AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13761
13,761
disclosures tracked
+13761 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3524 of 13,761 products
tag: Hex Grid
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Slavic Warband arttext | AI helped with creation of the graphic assets and texts translation. | Jar Games | - | Mar 18, 2026 | |
More fish - Idle Clicker art | AI has been used for initial drafts of some of the images in the game. | Broad Street Indie Games | - | Mar 18, 2026 | |
Empire at Risk text | This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for: - Assistance with tra... | BaroxxTech | - | Mar 18, 2026 | |
Be Queen Bee artaudio | The following assets in this game were created with the assistance of Generative AI: Visuals : - The main capsule image... | Three Blanket Studio | 117 | Mar 18, 2026 | |
Hexagon Soup general | In-game assets were generated using generative AI and then retouched for final use. | Sayberry Labs | - | Mar 18, 2026 | |
The Adventure of Fred - The traveler's dial - arttext | AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. A... | FredsGamesStudios | - | Mar 18, 2026 | |
Witchland: Days of Faith and Decay artaudio | This product uses AI-assisted tools during development for selected visual and audio assets and marketing materials. Gam... | Radical Ravens | - | Mar 18, 2026 | |
BattleSiege art | We used AI technology to assist in polishing the details of certain art assets and creating promotional marketing images... | KindHero | - | Mar 18, 2026 | |
Shardorium artcodetext | Generative AI was used for images generation used in-game. Part of generated images was then corrected by a paid human w... | Turtle Speed Development | - | Mar 18, 2026 | |
Path of the Herald: Character Creator codeart | The app was developed through both my own coding effort, as well as back and forth coding prompts with ChatGPT 5. Addit... | Herald Games | - | Mar 18, 2026 | |
文字九州修仙 codetext | AI生成部分代码,AI生成部分剧情文本内容 | 刀霜工作室 | - | Mar 18, 2026 | |
Sunderborn general | We use — and plan to continue using — neural networks to generate various types of content. This is done primarily to op... | Painless Games Co | - | Mar 18, 2026 | |
Caravan Tactics: For Gold & Glory general | Steam Graphical Assets Item Names & Descriptions | UnlikeGames | - | Mar 18, 2026 | |
Havenreach: Last Refuge arttext | Generative AI tools were used during development for the creation of placeholder game assets and design support. These i... | Leonix Games Studio | - | Mar 18, 2026 | |
Starhood textaudio | Text format, marketing, music postprocessing | FirconED | - | Mar 18, 2026 | |
Seres Universalis:Three Kingdoms art | Some character portraits were generated with AI assistance. | Boqi Island | - | Mar 18, 2026 | |
Samurai by Reiner Knizia art | Some of the graphics is made with the use of AI | Synthetic Mind AB | 10 | Mar 18, 2026 | |
Slither Link Plus audio | Some background music tracks were generated with the assistance of generative AI during development. All AI-generated mu... | Vector Game | - | Mar 18, 2026 | |
Mech and Tech 1 arttext | The static background map of the campaign was generated by an AI. All texts were localized by AI – all languages excep... | colmer_it UG | - | Mar 18, 2026 | |
CIVIREVIVAL arttext | Some of the image assets in this game have been manually modified on an AI-generated basis, and some of the text has bee... | DIMENSION CREATIONS LIMITED | - | Mar 18, 2026 | |
NobleFront art | We utilised AI for concept art and UI assets. | Cheap Entertainment | - | Mar 18, 2026 | |
Tabletop Fantasy War text | AI tools have been used to generate part of the localization texts. | EdenDev Studio | 10 | Mar 18, 2026 | |
Space Imperia 4X codeaudio | Our use of AI is narrow and limited. We used an LLM to help convert the rules engine (written in Python for multiplayer... | Breich Games | - | Mar 18, 2026 | |
Energy Manager art | AI is used to generate some images for the store page and in-game. | Trophy Games | - | Mar 18, 2026 | |
Anime Minesweeper art | Background pictures | zakawizard | - | Mar 18, 2026 | |
Tegula - Rise of the Roman Republic audio | Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build. | Restless Toucan | - | Mar 18, 2026 | |
Crossed Tiles art | Some card faces are generated using AI | doughnutworks | - | Mar 18, 2026 | |
Idle Empires art | Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources. | Vethon | - | Mar 18, 2026 | |
Coin War art | I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons becaus... | Hetairoi Studio | - | Mar 18, 2026 | |
America Against Ants art | AI was used to create elements of marketing images and character art. | Aartform Games | - | Mar 18, 2026 | |
Hex and Chill artaudio | I used local art generation (tiles, background) and audio generation (music). | WantagameMakeagame | - | Mar 18, 2026 | |
Wizards and Knights art | Marketing materials. Title screen. | Jon Fabris | - | Mar 18, 2026 | |
BattleSail artcode | AI is used in gametesting and upscaling images for Steam store | rendeo | - | Mar 18, 2026 | |
Kingdom Wars art | A few images/icons were generated by AI | Obsidiagon | - | Mar 18, 2026 | |
Hexcavator text | I have used AI to translate the game to French and have then tried to clean it up afterwards. | Jolly Dumpling | - | Mar 18, 2026 | |
Valefor 2 text | We use generative AI to facilitate translations for non-English languages. These translations are reviewed to ensure the... | Valefor Ltd | - | Mar 18, 2026 | |
Ashes of Morgravia art | Ashes of Morgravia contains card animations that were partially assisted by generative AI. We created all characters, il... | background blur. | - | Mar 18, 2026 | |
Settle and Battle: New Empires audio | The game utilizes a mix of traditional audio and AI-generated sound effects. | Attic Games Studio | - | Mar 18, 2026 | |
Overpowered Tactics art | Our team leverages generative AI to elevate the creation of our graphical assets. This cutting-edge technology streamlin... | Virtuose Technologies | - | Mar 18, 2026 | |
로스트 그라운드 art | The backgrounds and card icons in this game are created using AI. | Superjoy Co., Ltd. | - | Mar 18, 2026 | |
Epoch of Guardians general | Some assets on the Steam page were created using AI | 伊洛维游戏 | 31 | Mar 18, 2026 | |
Starbug Troopers : The 4 horseflies of the apocalypse audio | Some royalty-free music used in the game was sourced online and may involve the use of AI. | Big Loot Games | 13 | Mar 18, 2026 | |
Golden Voyage art | AI has been used for creating various icons for the game, as much as possible is created by hand. | ∑Unkown | - | Mar 18, 2026 | |
Beneath The Six audiotext | Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in t... | Magicave | 25 | Mar 18, 2026 | |
Fire Isle art | Much of Fire Isle uses Adobe Firefly generated art as a base for the UI buttons. I've further edited/photoshopped all of... | SneezeDev | - | Mar 18, 2026 | |
Rudrac Game: TWIN FLAMES audio | - Voice overs are created using artificial intelligence. | Rudrac Games | - | Mar 18, 2026 | |
最强市长 text | Using AI tools for language translation | Silent Seal | - | Mar 18, 2026 | |
Seedborne Soldiers art | At the time we launched in Early Access, item art, UI art, and 2D environment art was AI-sourced. We have now replaced a... | Hat Wobble Games | 18 | Mar 18, 2026 | |
Ashigaru art | Some generated sprites and icons. Some generated background art pieces. | Mr Crops | - | Mar 18, 2026 | |
Turn Based Boxing text | AI was used to aid in translations into 11 Languages | The Slanted Room | 12 | Mar 18, 2026 |
72 results
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