth Branch audio | This game uses generative AI for selected voice and music elements. | Doğa Sağlık | - | Mar 18, 2026 | |
Unending Watch - Dead Man's Fingers art | We use AI in a very limited way to generate rough starting meshes for 3D models. Those initial models act only as a star... | After Dark Gaming LLC | - | Mar 18, 2026 | |
Evil thing art | Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all ... | 穷B没钱做游戏 | - | Mar 18, 2026 | |
Case File: Archived audiotextart | This game uses generative artificial intelligence for voice-over narration. AI-generated voices are used to deliver cert... | Zippy Creative Studio | - | Mar 18, 2026 | |
Love You To Pieces artaudio | The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed t... | Soulsoftea | - | Mar 18, 2026 | |
Echoes of the Dark Tomb arttext | Some visual and descriptive content in this game was created with the assistance of generative AI tools during developme... | Redorbb studio | - | Mar 18, 2026 | |
Spooky Dwellers 4 art | Some images were AI-generated. | IKIGames | - | Mar 18, 2026 | |
WitchOver artaudiotext | This game uses some of the following content: ・AI-generated images ・AI-generated illustrations with modifications ・Music... | Luma | - | Mar 18, 2026 | |
Dead Intelligence: First Encounter textcode | AI Assisted translations and writing AI Assisted code generation | xvc | - | Mar 18, 2026 | |
Antim Yatra arttext | This game uses generative and pre-generated AI to create environmental artwork, such as in-game pictures and frames. Add... | DSY Studio | - | Mar 18, 2026 | |
Idiom Royale text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate word... | NyxWorks | 85 | Mar 18, 2026 | |
MADURO RUN art | Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence. | Biba Production | - | Mar 18, 2026 | |
CHWÆST: A Creeping Parasite Horror codeart | Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical eleme... | Airem | 14 | Mar 18, 2026 | |
糖霜与灰烬之森 The forest of sweet lies audio | 游戏内配乐为人工智能生成。 | 零露 | - | Mar 18, 2026 | |
Radiance of Souls art | Some images and textures were created by artificial intelligence. | Langonier | 32 | Mar 18, 2026 | |
Hey Tom! art | Some 3d models were initially generated using AI tools and later substantially modified and finalized by a human 3D arti... | Browngator | - | Mar 18, 2026 | |
Midnight Oil: Prologue art | Midnight Oil Prologue uses assets purchased from the Unreal FAB Marketplace. Therefore, we cannot guarantee that all ass... | RD7 Studios | - | Mar 18, 2026 | |
Mnemosyne artaudio | Some marketing materials and voiceovers feature AI generated content. | DKS | - | Mar 18, 2026 | |
MonsterGuest art | AI was used only for the UI images used in the menu and the in-game clipboard. All other assets were created without the... | Jay | - | Mar 18, 2026 | |
Check-In, Never Out text | Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the dev... | HogletNovaGames | - | Mar 18, 2026 | |
What the House Remembers textart | Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds u... | V.S.Interactive | - | Mar 18, 2026 | |
幸存者笔记 general | 游戏中的所有素材均通过AI生成 All in-game materials are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Testimony - Night Underground audioart | We use generative AI as a support tool in development, mainly for music and some textures. The generated material was re... | Testimony | - | Mar 18, 2026 | |
Re:Echo art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | Mar 18, 2026 | |
Another Red Riding Hood Story - 另一个小红帽的故事 - Cô Bé Quàng Khăn Đỏ art | Some cutscenes and the game title are AI-generated images. | Succubella Games | - | Mar 18, 2026 | |
In Vino Veritas audio | Very limited use of AI for minor assets and music support | Lesson Not Learned Games | - | Mar 18, 2026 | |
Friendslop Drive art | Some store art generated with AI help. | Alkame Games | - | Mar 18, 2026 | |
Supernatural Haven audio | AI-generated resources were used for certain character voice lines in the promotional trailer. | Sleepy Cat Studio | - | Mar 18, 2026 | |
百尺様 art | Generative AI was used during the development process to create a portion of the textures used in the game environments.... | Neruneko | - | Mar 18, 2026 | |
Nexus The Exception artaudio | This game makes limited use of generative AI tools during development and marketing. Generative AI has been used for cr... | Tris Games | - | Mar 18, 2026 | |
Tiny Misery art | AI technologies were used in the creation of some in-game models. All assets were manually refined and technically optim... | Tropical Games | - | Mar 18, 2026 | |
Just Patrol art | This game uses generative AI tools to assist in creating some of the artwork and 2D illustrations featured on the store ... | Code_Juice | - | Mar 18, 2026 | |
Everyone's dead audio | This game uses generative AI for various voice overs. | Reindeer Grove | - | Mar 18, 2026 | |
OFFICE KEEPER artcode | "Generative AI was used to create posters and book covers within the building. It was also used as a support tool for pr... | Watamos | - | Mar 18, 2026 | |
Dust general | The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player dete... | Dust Studio | - | Mar 18, 2026 | |
Night Errors audiotext | AI-generated voice technology was used for some NPC dialogue. All dialogue was written, reviewed, and approved by the de... | Insomnia Interactive | - | Mar 18, 2026 | |
Reborn arttext | Generative artificial intelligence tools were used during development to create visual assets, which were then manually ... | Gecko Gaming | - | Mar 18, 2026 |
1,755 results
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