AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Horror
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Missed Call textaudio | Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the stor... | Nimmen Studios | - | Mar 18, 2026 | |
My House on the 9th Floor arttext | Some development and marketing materials may have been assisted by generative AI during pre-production (concept explorat... | RSapling | - | Mar 18, 2026 | |
DeadNot art | This game uses generative artificial intelligence for limited artwork assets. | LuckeyLoopy | - | Mar 18, 2026 | |
梦境管理公司之渡魂行者 art | Game‘s cutscenes are generated using AI tools. | MZMCRAFT | - | Mar 18, 2026 | |
街灯 -machinohi- audiocodetext | AI was utilized in the following areas of this project: Background music (BGM) for the credits. Programming assistance. ... | Waterfall Studio | - | Mar 18, 2026 | |
MOLOKAUST text | Artificial intelligence was used to translate the game into all languages. | TAF | - | Mar 18, 2026 | |
Hüddam: The Cursed Mansion artaudio | Generative AI tools were used during the development process to assist in creating some background environmental texture... | Mustafa Baltacioglu | - | Mar 18, 2026 | |
HAIGLA artaudio | Some 2D Artwork in TV events has a few frames generated by AI. A few TV Events and Radio Event has AI Voice over | THOs Dev | - | Mar 18, 2026 | |
AL-SARAB general | Some pre-generated content in the game and store materials was created with the assistance of generative AI during devel... | Zayed Gaming | - | Mar 18, 2026 | |
Black Wedding audioart | most of the voice acting is generated from AI generated and some of the props generated with AI | Hwashin Games | - | Mar 18, 2026 | |
5 days at grandpa audio | for grandpa voice acting | josh reigle | - | Mar 18, 2026 | |
Those Who Stayed text | This game was developed with assistance from AI tools. Generative AI was used in the development of store page content a... | Pendul8 | - | Mar 18, 2026 | |
Dawn of Silence artaudio | Limited amount of AI was used only for the enhancement of some images and background music. | Rift Games | - | Mar 18, 2026 | |
恐怖夜話 artaudio | This game uses generative AI tools in part of its development. *Some background images were created using AI-generated m... | ひめこ | - | Mar 18, 2026 | |
ひとりだるま Alone Rite art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in th... | STUDIO DYD | - | Mar 18, 2026 | |
[ABERRATION] THE ANALYST textaudioart | Generative AI was used during the development process to assist in writing in-game text and terminal logs. AI tools were... | FEIGIN ENTERTAINMENT | - | Mar 18, 2026 | |
OVERDEAD art | The logo was created using AI | rushandev1 | - | Mar 18, 2026 | |
CARGO HUMAN arttext | This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials. | ENDROLL | - | Mar 18, 2026 | |
DREADROOM general | Some of the in-game assets are produced by using AI Tools | Yusuf Arda Gocer | - | Mar 18, 2026 | |
Yelling At Cats: The Game art | AI was used to generate the store graphical assets. | MarineMaaan | - | Mar 18, 2026 | |
Carnival Horror text | Some scripts, documentation, and marketing texts in The Clownhouse were created with the assistance of AI-based tools. A... | AxlPlay | - | Mar 18, 2026 | |
DESCENT -100 art | Generative AI was used strictly as a production tool to support visual and creative development. | lzydev | - | Mar 18, 2026 | |
Scary Game 2: The Mad Shepherd text | Artificial intelligence was used for language translation in this game. | KanGames | - | Mar 18, 2026 | |
Abandoned Stories: Inherited Silence art | We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our stor... | _atfs | 25 | Mar 18, 2026 | |
這遺虚配信 art | Some item icons and images were created using generative AI. | TOMO GAME CREATE(トモクリ) | - | Mar 18, 2026 | |
Backrooms: Collision Not Found text | Artificial Intelligence tools (LLMs) were used strictly and exclusively to assist in the translation of interface texts ... | Lz Games | - | Mar 18, 2026 | |
Biomech Protocol art | Store capsules and background environments are crafted using creative design processes. | Raptor Entertainment | - | Mar 18, 2026 | |
An Odd Walk: Shinjuku Alley audio | AI was only used to generate some sound effects. Everything else including all music and artwork was made without using ... | BoxLoafEnd | - | Mar 18, 2026 | |
Silent home audio | With the help of neural networks, voiceover was made in Silent home. | Red Kraken studio | - | Mar 18, 2026 | |
The Paranormal is Happening art | AI was used to generate promotional capsule artwork. No AI-generated content is used inside the game. | Stevri Games | - | Mar 18, 2026 | |
Mockbuster art | This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets su... | 0xp Games | - | Mar 18, 2026 | |
OBOSRACA art | Artificial intelligence tools were used during development to assist in the creation of certain 3D models. All generated... | Kirill Production Studios | - | Mar 18, 2026 | |
LOST ZION general | Some elements and techniques are created with the use of AI . I am a ONE MAN TEAM so i MUST use these tools to MY ADVANT... | REALITY MIRROR | - | Mar 18, 2026 | |
Mai's Hunger audiotext | The developer uses generative AI tools to create pre-recorded voice-over audio and character dialogue for the in-game cu... | Game Opus | - | Mar 18, 2026 | |
A MAZE IN UNDERGROUND audio | In this game, only certain sound effects were generated using artificial intelligence in order to speed up the developme... | Tomea Entertainment | - | Mar 18, 2026 | |
The Beckoning audio | This game uses AI-generated voice performances for certain in-game recordings. All narrative design, gameplay systems, a... | SquawkA Games | - | Mar 18, 2026 | |
Caution Ahead: Part 3 audioarttext | Generated sounds, images, end theme, and subtitle translations. | Ionic Relay | - | Mar 18, 2026 | |
Luna Hollow - Dream Eater Defense audioartcode | Some assets used during development were created with the assistance of AI tools, including background music, background... | CHARON | 25 | Mar 18, 2026 | |
Gerze The Deep artaudio | Some visual and audio assets in Gerze: The Deep were created or enhanced with the assistance of AI-based tools during de... | Ceus Games | - | Mar 18, 2026 | |
Echoes of the Museum artaudio | Some of the textures and sounds used in this game are created with generative AI. | Vania Studios | - | Mar 18, 2026 | |
Into the End (of the World) audioartcode | Into the End (of the World) is developed with the help of AI tools to enhance the player experience. We use generative A... | RabbiX Games | - | Mar 18, 2026 | |
デスハネムーン Deadly Honeymoon art | Some 2D textures | Gonta | - | Mar 18, 2026 | |
STILL BOUND art | Generative AI was used to assist in creating some Steam store promotional images. | RimaLogic | - | Mar 18, 2026 | |
The Lighthouse of Black Salt audiotext | This game uses AI text-to-speech for narration. All written content is created by the developer. | Light Source | - | Mar 18, 2026 | |
Dry Meadow artaudio | AI-based tools have been used in editing of some misc. graphics/audio assets. | Crawdeloch | - | Mar 18, 2026 | |
Silentia textaudio | Generative AI was used for store page translations and trailer music only. The game itself does not contain AI-generated... | Night Raid Games | - | Mar 18, 2026 | |
Staged: Open House artaudio | A generative AI tool was used to create the base textures for a highway sign seen in the introductory sequence, the Ward... | Leeding Apps | - | Mar 18, 2026 | |
Persuasion artcode | The store graphic and some portions of the code scaffolding were supported by pregenerative and iterative processes. All... | Dementia5 Games | - | Mar 18, 2026 | |
Assessment text | AI was used to help with some messages. | Ignis Byte Studios | - | Mar 18, 2026 | |
A Life I Couldn’t Feel audio | This game uses generative artificial intelligence to create portions of the voice-over narration. All other aspects of t... | SFH PROD | - | Mar 18, 2026 |
1,851 results
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